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Brand Build Guide by xBigfoot16x

Support {10.16} Brand Support :: Fight Fire With Fire

Support {10.16} Brand Support :: Fight Fire With Fire

Updated on August 13, 2020
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League of Legends Build Guide Author xBigfoot16x Build Guide By xBigfoot16x 10 3 1,097,318 Views 5 Comments
10 3 1,097,318 Views 5 Comments League of Legends Build Guide Author xBigfoot16x Brand Build Guide By xBigfoot16x Updated on August 13, 2020
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Runes:

Domination
Dark Harvest
Taste of Blood
Eyeball Collection
Ravenous Hunter

Sorcery
Manaflow Band
Scorch
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction

Hello and welcome to my Season 6 Brand support guide. My name is Bigfoot and I'm a Platinum ELO player. Support Brand has always been a thing, it's just now gaining some credibility as a viable supporting option IN THE RIGHT CIRCUMSTANCES! It is my hope that you will find this guide to be helpful and enlightening so that you can gain a little bit of ELO ;)

<3 Bigfoot
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Champion Spotlight


This Champion Spotlight video for Brand, when he was released in 2011, is something that I find to be very useful and enlightening. The narrator describes and shows a lot of the mechanical aspects to his gameplay as well as the best ways to combo his abilities for maximum damage output.
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Summoner Spells

First off, we will start with the Summoner Spells. These are COMPLETELY AT YOUR DISCRETION, I am only offering my personal preference here. Flash is pretty much a given standard on Brand due to his severe lack of mobility. Without it, you are going to be a very easy target against champions like Leona or Alistar. As for the second summoner spell, I suggest you choose whichever you feel comfortable with between Ignite (for kill potential) or Exhaust (against a bursty comp).
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Runes

Runes

Precision
Fleet Footwork
Phase Rush
Marks

The Greater Mark of Magic Penetration will give you +7.83 flat Magic Penetration at level 1. This extra magic penetration is necessary instead of the Greater Mark of Ability Power because your extra ability power is useless without the magic penetration and there are no early game items capable of providing an edge other than buying Sorcerer's Shoes as your first/second item which puts you behind the curve in the end. This being said, the Magic Penetration from the above marks should be enough to hold you over until you purchase your Void Staff in the mid/late game. In my opinion, there are no other alternative Marks.

Seals

The Greater Seal of Scaling Health will give you from 11.97-216 maximum health (1.33 health per level). In most cases, these will be the runes that you want to take due to the fact that Brand is very vulnerable because of his lack of mobility. It will provide you with some well needed tankiness in lane and should better you more than the Greater Seal of Armor. However, the Greater Seal of Armor may also be interchanged with the Greater Seal of Scaling Health if you are not worried about early ganks or scuffles with melee supports like Leona or Alistar. If you so choose to go with the Seals of Armor, they are good because they decrease the damage taken by the auto attacks of the ADC as well as the Support.

Glyphs

In the supporting role, there are many different possibilities on who you are facing against and small adjustments to your rune pages that should be made as necessary. For instance, you should use the Greater Glyph of Magic Resist if you are facing an AP support such as Nami or Sona. Both are very popular right now. The extra magic resistance is necessary over Ability Power runes in this instance because of the fact that both of those AP Supports have some form of healing abilities to sustain them. Therefore, they do not need the extra Magic Resistance. On the other hand, if you are faced off against a bot lane duo that you can more easily keep your distance poke abilities at like Twitch and Thresh, then I recommend swapping your MR runes for the Greater Glyph of Ability Power. These runes will grant you an additional 10.71 Ability Power at Level 1. Combined with your [[greater mark of magic penetration] runes, you will deal a lot of damage at low levels.

Quintessences

The Greater Quintessence of Ability Power, in my opinion, is the best choice as for what rune you should select as your Quintessence. They grant you 14.85 Ability Power at Level 1 which is an absolute must with Brand. Without these runes, you would be running solely on your base AP and your AP from your Mastery page. Combined with your Greater Mark of Magic Penetration runes, you will do a lot of damage at low levels which is great for poking and harassing your helpless enemies. In my opinion there is not other viable selection as to which Quintessence to use.
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Masteries

Reasoning is currently under construction.
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Pros / Cons

Pros:
    Very strong lane phase
    Good in a 2v2 situation because of his chaining passives
    Stun is easy to land
    Good at poking
    Loads of A.O.E. damage
    High burst potential


Cons:
    Relatively immobile and easy to catch out
    All skillshot based (waiting on cooldowns to do anything)
    Item reliant
    No escapes for laning phase
    High mana costs
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Skill-Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Max your skills with the following priorities in mind:
Pyroclasm is your ultimate ability and holds the highest upgrade priority.

Pillar of Flame is your W and should be the first ability that you max.

Sear is your Q and should be maxed second because of it's large AP ratios.

Conflagration is your E and should be maxed last because it is mainly used for its utility by chaining your Blaze passive.
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Items

Details on the items and their reasoning coming soon.
League of Legends Build Guide Author xBigfoot16x
xBigfoot16x Brand Guide
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{10.16} Brand Support :: Fight Fire With Fire

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