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Timing Summoner Spells 0.1

Assuming I have all the math right, this should be a fairly complete list of the possible cooldowns on most of the summoner spells.

It is a lot of information that I wouldn't expect most people to encode. This is more of a baseline that I can work with to distill down and gave me a chance to play with tables.

It is interesting information if you think of say Sona running Flash and 3 points in

Timing Summoner Spells

Teleport

4 min (240 second) cool down if you Teleport to a tower

5 min (300 second) cool down if you Telepoort to anything else

Flash

5 min (300 second) cool down

If at all possible call out the timings when any enemy champion uses one of these abilities.

Look at the game clock and mark the time. When you have a moment type in chat Vayne Flash 12 (which would mean that at 7 minutes into the game Vayne flashed and it is going to be down until 12 minutes into the game.)

The math on that:

Game Time = 7 min
Flash cool down = 5 min

Vayne's Flash will be up again at 7 + 5 = 12 min Game Time.

This is information that you and your team can utilize.

No flash on the their ADC? Your jungler should come by for a gank.

The enemy team used three flashes in the last team fight? Either look to pick-off the champions that Flashed or try and start another team fight before they get their flashes back as this will limit their mobility and escape or engage potential by quite a bit.

The en…

Looking for scrimmage partners

We are currently looking for some regular teams to scrimmage with. This is basically a relaxed way for us, and your team, to get some solid practice in and get better, with no stakes on the line. We are very serious about our team and getting better.

Let me know if you would like to regularly be scrimmage partners with Flexl Cats. Thanks!

It's been a good run Mobafire!

Some of you may have noticed that I have been really inactive over the last few months. This is due to the fact that I have stopped playing League and playing again in the near future seems very unlikely, at least for the time being.

Goodbye! It's been an incredibly good run, fellow Mobafire members!

P.S. If anyone is interested in a silver account on the EUNE server with almost all champions owned and a few skins, PM me and we can negotiate about it.

Minion Wave Control 0.1

Slow-pushing is a way to be in two places at once.

If your minion waves are equal, you can start a slow-push by killing off 2-4 minions in the enemy wave. The more you kill the faster the wave pushes.

You can kill off the entire enemy minion wave if your minion wave is already missing some minions.

You generally start a slow-push in the mid to late game when your team wants to go for an objective.

By building up a large concentration of minions in your lane, you don't have to be there to push out enemy minion waves, your minions will do that for you. This gives you the opportunity to leave your lane to go help take the objective your team is interested in. If the giant minion wave that builds up starts to threaten a tower or an inhibitor, at least one champion on the enemy will likely be sent to deal with it. This means that your team can go after the objective with a champion advantage.

You can also set up a slow push when you want to roam to another lane if you think you will …

Need a new username

I have IP/RP to spare and I'd like to have a name change for once. So, give me your suggestions here!

A couple of things it must have:

* It must have something to do with Lulu. I originally wanted "That tasted purple" but that's too long. I'm turning into a one trick pony because I like playing lulu so much :^)

* It must be something a random solo queue teammate can understand, no inside jokes etc.

How to deal with top laner starting with a jungle camp

Soup.

This is pretty common these days and I see very few people dealing with this "properly". Shoving the lane is probably the worst option. Freezing the lane is not too bad but you can do it more efficiently.

The "proper" or ideal way to deal with this in my opinion is manipulating the wave so the enemy minions start to shove towards your lane. This way you deny xp and gold the most efficiently. Normally by freezing the lane, enemy top laner loses 2-3 creeps but by manipulating the wave, the enemy top laner can even lose the whole minion wave.


This is how it's done



You just simply go on the brush where the minions come from (depends on which side you are). When the minion wave is coming at you, you simply take aggro by stepping out of the brush so minions start to focus you, after they're grouped a little, you walk back to the brush and let the minion waves meet.

We start to rise [SERIOUSITY INC]

Hello all!

This is a new team that starts to rise.
Mobafire tournament will be our debute and we hope that we will come in the top 10 at least.

Our members:

◘Founder: proofox
○Main general: RaySanXIII
•Developer: Beatern
•Beta tester: Gomenizze

I know that for now this is only 4 members actually there are few more but who and why they are not mentioned here today I wont say. This is a secret and we hope that soon you will hear more about us.

If you want to fallow our work here is our youtube channels:

◘ Proofox - https://www.youtube.com/user/proofox
◘ RaySanXII - https://www.youtube.com/user/mundasas
◘ Beatern - https://www.youtube.com/user/BeaternPlays
◘ Gomenizze - https://www.youtube.com/channel/UC6e_4wDS8zio8GxNyt9NXQw

Mainly all the information is posted in youtube if you want to read more about us you can check our facebook pages:
○ Seriousity INC - https://www.facebook.com/seriousityinc
◘ Proofox - https://www.facebook.com/proofox
◘ RaySanXII - https

Strategic Element: Time

Strategic Elements: Time

Time is a dynamic advantage, which means if you do not use it, you lose it. Time is how much time your team has to move towards an objective or some other goal, such as placing vision before being confronted by the enemy who will attempt to deny you that goal or objective.

How to Gain a Time Advantage

A time advantage mostly comes from two places; death timers and lane pressure. For example, if you ACE the other team and the death timers are at 30 seconds, you essentially have free reign on the map to push an objective, take buffs, place vision or return to base, or regroup and buy more gear for the next clash. Time from lane pressure comes from minions or creep waves. For example, let’s say you have a massive creep wave pushing into the enemy base with super minions and it takes all five members to deal with the wave, meanwhile your team is split pushing mid and bottom. So, what is the best course of action when you have the advantage of time? There are a…

League of Legends Champions:

Teamfight Tactics Guide