How I Play Warwick
Runes:
A combination of 12 arpen and 14% attack speed for reds and quints gives me good damage and sustain (from warwick's passive). Armor seals and mres per level are good to make warwick super tanky. Optional runes include full aspd for reds and quints, or aspd blues.
Masteries:
I use 21/0/9 masteries for jungling because I like my route to be really fast. Most pros seem to like 14/0/16 or 15/0/15, so just choose what you feel is best. 0/21/9 could potentially work well for late game, but warwick doesn't have much speed in the jungle so you'd be losing out on a lot there. Late game, defense might be good if you wanted to get
Ninja Tabi and use
Nimbleness
.
Summoners:
I use flash and smite. Smite because it's necessary for jungling - stealing buffs and whatnot, despite not being absolutely necessary for warwick jungle. It also makes jungling faster.
Flash is good because you can flash -> ult an enemy champion. This makes for a good initiation on an out-of-position carry.…
A combination of 12 arpen and 14% attack speed for reds and quints gives me good damage and sustain (from warwick's passive). Armor seals and mres per level are good to make warwick super tanky. Optional runes include full aspd for reds and quints, or aspd blues.
Masteries:
I use 21/0/9 masteries for jungling because I like my route to be really fast. Most pros seem to like 14/0/16 or 15/0/15, so just choose what you feel is best. 0/21/9 could potentially work well for late game, but warwick doesn't have much speed in the jungle so you'd be losing out on a lot there. Late game, defense might be good if you wanted to get
Summoners:
I use flash and smite. Smite because it's necessary for jungling - stealing buffs and whatnot, despite not being absolutely necessary for warwick jungle. It also makes jungling faster.
Flash is good because you can flash -> ult an enemy champion. This makes for a good initiation on an out-of-position carry.…


