This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Um anyway you have a lot of empty space in your guide. You can crop out the top part of the offense and defense mastery trees rather than having the whole thing take up so much space, for example. Don't think you need spoilers in the warding chapter. You shouldn't need a Split Push thing for this guide. Preparing for a gank can be put in the early game chapter instead. it isn't an advanced tactic in my opinion. Neither is zoning really. All of these things should be moved into early game chapter. If you want something "advanced" add a section for roaming.
MF makes a very good lane with Blitz actually I've no idea why you'd say otherwise. You grab them, E them and she ults. If you're fed enough there's no way for them to get outta that. She can kill stuff before 6 anyway, especially with ignite. Twitch, Varus are high synergy too imo. As well as Draven. Anything high-kill is good, really.
Maybe I could designate roles as part of the description? Like Miss Fortune would be (specifically) anti-sustain, but Varus would be poke.
It'd be really complicated. I'd be happy to look into it, but I don't even know where to start.
Like
Lane synergy/opposition updated.
"Rare" supports hidden under spoiler tags.
I'll get to synergy/opp changes after dinner.
And summarizing the changes for champions:
{Synergy}
Draven → medium (already has high burst, needs peel)
Ashe → low (can't burst at all, would rather poke)
MF → medium (lockdown is good post-6)
Cait → low (would rather have someone to peel + poke with)
Sivir → medium (high burst damage)
Varus → medium (can probably get one round of Blight off)
Vayne → low (needs someone to protect her)
{Support Opposition}
Janna → high (lots of disruption in her kit, plus can amplify ally's poke damage)
Karma → rarely seen
Kayle → low (easy to grab)
Lux → rarely seen
Nami → high (pretty good at kiting, passive makes it difficult to land hooks)
Sona → depends on elo; good Sona can position well, bad Sona is delicious
Taric → low (only has one peel, so just focus carry to remove from
Zilean → rarely seen
{Carry Opposition}
Draven → medium (has an interrupt, is typically played with a partner that counters Blitz)
Ashe → no change (add "beware kiting")
MF → medium (make sure you position yourself to interrupt her ult)
Varus → medium (good at poking, which is big weakness to melee supps)
i can see why you would say
yes flat are typically better than scaling and
not sure if i would say