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Jungle [10.10] Dmitr's Warwick Guide - The Beast Grows Stronger

Jungle [10.10] Dmitr's Warwick Guide - The Beast Grows Stronger

Updated on May 17, 2020
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League of Legends Build Guide Author Dmitr Build Guide By Dmitr 18 2 56,927 Views 0 Comments
18 2 56,927 Views 0 Comments League of Legends Build Guide Author Dmitr Build Guide By Dmitr Updated on May 17, 2020
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Press the Attack
Legend: Alacrity
Coup de Grace



LoL Summoner Spell: Flash


LoL Summoner Spell: Smite


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None


My name is Dmitr (my actual name irl) and i'm some hardstuck D4 pleb.

I've played League of Legends since like season 6.
I climbed with Warwick through Gold elo and Platinum Elo with ease.
As you can see I have a very good winrate for a champion that is so easy to play.

I play every role except support. I love playing Darius too!

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Pros / Cons

+High Mobility
+Good Tank
+Easy To Engage
+Healthy In The Jungle

-If he goes in, he can't get out
-Squishy In the Early game
-Team reliable
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This item is your core CORE item, without this your jungle clearing time would be so trash.
Tiamat gives good damaga too and you can reset your Auto-Attack pretty easy.

If u play against a heavy AD teamcomp or a lot of autoattacker's then you should take Ninja Tabi's

If you're fighting against a heavy cc comp or a heavy ap team then you should take Mercury Treads.

If you're the only actual tank in the game, then you should take this item.
This item gives you the ability to go in and be a moving turret.

This item is for the champions who crit alot, it's nice for a teamfight AoE slow too!

It gives you AD, HP and a great shield, you will catch alot of people off-guard in teamfights with the Steraks Gage passive.

Just gives you a good amount of Magic Resist and if you have a healer in your team, the game is probably won.

If you're facing a full AD team, then you should take this item.


If you're facing a Mage who uses alot of spells at the same time (like Ryze or Cassiopeia), then you should take this item.

I actually almost never take Red Smite.
I only take it if I face like 3 tanks+, I prefer Blue Smite because it slows people so you can catch them or run away.
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Unique Skills

Eternal Hunger

Warwick's basic attacks deal 10-44 (based on level) bonus magic damage on-hit. While below 50% maximum health, Warwick's basic attacks also heal him for the same amount, with the healing tripled to 30-132 (based on level) while below 25% maximum health.

This keeps you alive in your jungle clears in the early game or in fights.

Jaws Of The Beast

Warwick dashes to the target enemy and bites them, dealing 120% AD (+90% of ability power) (+ 6 / 6.5 / 7 / 7.5 / 8% target's maximum health) magic damage, applying on-hit effects and healing himself for 30 / 40 / 50 / 60 / 70% of the damage dealt.

If Jaws of the Beast is held, Warwick will lock his teeth into his target and use them to swing around to their far side. Warwick is unable to act while swinging around his target, and will move wherever they move until he jumps off.

Gives good healing and damage at the same time. It's actually funny when they flash RIGHT at the moment when you Q(hold)them, you'll just teleport behind them and kill them.

Blood Hunt

Cooldown: 120 / 105 / 90 / 75 / 60 Cost: 70
Passive: Warwick gains 50 / 65 / 80 / 95 / 110% bonus attack speed against all enemies below 50% of their maximum health.

Enemy champions below that amount are also Blood Hunted, granting him 35 / 40 / 45 / 50 / 55% bonus movement speed while moving toward them as well as highlighting their position to Warwick in the form of a scent trail.

The bonus movement and attack speed are tripled against enemy champions below 20% maximum health.

Active: Warwick briefly senses all enemies and then Blood Hunts the nearest enemy champion within a large radius for 8 seconds, regardless of their current health.

Blood Hunt cannot be activated while in combat with a champion, and cools down twice as fast if Warwick is not Blood Hunting.

Your go-to ganking ability or to catch people with low hp from far away.

Primal Howl

Warwick reduces all incoming damage by 35 / 40 / 45 / 50 / 55% for up to 2.5 seconds, or until Primal Howl is reactivated.

Once the damage reduction ends, Warwick unleashes a howl that causes all nearby enemies to flee for 1 second. Landing Infinite Duress will automatically reactivate Primal Howl, but the target will not flee.

Use this in teamfights well, try to get 3+ people with your E.

Infinite Duress

Warwick leaps in a direction (range = 250% current movement speed), suppressing the first enemy champion he collides with for 1.5 seconds.

Warwick channels over the duration, dealing 175 / 350 / 525 (+1.675 per bonus attack damage) magic damage to his target and applying on-hit effects 3 times, while healing himself for the damage dealt.

Warwick is unstoppable during the leap but can be interrupted during the channel.

Your go-to engaging ability, if you miss this ability, you'll probably die or live if you have a healer or a good follow-up team. If you actually hit it with your E active, you probably won the game.

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