Pretty uninteresting patch. The fact you can stun enemies against created terrain is pretty cool tbh, creates some good synergy (
Anivia
Vayne bot lane inc).
Dunno what the **** is up with the Bios of those champs though, like wat; three sentences!
Unsure about the Cass changes, not sure if she'd see competitive play with these changes. The fact she has to run up to enemies to deal some real damage is something that would leave her very vulnerable in lane.


Dunno what the **** is up with the Bios of those champs though, like wat; three sentences!
Unsure about the Cass changes, not sure if she'd see competitive play with these changes. The fact she has to run up to enemies to deal some real damage is something that would leave her very vulnerable in lane.

I wonder if this will be the new toshabi + GMD bot lane strategy for inhouses this weekend
If I helped you out, be sure to throw me a +Rep!
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Thanks for the sig, MissMaw!
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My Soraka Guide | My Review Service

Thanks for the sig, MissMaw!
GrandmasterD wrote:
Pretty uninteresting patch. The fact you can stun enemies against created terrain is pretty cool tbh, creates some good synergy (
Anivia
Vayne bot lane inc).
Dunno what the **** is up with the Bios of those champs though, like wat; three sentences!
Unsure about the Cass changes, not sure if she'd see competitive play with these changes. The fact she has to run up to enemies to deal some real damage is something that would leave her very vulnerable in lane.


Dunno what the **** is up with the Bios of those champs though, like wat; three sentences!
Unsure about the Cass changes, not sure if she'd see competitive play with these changes. The fact she has to run up to enemies to deal some real damage is something that would leave her very vulnerable in lane.
I've now tested

My thoughts on her thus far:
She lacks harass nowadays. If she maxes Q over E she will not win any longer trades and will lose duels. If she maxes E over Q she doesn't have any harass unless she goes too close to the enemy.
Her abilities seem to be even easier to dodge since Q shows where it hits (clearly) and her ultimate seems to have some kind of a bug (longer windup, 0.5 seconds or something).
Scalings on her abilities aren't exactly (Q max 35% AP, W max 90% AP, E 60% AP and ult 50%) and they don't compliment her passive. It seems that she is better with



I think Cass requires something like Chalice or Tear now. Her early game sucks but her late game is rediculous when played well.
Nice buffs with the walls, actually about time. Also that sneaky Vlad buff ^^
Nice buffs with the walls, actually about time. Also that sneaky Vlad buff ^^
DuffTime wrote:
ok ok plz carry me omg
i was only waiting for you to ask
Temzilla wrote:
Too hot to be icecream.
Luther3000 wrote:
He looks like a hair gel advert on legs
Toshabi wrote:
Icecreamy, with hair as slick and smooth as the ocean waves of Cocobana
Can't see
Cassiopeia being a thing even after the patches.


"A person giving you advice isn't perfect and has their own shortcomings but they may give you the piece that you're missing."
GrandmasterD wrote:
Dunno what the **** is up with the Bios of those champs though, like wat; three sentences!

Quoted:
Renekton was once a staunch gatekeeper of ancient Shurima, but in the centuries since the fall of that once-glorious empire, he has been consumed by madness. Now, he is little more than a rage-fueled beast who seeks to kill his brother Nasus, who he believes is to blame for his current state of mind.


GrandmasterD wrote:
Same
Yeah, there are too many midlaners who can do the same thing but 10 times better. I'd much rather have a good



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Hey y'all,
Welcome to patch 4.16! We've got a sizeable Gameplay Update to everyone's favorite snake lady Cassiopeia, but aside from that we're going pretty light on the balance side. Similar to 4.15, a lot of the changes you'll see below are focused on smoothing out some champion interactions, or just plain ol' bugfixin' goodness (Check out the context below for what's happening with Wall-Slams!)
For all things non-balance though, we've got a little more meat for you. First up, in addition to her Gameplay Update we mentioned earlier, Cassiopeia is joined by Renekton for updates to their visuals! Follow that up with new base splash arts for the desert-dwelling duo and Akali and Orianna, and this patch is set to delight all the art fans out there.
As we mentioned last patch, we've started patching some finished pieces of Summoner's Rift to the live environment in order to minimize the size (and download times) of the eventual Summoner's Rift launch patch. These pieces aren't usable and we don't have an official release date - for now these pieces will just be preemptively sitting on your hard drives.
That's it for me! Check out the full breakdown in the notes below, and be careful out on the Rift - there's been a lot of sandstorms recently...
General
SHIELD CLARITY : Minion and turret health bars now display shield strength
Champions
Azir, the Emperor of the Sands, will be released a bit later during Patch 4.16.
Cassi's received a gameplay update! Focusing on her new passive Aspect of the Serpent, she's now more about stacking up poisons for massive end-game scaling than being a dominant laning force. Mana costs, cooldowns, base damage and ratios have all been mixed up to compensate - read below for the numbers!
Cassiopeia's high DPS has always sat alongside her poison as defining characteristics of the serpent lady. Historically however, these traits have led to oppressive gameplay that's as challenging for the opponent to deal with as it is to understand (THANKS DAMAGE OVER TIME). To preserve both sides of what makes Cassi unique, we realized we had to modify the relationship between the two.
In this update, the key to Cassiopeia's heavy-hitting damage potential lies within her new passive, Aspect of the Serpent. Cassi builds power throughout the game as she poisons enemy champions, unlocking stat bonuses to fuel her (now more powerful) Twin Fang. This new aspect (heh) of growing her end-game scaling allows us to solidly push her into the 'completely-absurd-damage-potential' space she's currently hanging around. This comes at the cost of some early game power, but make no mistake - you can expect to see a late-game Cassiopeia as one of the most potent damage threats in the League.
General
SPLASH : Cassiopeia's base splash art has been updated
VO : Cassiopeia has received all-new VO
BIO : Cassiopeia's in-client bio has been updated
Cassiopeia permanently gains a stack of Aspect of the Serpent for each second that she has poisoned an enemy champion, for each poisoned unit that she kills, and every time she hits an enemy champion with Twin Fang. Caps at 400 stacks.
200 STACKS : Ability power bonus increased to +10% and Cassiopeia gains 25% cooldown reduction
400 STACKS : Ability power bonus increased to +30%
AP RATIO :
+0.8 ability power⇒ +0.35 ability powerMOVEMENT SPEED BONUS : 10/15/20/25/30%
COOLDOWN : 4 seconds
COST : 40/45/50/55/60 mana
25/35/45/55/65 (+0.15 ability power)⇒ 10/15/20/25/30 (+0.1 ability power)COOLDOWN : 14/13/12/11/10 seconds
COST : 40/50/60/70/80 mana
SLOW : 25/30/35/40/45%
KIND OF A BIG DEAL : Twin Fang's cooldown now resets on cast, rather than on hit
BASE MAGIC DAMAGE : 55/80/105/130/155
AP RATIO :
0.55⇒ 0.4/0.45/0.5/0.55/0.6COST : 30/45/60/75/90 mana
MAGIC DAMAGE : 150/250/350 (+0.5 ability power)
COOLDOWN : 120/110/100 seconds
SPLASH : Renekton's base splash art has been updated
BIO : Renekton's in-client bio has been updated
Gnar's ultimate and similar skills work with player-made terrain (this time, Jarvan's actually helping). Part one of three.
Continuing to clean up GNAR! with some consistency work across all wall-slams. As with the changes to Poppy and Vayne you'll see below, we'll be watching to see the effects of these changes play out and ready to adjust accordingly.
WAP! : Fixed a bug where using GNAR! on a dashing unit would cancel their movement, but not stun them, if they hit a wall.
Tried to make a joke, but Poppy doesn't know any. Part two of three.
Full disclosure - we're not 100% on what the impact of changing this will be as it's hard to know how much random Energy this was giving Shen in teamfights. If Shen needs love as a result we're happy to give it, but he shouldn't have to rely on a bug for power.
In 4.13 we introduced a line indicator (similar to Xerath) over his previous circular one, hoping it would increase accuracy and satisfaction for Varus players - as it turns out, neither of those things happened (OOPS) so we're taking it back to the original. Thanks for the feedback, y'all!
As if Vayne players needed any more highlight reel material. Part three of three.
Tides of Blood is now doing what everyone thought it was doing already.
The decision to fix this wasn't for power reasons, but rather to fulfill player expectations on how Tides of Blood should work. We'll be monitoring to make sure he doesn't go crazy, but for now Vlad players are a little less thirsty.
With the Chronokeeper back in the spotlight, we figured it's as good a time as any to help players realize when he's got their back.
Updated Bios
Updated Splashes
As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. We've got a few more fresh updates for this patch. Yes, this is the same context we used in 4.15.
Summoner Spells
Featured Game Modes
Ascension
Ascension, our next Featured Game Mode, is coming shortly after the release of patch 4.16! More information soon - keep an eye out for all the details!
Match History
Bugfixes
Upcoming Skins
The following skins will be released at various times during Patch 4.16:
Galactic Azir
Guardian of the Sands Kha'Zix
Source: http://na.leagueoflegends.com/en/news/game-updates/patch/patch-416-notes