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Official hearthstone thread

Creator: Pølsemanden December 8, 2013 1:59pm
1091 posts - page 61 of 110
tehAsian
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Well I went 3-3 off of it.

Would have been 4-3 or something if I didn't dc one of the losses :(
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I have been playing hearthstone lately and I'm in love with my mage deck. That moment when you get down to 1 HP but still win because of Ice block.

Priest is also awesome, I managed to make a Lightwarden 12/12 using Lightwell, Powerword: Shield and Divine Spirit.

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IPodPulse
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Searz, i need your deck criticizing powers. What do you think of this?
If you found me helpful give me some +Rep :)
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IPodPulse wrote:

Searz, i need your deck criticizing powers. What do you think of this?


Your deck seems much slower than rush hunter and still worse in lategame than all other classes, you should decide what you want to focus on. Until you make up your mind I can just comment on few cards which you put into your deck and they deffinitely should go out.

Secretkeeper is really bad cards, it would be good card if more secrets were good; now onto secrets: explosive trap is good, freezing is mediocre, it fits into more controlish hunter, which your deck isn't, so cut it completely or -1; snipe is bad, snake trap is predictable, you will never be able to combo it with your buzzard (wtf? 1 buzzard is not enough, put another one), misdirection is ok.

Now onto other cards: novice engineer is bad, it doesn't even have spot in late games decks, so you shouldn't put it into hunter, it's simply too bad for cost and you have buzzard for card draw.

Azure drake is really good card, but I don't think it deserves place in this deck, you don't have any spell damage (except explosive trap or snipe, which aren't so reliable, and kill command already has good damage by itself so no need for drake), you don't even run arcane shot, final conclusion: take it out.

If you are planning to play slower hunter, you'll need to put in some removal, like deadly shot and explosive shot (multi shot is unreliable, and even if you can control effect, it still doesn't do so much damage).
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Last card's MC


Anyone who has anything on dis **********er, i'm specifically looking for what to change my Violent teacher for since she often becomes no-value, cuz no synergy with the tokens
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Polse, just put a solid creature with big stats instead, no? Like a Yeti or something.. Heals would supplement him well.

I personally dislike Auchenai because I have a Lightwell in my deck lol.
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OMG guys I am so lucky. In my last 4 boosterpacks I've had these:




aaaaaaaaaaaaaaaaaaaaaand





I may should add that these are my first legendarys ever :3
Searz
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Here's a fun little card game for those interested:

Bought it instantly on both Steam and Google Play. Works great on Android.
IPodPulse wrote:

Searz, i need your deck criticizing powers. What do you think of this?

I second what Vaan wrote on the traps.

You're kind of mixing in several different themes, making the deck a bit of a mess. You don't have enough removal to effectively run a control deck and you're missing or simply not running several.
Stick to a theme and run cards that are strong, but that also compliment the playstyle where possible.
Honestly though, I don't think hunter is a good class for newer players.

Also, how about the tips I posted on your previous deck? With those changes you'd likely have a decent deck, but you just went for an entirely different deck altogether in the end..
"every now and again you come across a game that has so little emotional connection to who you are that you end up standing there, gazing at the screen and saying "I'm just pressing buttons and my life has no meaning,"" - Colin Campbell
IPodPulse
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Searz wrote:


I second what Vaan wrote on the traps.

You're kind of mixing in several different themes, making the deck a bit of a mess. You don't have enough removal to effectively run a control deck and you're missing or simply not running several.
Stick to a theme and run cards that are strong, but that also compliment the playstyle where possible.
Honestly though, I don't think hunter is a good class for newer players.

Also, how about the tips I posted on your previous deck? With those changes you'd likely have a decent deck, but you just went for an entirely different deck altogether in the end..


My last deck was a priests deck, you gave me tips for that deck not for a hunter deck :P. Alright now what would be the better deck in your opinion? Hunter control or Hunter rush? I should have most of the cards to create both of them (except legends). and If i am missing a couple i have lots of dust to craft with.

also rep for using total biscuit
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Searz
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IPodPulse wrote:

My last deck was a priests deck

Oh ****, I somehow thought it said Drakon where your name was. My bad.

Also, allow me to rephrase a part of my comment(it was borked):

You're kind of mixing in several different themes, making the deck a bit of a mess. You don't have enough removal to effectively run a control deck and you're mixing in a lot of bad cards for synergy where you shouldn't.
Quoted:
Alright now what would be the better deck in your opinion? Hunter control or Hunter rush? I should have most of the cards to create both of them (except legends). and If i am missing a couple i have lots of dust to craft with.

Since the nerf to Unleash the Hounds (two patches back) Hunter control isn't as viable anymore. They no longer have as reliable ways of actually killing the enemy hero as they did.
So I do think rushdown has the edge.
Hunter combo works too though. Running Unleash the Hounds, Snake Trap and Savanna Highmane for combos with Starving Buzzard, Timber Wolf, Scavenging Hyena, Frostwolf Warlord and Sea Giant.

Edit: also, don't rep me for using TB. Rep me for posting a useful comment >.>

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