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Wukong Build Guide by TheOneAndOnlyRoronoaZoro

Top Blue Build Wukong

Top Blue Build Wukong

Updated on August 16, 2013
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League of Legends Build Guide Author TheOneAndOnlyRoronoaZoro Build Guide By TheOneAndOnlyRoronoaZoro 5 4 27,940 Views 23 Comments
5 4 27,940 Views 23 Comments League of Legends Build Guide Author TheOneAndOnlyRoronoaZoro Wukong Build Guide By TheOneAndOnlyRoronoaZoro Updated on August 16, 2013
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1
totiwinkins | November 2, 2021 10:17pm
10/10 keep the good work bluekong rules
1
sirell (400) | August 16, 2013 8:29pm
But it certainly speaks a great deal about the viability of the item if you can only complete it in 20% of the games where you build Tear of the Goddess and then only win half of those games.

Sure the stats don't say everything, but saying that it means nothing at all is silly. The fact that only 50% of the time you can convert a Tear of the Goddess into a Manamune/ Muramana speaks volumes in itself. By comparison, champions like Jayce manage to upgrade it to at least a Manamune 80% of the time and into a Muramana 42% of the time.

Even if we don't factor in win/loss, the numbers are clear - building a Tear of the Goddess on Wukong is ineffective.
1
TheOneAndOnlyRoronoaZoro | August 16, 2013 11:41am

The issue here though...

When Tear of the Goddess is built on Wukong, it successfully wins game by evolving to Muramana at... 10%.

Stats don't lie.


What I'm trying to say is... that it doesn't mean it's the muramana that makes Wukong lose, caues there are many things that can affect the game wich actually makes them lose. And btw you're right, I shouldn't have uploaded it before entirely finishing it, i just wanted to share it asap out of excitement :p
1
YeaISupport (30) | August 16, 2013 11:19am
The issue here though...

When Tear of the Goddess is built on Wukong, it successfully wins game by evolving to Muramana at... 10%.

Stats don't lie.
1
TheOneAndOnlyRoronoaZoro | August 16, 2013 11:10am
sirell wrote:

Because Manamune is that much easier to charge up when you get zoned by ranged champions, right?


I can't judge your playstyle since i've never seen you play but you should be able to last hit under the turret pretty easily with Wukong and charge it up like that. It's true that it's probably not a good idea to play Wukong like this when playing against a ranged enemy, but just like any other builds, you have to change your build to the situation you're playing in, for example: against AP enemys you need some MR, and vs ranged enemys don't build a Manamune. But IF you build it, you want to buy it ASAP. And the winratios on Wukong with Manamune aren't saying much. You can't just conclude that it's **** because there are many things that could affect losing or winning the game, wich doesn't mean it's **** on Wukong.
1
Laggermeister (242) | August 16, 2013 11:02am

Uhu, yeah... Good argument. I get it.


Glad you do. So I don't have to explain myself.
1
sirell (400) | August 16, 2013 11:00am
That's another thing I don't like about the guide, actually. Why would you release an unfinished piece of work? If you're looking for feedback on a new build style, you can easily do that in the forums before releasing a completed version as a guide.

Things like counters aren't as important in a full guide, but you're missing sections like ITEMS, which is kinda the most important bit in any guide, especially where you're concerned.

Also, judging from your first paragraph, it seems that you have little to no experience whatsoever actually using this build - correct me if I'm wrong.
1
TheOneAndOnlyRoronoaZoro | August 16, 2013 10:49am
sirell wrote:

Also, if you want other reasons on why I'd -1 this guide, I can gladly give them too.

Basically, there's nothing you can say or do that will change my vote.


Well, the GUIDE isn't finished yet cause I have to add a lot of things such as counters, but if you got some things to say about the build please tell me so i can improve.
1
sirell (400) | August 16, 2013 10:31am
Also, if you want other reasons on why I'd -1 this guide, I can gladly give them too.

Basically, there's nothing you can say or do that will change my vote.
1
sirell (400) | August 16, 2013 10:28am
Actually, I think you'll find that I can do what I want before concluding that this build sucks.

Because Manamune is that much easier to charge up when you get zoned by ranged champions, right?

If you think about why the champions that are currently building a Tear of the Goddess, they either 1) easy way to charge it up or 2) have an easy way to last-hit for Manamune. Wukong comes under neither. He cannot spam abilities like Yorick or Kha'Zix or Singed, and cannot use ranged last-hits like Jayce or Ashe. Even Pantheon can use a Manamune to better effect than Wukong can and that's saying something.

According to Elophant, when a Tear of the Goddess is built on Wukong, 50% don't upgrade it, 30% manage to upgrade it to a Manamune and only 20% of the time can upgrade it to a Muramana, and of those 20% only win games 50% of the time that a Muramana is built.

Suffice it to say, if an item can only be fully charged in 20% of all games and allows you to win in 50% of THOSE games (i.e Muramana is only successful in 10% of all games where people built a Tear of the Goddess on Wukong), then I think it's safe to say that this item choice is rubbish.
1
TheOneAndOnlyRoronoaZoro | August 16, 2013 10:10am
sirell wrote:

Wukong has no easy way to charge Tear of the Goddess. That's why this build is ****. Well, one of the reasons.


Well first of all, maybe you should read more of this build before writing such a negative comment and on top of that concluding that the build sucks. In the build I said that you have to get the Manamune as soon as possible = ASAP, so you can charge it up without spamming abilities, get it?
1
TheOneAndOnlyRoronoaZoro | August 16, 2013 10:06am

Not remotely viable. -1


Uhu, yeah... Good argument. I get it.
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