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Vayne Build Guide by Kamirusan

AD Carry Vayne - The Master Chaser/Executioner

AD Carry Vayne - The Master Chaser/Executioner

Updated on June 5, 2013
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League of Legends Build Guide Author Kamirusan Build Guide By Kamirusan 16 2 213,321 Views 21 Comments
16 2 213,321 Views 21 Comments League of Legends Build Guide Author Kamirusan Vayne Build Guide By Kamirusan Updated on June 5, 2013
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1
Kamirusan | April 7, 2013 2:32am
Cimerea wrote:

Well I played a couple hundred games as Vayne, before and after nerfs and usually laning phase she just gets pushed back by the long range skills oposing adc have. Other adc dont need long range harassing support since they have skills they can use in that manner themselves. And since Vayne is usually the one being pressured I make Zeal for additional movement speed. All there is to it.

Generally I get the feeling I shouldn't have spoken. Our experiences with the char are obviously different.


I don't agree with "I shouldn't have spoken" part. :) I like discussions and exchanging points of view. And I do agree that it is easy to push Vayne away. The thing is, most of those skillshots (like Ezreal's Mystic Shot) are relatively easy to dodge with Tumble. :)
I simply prefer the force domination in which the opponent will regret to have attacked me. :) Although I will try to add a section about what you said in the build - it is pretty interesting and gives the players something else to choose. :)
1
Cimerea | April 6, 2013 2:42pm
Well I played a couple hundred games as Vayne, before and after nerfs and usually laning phase she just gets pushed back by the long range skills oposing adc have. Other adc dont need long range harassing support since they have skills they can use in that manner themselves. And since Vayne is usually the one being pressured I make Zeal for additional movement speed. All there is to it.

Generally I get the feeling I shouldn't have spoken. Our experiences with the char are obviously different.
1
Kamirusan | April 6, 2013 6:35am
jhoijhoi wrote:

+1, great guide :)


Thank you! ^^
1
Kamirusan | April 6, 2013 6:34am
Cimerea wrote:

And as an addition a bit of math since Silver Bolts seem to cause a bit of an uproar. As I stated in my previous post (the one too long for anyone to read xD) i recommend maxing Silver Bolts 1st but not necesserily as a total priority. Let me explain:
Tumble at lvl 1 adds 30% of your AD to your next AA - meaning if u start with 70 AD (pretty dmg oriented build) u get 21 dmg. At lvl 2 u get 35%, u prob got some AD in the mean time but i don't think it went past 100, so u'll get 35 more dmg. Maxed out Tumble gets u 50% of your AD. Taking into account AD rarely goes past 400 u will get 200 more dmg thanks to it every 2 secs (or a bit sooner if u got some CDs).
Silver Bolts in addition to true dmg based on the opponents total hp also adds flat dmg. At lvl 1 it'll add 20 flat dmg plus 4% of total hp. Nowadays adc usually start the game with 450-500 hp - 4% of that is 18-20 dmg. Hence 38-40 total. Lvl 2 will get u 30 flat and 5% out of 600 (few lvl ups, maybe Doran's Blade) - totaling 60 dmg. Maxed out u get flat 60 plus 8% out of, lets say 1000 hp, if u rushed Silver Bolts - it gets us 120 dmg.

OK I realise it's every 3rd shot but I look at it in terms of lane usefullness. As u see Vayne's dmg isn't anywhere near what other adc's can pull off. And what makes enemy support relucant to try to harass you? It the threat of being damaged while doing so. Same goes for their adc - s/he will be less willing to try to pester you if s/he knows it will end bad for him/her. And what will make them feel more threatened - a few pokes for 125 dmg (100 AD, maxed Tumble, 20% dmg reduction from armor, 10% armor penetration) which might end bad for u since u used your only mobility skill to go in, or a combo of 2xAA + lvl 1 tumble for 235 (100 AD, maxed Silver Bolts, Tumble lvl 1, 20% dmg reduction from armor, 10% armor penetration, 1000 HP) counting only the last hit.
It's all psychological. Hit that way a few times and even tanky support will try to avoid being hit with the 3rd arrow.

The only reason u might want to max Tumble is to make it CD shorter :)


I've read your previous comment a couple of times and this one as well and I will do my best to lay it out what I think about the issues you have presented.

First of all, being pushed away from farm. If you get a lousy support you will have a hard time with virtually any AD carry, not only Vayne. And if the opponents push you and keep you under your own turret, you can still take the advantage of this by last hitting the minions that the turret targets. Not to mention that a pushed lane is way more exposed for a successful gank from the jungler or mider (preferably, both of them).
The next part we disaggree on is the skill sequence. This, however, is easy to explain, as I always start with either B. F. Sword or Vampiric Scepter instead of Zeal, which you suggest. Then your AD is way higher than you present it and Tumble gets really overpowered. I am not even close to saying that maxing Silver Bolts is useless, but you have to start with attack speed items then. It's not how I do it, so in my gameplay it's not the primary choice of mine. ;)

The survivability issue. Again, it's not only Vayne's problem that she gets focused a lot. The thing is that the carry needs to learn how to position his champion! You cannot simply randomly appear somewhere without thinking, or else it will end badly. And then again, Vayne has a pretty neat set of skills that allow her to vanish from the danger zone - Condemn will push away the opponent or pin him away, Tumble + Flash will make you far out of the opponent reach, and Final Hour grants you the short invisibility period to run, change position or surprise the opponent.

I think that your Tumble + Condemn + AA's combo is pretty risky. Personally I'd rather hit AA, then tumble, then condemn and tumble again away to safety. Besides, you can take the advantage of the map - if the lane is pushed, pin them to walls, if you push hard, pin them to a turret, or simply pin them in the brush to the wall; just remember about positioning! And the lousy support issue - again, any character with a lousy support will have trouble. Just keep it simple, keep it smart.

Hope I make at least a bit of sense. ;) Cheers!
1
Cimerea | April 5, 2013 1:06am
And as an addition a bit of math since Silver Bolts seem to cause a bit of an uproar. As I stated in my previous post (the one too long for anyone to read xD) i recommend maxing Silver Bolts 1st but not necesserily as a total priority. Let me explain:
Tumble at lvl 1 adds 30% of your AD to your next AA - meaning if u start with 70 AD (pretty dmg oriented build) u get 21 dmg. At lvl 2 u get 35%, u prob got some AD in the mean time but i don't think it went past 100, so u'll get 35 more dmg. Maxed out Tumble gets u 50% of your AD. Taking into account AD rarely goes past 400 u will get 200 more dmg thanks to it every 2 secs (or a bit sooner if u got some CDs).
Silver Bolts in addition to true dmg based on the opponents total hp also adds flat dmg. At lvl 1 it'll add 20 flat dmg plus 4% of total hp. Nowadays adc usually start the game with 450-500 hp - 4% of that is 18-20 dmg. Hence 38-40 total. Lvl 2 will get u 30 flat and 5% out of 600 (few lvl ups, maybe Doran's Blade) - totaling 60 dmg. Maxed out u get flat 60 plus 8% out of, lets say 1000 hp, if u rushed Silver Bolts - it gets us 120 dmg.

OK I realise it's every 3rd shot but I look at it in terms of lane usefullness. As u see Vayne's dmg isn't anywhere near what other adc's can pull off. And what makes enemy support relucant to try to harass you? It the threat of being damaged while doing so. Same goes for their adc - s/he will be less willing to try to pester you if s/he knows it will end bad for him/her. And what will make them feel more threatened - a few pokes for 125 dmg (100 AD, maxed Tumble, 20% dmg reduction from armor, 10% armor penetration) which might end bad for u since u used your only mobility skill to go in, or a combo of 2xAA + lvl 1 tumble for 235 (100 AD, maxed Silver Bolts, Tumble lvl 1, 20% dmg reduction from armor, 10% armor penetration, 1000 HP) counting only the last hit.
It's all psychological. Hit that way a few times and even tanky support will try to avoid being hit with the 3rd arrow.

The only reason u might want to max Tumble is to make it CD shorter :)
1
jhoijhoi (2057) | April 3, 2013 4:10pm
+1, great guide :)
1
Cimerea | March 29, 2013 9:58am
Hi there.
A few things I would like to point out as something to take note when playing Vayne.
Been playing her since she came out. After she got nerfed to oblivion (especially after ms nerf to 300 making her the slowest "hunter"/"chaser" in the universe) I abandoned her for Varus. Now i picked her up again since she's got better survival options while being focused by enemy flashers/jumpers, when your team is just a bunch of frag festers on a rampage (unfortunately in the league im currently in thats a standard setup...).

1. Vayne is the easiest adc to push back from farm. Thats because she's got one of the shortest ranges in game and NO long range skills to help her farm/harass the opponent, to make room for her to farm. At the same time EVERY other adc has one of those. Thats why she depends heavily on her support to scare the opponents away. If u get a lousy support then u're pretty much gone. Another thing is that early Vayne dmg output is one of the lousiest in the game. Thats why I recommend not to focus Tumble at 1st - it's % dependant on your AD - with Greater Mark of Attack Damagex9 Tumble at lvl 1 with Doran's Blade as 1st item will grant you a total of 23 dmg. Compared to, say Volley it really is very little. And that dmg won't raise much when u lvl up the skill, since your base AD won't be very high cause making AS 1st, especially Zeal is usually a better idea. So I would recommend taking 1 point in Tumble at lvl 1 and then 1 or 2 more after getting ulti, for cooldowns mostly and cause around lvl 11 u should have at least half 'a dmg item. Focusing Condemn also isn't the best idea since it's dmg is heavily affected by the "wall hitting" factor and it's pretty mana costly. Imo making Silver Bolts your 1st maxed skill is the best idea but not as fast as possible - somewhere around lvl 10.

2. Survivability. Vayne is really dangerous late, that's why every jungler who knows what he's doing will be visiting her lane pretty often. Also in teamfights the moment Vayne pops up somewhere around, everything will just start chasing after her. And since, cause of her low range and lack of skills, she has to dive into a teamfight to do her job, focusing vayne isn't really all that difficult. All it takes are two "flashers" focusing at once or one fed. And since Riot is kinda fond of releasing new flasher melee bruisers ( Kha'Zix, Elise and so on) the life of Vayne isn't all that rosy. There are two ways i usually try to deal with it.
HP. I take Durability x4 and Veteran's Scars instead of Perseverance and Summoner's Resolve - notice that Summoner's Resolve only gets you 20 more shield hp on Barrier every 210 secs, while Veteran's Scars get u 30 HP permanently. 1 sec of anti dissable timers shield for Cleanse isn't really a blast too. That setup is really usefull for early laning where she will get hit the most. Also I think Frozen Mallet is way better than Warmog's Armor some people use to make on adc. It's only 300 hp less but additional dmg and slow that make a huge difference. But to be honest if I need health I rather make Trinity Force and/or Black Cleaver, the last one also because of
Cooldowns. The greatest weapon of Vayne against focus is beng able to vanish while tumbling during ulti. Cause of that I came to a habit of making Black Cleaver almost in every game. It has HP, cooldowns and armor penetration. Sometimes i make The Brutalizer before finishing Phantom Dancer or Statikk Shiv especially when facing supports like Taric or Leona or Graves as adc. There were times when i used to play with Sorceryx4 but I eventualy realised that cd reduction wasn't very big (and it was before they added other options for adc to get cooldowns than Youmuu's Ghostblade). Believe me, it's way easier to stay alive when u can Tumble and vanish after 1,48 sec instead of 2. Also Condemn once in 9 secs is way better then once in 12 ;p And since usually you will be focusing tanks anyway Black Cleaver's armor penetration will come in handy.


3. Laning phase. As i already stated if you get a lousy support (a portable ward placer and nothing more or even something worse than that) you're pretty much gone. It's also importand to realise that even around lvl 6 when facing an opponent of equal lvl and farm (rare thing) Vayne won't be able to kill off anyone that has full hp alone (some math, if u already have enough AS to manage 1 shot per sec your ulti will grant u a total of 200 dmg at lvl 6, provided u will just stand and shoot, no running, tumbling or anything to disrupt the shooting). The chances will get a lot higher when she manages to hit her opponent against a wall and theres a ward there so she will be able to see her opponent afterwards (it's usually hard to wall-hit someone in the bushes while being in the bushes yourself so u will usually Tumble out of em to get into a better position). Thats why it's beter to focus on farming, even if it means letting your opponents do as they please.
But if u insist on killing, the only way is to harras your opponents HP down a bit before trying. With Vayne it should be usually the support's job but theres one trick that might help you scare their adc a bit yourself. Problem is u probably gonna need Zeal and Berserker's Greaves to pull it off. Generally if u Tumble to harass u will probably get hit for more dmg than u actually do (explained above ;p) especially in higher leagues where people know their game. For instance if u try that against Miss Fortune u will get Make it Rain over your head followed by AA, and then Double Up when trying to run away. And if u stay and try to trade blows, that won't end well for you since her support is probably closer than yours (u tumbled to the front). But if u got enough AS when u Tumble towards her follow it up with Condemn right away. Take note Condemn range is shorter than your AA. When Condemn projectile is flying u will manage to do another AA, it won't hit the target right away but instead it will fly after pushed back target, hit it where it stops and detonate the 3rd Silver Bolts. It costs a bit of mana but if u really need some dmg done thats pretty much one safe way to do so in the absence of some handy walls.

4. Teamfights. In higher up leagues it gets tricky for Vayne. Everyone participating in a teamfight will just go after her. And cause of constant tumbling, her support, even if s/he is not frag festing with the rest of the bruisers, will have hard time following her around and protecting. So if u dont have the possition advantage (ur'e not comming from behind or aren't camped in some side bushes) don't even try going after their adc/apc. It's just gonna be an instant death for u, especially if they got some CC (and it's hard to pick a team that doesn't have any). U can try it when they are all squeezed in a tight space and u can reach them without having to go past the tanks/bruisers. Otherwise just focus on the closest one. Vayne is perfectly able to shred any tank of equal farm especially with a bit of help and if the team manages to keep flashers away. Unfortunately things aren't all that easy. The moment teamfight starts u will probably get jumped by one of their flashers. Inteligent Rengar is Vayne's worst nightmare - he will just ulti past all the teamfight and eat you in one combo. If your team is protecting you - good for you, he has suicided to get to you, and u might even live. Otherwise u have nothing to look for in teamfights in that perticular game.
Mercurial Scimitar is the second best thing after they invented wheel - for any adc. Before, if u didnt go Cleanse u had to take up inventory slot with Quicksilver Sash which wasnt very adc friendly item. Now u can get ingame Cleanse that isn't a complete waste. And if enemy team's got CC it's pretty much a must have, at least if they aren't a bunch of idiots ;p
Generally the best idea is for you to stay back until teamfight starts for good and opponents use up some of their most deadly skills and lose some HP.

At the end of this I would like to appologise for the wall of text. It's pretty much my first post here and Vayne used to be my favourite for a long long time (still some regret left after the nerfs). If u find it helpfull even in the slightest, thats good. If u think it's total bull, thats good too - everyone's entitled to their own opinion :)
1
Kamirusan | March 27, 2013 10:56pm
Satella wrote:

Well-explained overall, but I would personally pur Cleanse as the preferred summoner spell. Anything but Heal, really. Bad summoner spell for an AD carry since Barrier gives more effective health and is on a shorter cooldown while Cleanse saves you from Ignite and all sorts of crowd control.

Mention Warmog's Armor and Sword of the Divine as well.

Also, Last Whisper is not situational. It is mathematically proven to be one of the most efficient damage items per gold even on enemies with no armor. Since you are guaranteed to need it at some point in the game unless your team has 3 black cleavers, grab it early instead of late.


Thank you for your comment! Yes, I agree that I have to think through my Summoner Spells here. But since these are MY preferred spells, Cleanse will so far remain in the "Other valid options" section. ;) Besides, in the introduction to Summoner Spells I present points behind grabbing this one in particular. ;)

As for the suggested items, I will have to test them myself on this character and build in order to present a valid opinion. :)

The Last Whisper. I don't want to argue with mathematics. ;) I shall stress it one more time, this is the build that I use and I recommend. I do not say that this item is useless, quite the contrary. It's just I don't personally use it that often (mostly because matches end too quickly or the opponents aren't smart enough to stack large amounts of armor). I will, however, re-think the items section once more.

This, unfortunatelly, will have to wait. I have just spent seven hours (during which I should sleep) to improve both the layout and the content of this guide. I promise I will see to it that it is done. :)

Cheers!
1
Satella (177) | March 27, 2013 10:38pm
Well-explained overall, but I would personally pur Cleanse as the preferred summoner spell. Anything but Heal, really. Bad summoner spell for an AD carry since Barrier gives more effective health and is on a shorter cooldown while Cleanse saves you from Ignite and all sorts of crowd control.

Mention Warmog's Armor and Sword of the Divine as well.

Also, Last Whisper is not situational. It is mathematically proven to be one of the most efficient damage items per gold even on enemies with no armor. Since you are guaranteed to need it at some point in the game unless your team has 3 black cleavers, grab it early instead of late.
1
Kamirusan | March 25, 2013 4:26pm



Good luck on climbing up the Vayne guides. Typos have been my weakness ever since things like "u" or "wut", basically texting talk. Once you understand English to the fullest you will get to, typing becomes even hard with things like "tbh" (to be honest) and other things, which people basically assume that you know what it means. English gets very confusing sometimes. I am currently in my second semester of Spanish, and there are TONS of things I just do not understand. It comes with time. Good luck on English :D

You've just made my day, mister. ;) I am an English major, actually. :) The only reason why there are typos is that I type really quickly and I attended courses on speed-reading, so the downside is that it all goes too fast. ;) I try to visit this build once every other day, but with all the duties and work there is really little time for that. :D
1
DR34MK1LL3R (16) | March 25, 2013 9:58am
Kamirusan wrote:



Thanks for the comments and the upvote! There may be some typos, unfortunatelly, but my native language isn't English and so the spellcheck underlines every single word. ;) I will surely do my best to find all the typos!

And you are surely right about the Runaan's - as I said, I was just testing it and now I should change my build. I will do that this weekend, when I find a spare moment. ;)


Good luck on climbing up the Vayne guides. Typos have been my weakness ever since things like "u" or "wut", basically texting talk. Once you understand English to the fullest you will get to, typing becomes even hard with things like "tbh" (to be honest) and other things, which people basically assume that you know what it means. English gets very confusing sometimes. I am currently in my second semester of Spanish, and there are TONS of things I just do not understand. It comes with time. Good luck on English :D
1
Kamirusan | March 22, 2013 3:27pm



I personally have tested Runaan's Hurricane on Vayne, and I learned that it does not work with her. Runaan's Hurricane deals on-hit effects such as Lich Bane (obviously you wont use this unless your are AP this is just a way to demonstrate), Trinity Force, etc. Since Silver Bolts has an on-hit effect, but can only be on one enemy at a time, you will never get that third hit of Silver Bolts with a Runaan's Hurricane. I would recommend Runaan's Hurricane on champions such as Draven or Tristana, which have built in passives that are not for one target only, but I would not purchase this with Vayne if I was striving to be a tank-killer. Phantom Dancer is a better item on Vayne in my opinion.

I also noticed a few typos. You might want to go through and fix all the words that are underlined in red. I noticed a major typo in the items section that said, and i quote, "Why not the Black Clever" I know that is not a typo, but it is a grammar error.

Good guide btw. +1


Thanks for the comments and the upvote! There may be some typos, unfortunatelly, but my native language isn't English and so the spellcheck underlines every single word. ;) I will surely do my best to find all the typos!

And you are surely right about the Runaan's - as I said, I was just testing it and now I should change my build. I will do that this weekend, when I find a spare moment. ;)
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