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Official Advice/Tips & Tricks Thread

Creator: jhoijhoi June 23, 2013 5:11pm
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Shuru
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League of Legends isn't all about kills. Farm, and global objectives are a driving force that can give your team a huge lead. Destroying turrets grants you more map pressure and allows you to control more of the map, including the enemy jungle. Taking dragon is a 1k gold spread across the team that can change the pace of lanes even if that lane didn't help take the dragon. Buffs are a huge advantage (particularly blue buff) to the team, having an adc with red buff allows them to do more damage and kite more efficiently, and having blue buff is a huge cooldown reduction boost and a lot of mana regen, controlling your buffs is a huge advantage, controlling the enemies even more so. When you have the option between chasing for a kill and getting a turret and dragon, it's usually best to take the objectives.
Ban out GoodPlays GG
jhoijhoi
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Fantastic additions, guys! Try and focus on one specific point when you post in order to provide an in-depth explanation of what you mean. Keep up the contributions, when we have a few more, I'm going to give my dad the link ^^ I'll also add this thread to all of my guides, because the advice, tips and tricks given so far are absolutely golden.
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Regarding the Dragon:

Earlier in the game, you will want AT LEAST your jungler and carry with you to take out Dragon and you preferably want your jungler to have Smite up, especially when you don't know where the enemy jungler is (who can therefore Smite-steal it). You will want to initiate Dragon when most of the enemy is either dead or in top lane, where it will be difficult for them to reach you before you finish off the Dragon.

Things to note: He's immune to debuffs, including CC and some armor and MR-reducing debuffs; don't waste your mana by casting them. Dragon does no magic damage, instead relying on its physical damage AAs and it's true damage-over-time.
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OTGBionicArm
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Don't play a champion just because someone told you to. If they ask you to play Lux mid and you aren't comfortable doing so, use your favorite champion for mid instead. Playing within your comfort zone is always better than picking a champion by team demand. try to reason with team mates to get the roles you are better at doing, but do not argue with them, you will have to play every role at some point, even if you don't want to.

And remember, just because it's under-rated, that doesn't ever mean you can't use it! Always prove people wrong with your favorite champions. :3
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another quick tip:

Some champions have abilities that are visible through the fog of war, they leave particles on the ground that can be used for spotting them and where they are such as Vi's E or Nocturnes Q, this takes a keen eye to spot but if you get used to this, it'll help you as a midlaner, or jungler, when wanting to know where your enemy is (wraiths) or when invading buffs to see if they're taking it. this also helps for checking baron. If you're playing a jungler and want to avoid this, position yourself so your attack doesn't go over walls.
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Just a very general tip about learning LoL. Take everything you hear or read about this game with a pinch of salt, REGARDLESS of who told you. Do the research yourself as well, confirm the facts, discuss with other people, reach your own conclusions. Even pros have been known to be wrong.
jhoijhoi
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I may start grouping these under headings to make it easier to read. Thoughts? Thanks for the contributions so far! It may take me a few hours to fully update the original post to reflect any new additions, so don't freak out if I haven't added your tip just yet :3
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Use of spoilers, perhaps?
Vynertje
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Warlemming wrote:

Since this is aimed at new players, and as it hasn't been mentioned yet, always last hit. Don't stand there endlessly hitting the enemy creeps, aim to only kill them when they're really low HP. Hitting the creeps endlessly pushes the lane, making it easier to be ganked from opposing players.


I can imagine 10000000000000000000000000 reasons why you would want to push.

And to be honest, as my thoughts on this thread: I don't know how you filter the submissions, but you really need to check what is correct and what is not. Some people lack the overall knowledge of the game to give advice and even high rated people can make errors. That is why I personally don't really like the idea.
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Permalink | Quote | PM | +Rep June 23, 2013 11:11pm | Report
Similar to OTG.

League of Legends isn't about counters. It's a myth, designed to thwart people from playing relevant champions.
I'll use my favorite ADC, Vayne, as an example.
- Vayne is a difficult champion that has a weak laning phase. She is constantly bullied out, due to her being a scale champion. She is countered by the vast majority of ADC's, and only countering very few herself.
However, what you lose early game, is made up in a phenomenal late game. Pick yourself into a counter, and farm it out. You may lose early game, but you'll pull through late game.

Yeah, had absolutely no idea what to contribute. But something is better than nothing. Feel free to pick something from my guides, probably best you did it instead of me <3
Great concept!

EDIT: There was a reddit post a while back with Alex Ich.
"What is the biggest concept, that once you've figured it out, has made you a better player?"
"Kill the closest"
Applies directly to an ADC, and it was a huge indication of what my logic was.
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