This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Optimal DPS

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:

Flash
Ignite
Items
Ability Order Skill levels
Way of the Hunter (PASSIVE)
Yone Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Galio
Extremely dangerous, unable to trade with him at all. Try to farm and get items before fighting.

Yasuo
Great for knockups and double ults, lots of flashy combos before they get to think about what happened.
Synergies

Yasuo
Great for knockups and double ults, lots of flashy combos before they get to think about what happened.
Champion Build Guide
( BUILD GUIDES ARE DONE IN ORDER OF PURCHASE )
[*] Is a great item to take for early mid pressure and securing kills along with that extra power on his E execute. It's also good for roaming to have that added early grevious wounds.
[*] Is a very situational take, if you don't have confidence you can win a lane normally against someone maybe AD, this is a good choice or maybe even a
. I have seen it against a few
[*] Is what you should take in the jungle, but i'm sure you know that. Could also exchange your
for
depending on your offensive jungle.
[*] Is the optimal pick, it's great in all situations for the mid in top lane if you're going to be going purely damage, and the added adaptive force and healing really helps
[*] Is a nice rune to take for skirmishes and really helps his early game trading and fights, as well as do a fair bit of damage upon activation. It works best in my opinion when paired with
which is a great first item when against a very tanky comp. Currently his q dash does not proc it though, i'm not sure if that's intentional or going to be fixed.
[*] Is great for in lane and out of laning phase sustain. EARLY AND MID GAME
If you start
you will have a VERY early power spike, but usually this is only viable against an early ap assassin like
Is something i get almost every time, you want to be clearing all the wards you can to have more openings for your spirit split or a juicy R. As you progress into the mid game you're going to want to do whatever you can to keep the squishy enemies as far behind as possible while you get stronger. Always be looking for picks or a way to catch someone out.
[*] If you're getting ganked, and have a non tunnel vision jungler, you could set up a surprise counter gank by running away with your e, they will wait at your soul, giving you time to let your jungler engage on them and then snap back for a big combo.
[*] If you're looking to pick someone with a dash make sure you wait it out or ult from out of vision or immediately, as his R is very easy to dodge. Just don't tunnel vision, be thinking what your enemy could do to get out of it and how you could stump that.
[*] Using
just before you snap back can secure a kill they thought they'd be fine out of, the snap back damage on your E can easily get them to ignite health, TD;LR Know how much damage you do and always be aware of how you can surprise them.[*] Freezing is extremely good on yone, try to freeze just before your turret, this can help you snowball to a victory. What i've noticed in a lot of lower elo's is that they don't see the importance of minions and the extent of control you have. League is a mind game, winning a match is a combination of things you can do to put the enemies behind, make sure you're always thinking about what the enemy is doing, or how they act. This is very easy to tell if they're going to engage or they're getting a gank from the jungler. And
[*] Build reactively,
is a huge power spike, and also makes it harder for your laner to kill you.
[*]
[*]
[*]
[*]
[*]









You must be logged in to comment. Please login or register.