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1. Might want to break up your "core" and "standard" sections in more smaller and direct sections. For example: Starting items #1 -> Starting items #2 -> First recall -> Core -> Alternatives -> Example build
2. Pickpocket >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Experience or wanderer masteries.
3. "Ok well I'm IShouldGetALife" This sounds really really stupid :P3. MR glyphs are NOT selfexplanatory for an AP mid. There are plenty that take AP glyphs, explain when to take what.
4. Put the text down the picture please (Looking at the summoner spell and item sections). So no sentences next to the picture (or if you do, put everything next to the picture instead of underneath it aswell.)
5. "Clth Armor" and "I personally never use this start" Then why do you recommend it or call it optional?
6. You had an understandable item explanation for your first build, but then you decide to use for the second build a 1 paragraph explanation? Either do it big for both, or combine the chapters.
7. Ranked play should be changed to Gameplay. Also, the pictures of your games do not really prove anything, since anyone can have 3 good games out of many. Try to show a match history where multiple wins in a row are visible, or just don't put them in at all.
8. "???" Seriously? Either finish the matchups, or remove the things you didn't finish yet.
Thy blessing
1. C2V n stuff
2. Not a mejai's fan, but overal build seems fine.
3. All basics included
Result: Path of Redemption
I am afraid that what I saw, was not really good. The cheatsheet needs a lot of work, make sure everything you put in your guide should be in your cheatsheet and the other way around aswell. Work a bit on your explanations, make sure it is clear for the reader what they are supposed to do.
Erase EVERYTHING you did not test or did not explain, then your guide should look much better.
There is a lot of things for you to do, I'd suggest you start doing it.
Good luck :D
(Do not forget to vote! :D)
With the masteries I go for utility because I can usually kill my enemies as soon as I hit 6 and hit a snare so I don't find the extra damage benefits me that much, also I have included offensive masteries in the second build, I personally in my matches don't find the utility a waste as I don't usually get blue buff until teamfights start as in bronze most junglers like to keep their buffs to themselves.
Thank you for your time and I will take into consideration what you said but I still have to test the deathfire thing and the liandry's as well but since I don't actually get mid that much anymore I am finding it difficult to actually test out new ideas for the guide. That being said I would have to make a completely new section for my guide as well since having deathfire in my build would change the mentality of play into more of an offensive role compared to how I play currently.
The Utility tree is indeed an option for some poke champions like
I wouldn't say either that
Against some opponents it's actually superior than
EDIT: added more substance to the spells and also added a Q&A section to be expanded upon, currently contains the reasoning why Sirell and GMD have told me not to take both
I'm giving a plus one because you're open to all suggestions and take your time to put them into the guide, wich in turn will make you a better player.
Cloth/5 start vs AD?
There's no reason to take both
wtf sirell
I hope you're not serious here