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Zoe Build Guide by Aegox

Middle [10.16] Aegox's Zoe Guide For Beginners

By Aegox | Updated on August 7, 2020
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Runes: Maximum burst

Domination
Electrocute
Sudden Impact
Eyeball Collection
Relentless Hunter

Sorcery
Absolute Focus
Gathering Storm
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)

Spells:

1 2 3
Vs. Poke Champion
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

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Middle Lane
Ranked #51 in
Middle Lane
Win 49%
Get More Stats

Ability Order Ability Order

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

[10.16] Aegox's Zoe Guide For Beginners

By Aegox
Introduction

Introduction


Hi, I'm Aegox, I've played Zoe for a while now, and she's super fun to play. She's a champion with great burst, and a great champion to make people with. She will be hard to master, but it will pay off in the end, I designed this guide to help out new players, as this is one of the easier ways to play Zoe.

Is Zoe a Good Choice?


Only play Zoe if you are dedicated to learning a champion, she is very fun but will take a lot of time to fully master. Playing her in the beginning will be frustrating, but after lots of practice you will remember her combos and what to do in stress situations.

Note: I made this Zoe guide to be best for new Zoe players, it may not be the most effective, but it is easy to follow
Abilities Back to Top

Abilities


More Sparkles!



More Sparkles, Zoe's passive is going to be key in dealing damage with your auto attack. Whenever you cast an ability, more sparkles will activate, it will deal bonus damage on your next auto attack. The next auto attack will also instantly hit, which helps out so because after you auto attack, they immediately receive damage and it wont allow them to heal or barricade. In combination with Lich Bane, your auto attacks after spells will deal up to 900 magic damage late game. Early game, use Paddle Star and auto attack your enemy, then recast your Paddle Star and auto attack your enemy again to get the most out of more sparkles. When you hit your sleep, you can auto attack them to deal extra true damage along with your auto attack damage.

Paddle Star



Zoe's Q is Paddle Star, it is your key ability to deal damage. Paddle Star shoots a star that can then be recast anywhere. The ability does more damage the further it travels, so be sure to cast Paddle Star behind you, and recast it in front of you to deal the most damage. In combination with your R and your E, this ability is able to one shot squishy enemies.

Spell Thief



Zoe
's W is spell thief, when an enemy champion uses a summoner spell or an active item spell, a spell shard drops containing whatever spell the enemy used. Zoe can pick up shards, but can only hold one at a time, they last for 40 seconds when you have them. When you use a spell shard, you gain 30% movement speed for a short amount of time, and 3 missiles that shoot at nearby enemies dealing some damage. Take advantage of the speed boost and missiles when you cast a spell, if you are chasing them down this will make it much easier to get some extra damage off and be able to finish them. Spell thief is extremely useful in team fights because if the other team uses a lot of spells, you can just pick up the shards and recast them to give your team an advantage. If an enemy ghosts or flashes away, you can pick the shard back up, activated it, chase them down and kill them, because you will have increased movement speed from spell thief, and the missiles will deal extra damage.

Sleepy Trouble Bubble



Zoe's E is Sleepy Trouble Bubble, when you hit an enemy with this, it does some daamge and after a small delay, the target falls asleep for 2 seconds. While the target is asleep, they can't move, cast abilities, or attack. Any damage the target takes is doubled as true damage to a certain limit. Use your E to disable enemies, then combo by casting your Q behind you and using your R to get closer, then recasting your Q at an enemy to deal the most damage.

Portal Jump



Zoe's R is Portal Jump, it allows her to warp a short distance for 1 second, then warp back to her original starting point. This can be used in combination with her Q to get more distance, and deal maximum damage with her Q. Her Portal Jump can also be used to activate her passive and the Lich Bane passive. Use your R to get closer to people and auto attack them, with your increased damage from your passive and Lich Bane, you can finish off low health enemies easily.
Runes Back to Top

Runes


Domination

Electrocute


Electrocute will help you a lot during laning phase to help you get extra poke. It may be worse than Dark Harvest late game, however I believe that laning phase is most important for new Zoe players because it decides your late game. All of your attacks can proc Electrocute, so when it's up, you can use a summoner spell to hit them with a couple missiles, then auto attack them once to proc electrocute for good poke in lane.

Sudden Impact


Your ultimate works extremely well with sudden impact, because when you warp, you will gain extra magic penetration and be able to deal more damage with your Q and auto attack. This rune along with Sorcerer's Shoes, Morellonomicon,and Void Staff, your damage will start being converted to true damage, and maybe even start dealing extra damage.

Eyeball Collection


With eyeball collection, getting kills early game will be rewarding late game, granting more AP to you. Even the smallest amounts of AP early game mean a lot, it the damage from that bit of AP will stack up over time, and will decide how much total damage you do to an enemy.

Relentless Hunter


The extra movement speed will allow you to respawn and quickly get to where you need to be, or when you're roaming you can help lanes easier. With this build, Zoe has great roam dominance, go to top or bot lane, hit an E through the wall, and combo them.


Sorcery

Absolute Focus


With Absolute Focus you gain more AP and can get more early game pokes. This will become more rewarding late game, when entering into team fights you should be above 70% health, so try to combo one person, or get them low before your team goes in. This is better than Transcendence because it will help much more early game, but if you do want extra power late game, Transcendence is also a good choice.

Gathering Storm


Early game, this will not seem like much, however late game, this will be extremely rewarding late game, giving a lot more AP and allowing you to deal more damage. This AP increase will begin to significantly boost your AP around 40 minutes, so be aware of the time in relation to how much extra damage you can do.
Items Back to Top

Items

Luden's Echo

Luden's Echo Is a great first item because it gives extra mana cast more spells, and its passive adds poke. After you get Luden's Echo, you can pretty much just be spamming Q's and E's all the time. The cool down reduction can also help with casting more abilities and overall, dealing more damage to your enemy.

Lich Bane

Lich Bane will be useful early and late game, because the damage scales with your ability power. Eventually you will be able to deal hundreds of damage to enemies who haven't built magic resistance. This is a good item to be built second because it makes Zoe less skill shot reliant, and makes playing her as a beginner easier.


Sorcerers Shoes

Your go to shoes, these provide extra damage with the magic penetration. You will absolutely need these if you are going to roam, they will provide you the extra speed to be able to gank, escape, and get back to lane.

Morellonomicon

This provides a bit of health, ability power, and adds more magic penetration in addition to Sorcerer's Shoes. If you are building to try to poke enemies, you might want to build into this and Luden's Echo. The grievous wounds passive will deny extra health from Heal in team fights, so be sure to attack different enemy champions often.

Rabadon's Deathcap

If you are going late game, be sure to get this, because there will be an extremely high ability power gain that will make a huge difference on how much damage you do. Even if you're not going late game, getting this will mean a huge power spike, and will make a big difference in team fights.

Liandry's Torment

This will be a key item late game, as it will allow you to deal extra damage to tanks if you aren't building magic penetration. While Zoe may not stay in combat for long periods of time, the extra damage from Liandry's Torment's other passive will be useful. It can finish off enemies with just a tiny bit of health left.
How to play Zoe Back to Top

Zoe Playstyle


Laning Phase


Zoe's early game is fairly weak if you are not able to hit your skill shots. I would recommend to start by placing your ward in the river brush opposite of where your jungler is starting. Your main starting damage will be from the occasional Paddle Star you hit on the enemy, and your auto attacks. Your auto attacks will matter, when trying to poke, cast your Q, then auto attack to hit them with your passive, then Q again and try to hit them, then auto attack them again. If this is done successfully, it will proc electrocute (If it's up), dealing extra damage. Zoe burns mana EXTREMELY fast early game, don't waste your E without knowing you will be able to hit them. Make sure you are last hitting minions, and try to deny your opponent CS by auto attacking them when they come in to take a minion. At level 6, you can start finishing people with your auto attacks. If they get low, use your R to proc your passive and later, your Lich Bane passive, which can also proc electrocute. Your E can set up your jungler very well, as most junglers have a dash or warp. When you are setting up your jungler, move to the opposite side of your jungler, so in turn, your opponent moves closer to your jungler. Once you or your jungler initiate the fight, make sure you can hit your E, otherwise your enemy could be able to escape. Make sure you are placing wards around you to make sure their jungler doesn't unexpectedly gank you.

Roaming

There is generally one big rule to roaming with Zoe, do not roam if your enemy has more CC than you. If you roam and your enemy has more CC than you, they will push the wave before you get back, and you will be at a major EXP disadvantage. If you have more CC than your enemy, wait until level 4 at least before roaming. A big part of roaming is locating the enemy jungler. If you are level 4, you will most likely have level advantage over the enemy jungler, so you need to be prepared if you find them in river. You will need to buy control wards, so make sure you always have at least 1 control ward when you begin to roam. Begin by pushing your wave towards the tower, but stop right before your minions get in tower range, then go either ward raptors or blue buff depending on which lane you are going to gank. When roaming always pay attention to the mini map. Watch where the jungler is if you can see them, and gank lanes opposite to where he is. Locating the enemy jungler will benefit your whole team so they can know whether to push or not. Sorcerer's Shoes and Relentless Hunter can help with roaming a lot, being able to respond to threats faster, and get back to your lane faster.

Team Fights


Because you wont be building health on Zoe most of the time, in team fights try to hit your sleeps on people you know you can kill in one combo, usually the adc and support. If you can't, still try to deal lots of damage to enemies before starting the team fight. The damage you do before the team fight starts can decide the outcome of it, you are more likely to win a team fight where the enemies have lower average health than your team. Once your team begins to fight, chip off the enemy's health to support your team, and sleep escaping enemies to ensure the kill.
League of Legends Build Guide Author Aegox
Aegox Zoe Guide
[10.16] Aegox's Zoe Guide For Beginners
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