sirell wrote:
It would be unfair to upgrade it from Spirit of the Elder Lizard. The point of the Spirit Stone items is that they are meant to be the respective counterparts for different jungle roles - tanks, AD and AP. To suddenly give an edge to Elder Lizard Junglers weakens all the other junglers, especially since Spirit of the Elder Lizard is already the most popular of the 3.
Really? I would've thought that Feral Flare took away most of the demand for Spirit of the Elder Lizard. I certainly see a lot of Spirit of the Ancient Golem's on tanky junglers, but you can upgrade from that by getting MR boots for tenacity and selling the Spirit of the Ancient Golem for basically any tanky item.
I don't see why they can't stop the 24/7 patching of issues that have been recognized like 5 patches ago (which isn't meaningful since that's like 8 weeks back, since now we're patching more than once every two weeks). Kayle has been an issue forever, she needs lane weaknesses (one or a combination of the following: lower level W move speed diminished, higher R CD, shorter E lower level duration or higher CD) and some teamfight weakness (again the ult CD increase).
Tanky junglers apart from Amumu have been on the down side ever since targon's nerf. Champions like Sejuani run out of mana midganks because of unreal costs and they are hard pressed to pressure or stay behind forever. Ziggs has also been an issue ever since the season started, Yasuo since release.
And the worst is that so many patches don't give Riot a real image of how the meta is adjusting and while they're busy creating items and shifting strengths/weaknesses players are already ahead experiencing issues that have been added while old ones remain.
Tanky junglers apart from Amumu have been on the down side ever since targon's nerf. Champions like Sejuani run out of mana midganks because of unreal costs and they are hard pressed to pressure or stay behind forever. Ziggs has also been an issue ever since the season started, Yasuo since release.
And the worst is that so many patches don't give Riot a real image of how the meta is adjusting and while they're busy creating items and shifting strengths/weaknesses players are already ahead experiencing issues that have been added while old ones remain.
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