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Yone Build Guide by Cherryheaded

Middle (10.16) Cherry's In Depth Yone Guide

Middle (10.16) Cherry's In Depth Yone Guide

Updated on August 17, 2020
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League of Legends Build Guide Author Cherryheaded Build Guide By Cherryheaded 7 1 7,231 Views 0 Comments
7 1 7,231 Views 0 Comments League of Legends Build Guide Author Cherryheaded Yone Build Guide By Cherryheaded Updated on August 17, 2020
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Runes: Optimal DPS

1 2 3 4
Legend: Alacrity
Coup de Grace

Taste of Blood
Ravenous Hunter

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2 3
Lane Pressure Mid/Top
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


Threats & Synergies

Threats Synergies
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
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Champion Build Guide

(10.16) Cherry's In Depth Yone Guide

By Cherryheaded
Hey guys! I'm a photographer and VFX artist and video creator, i've played league for years and nobody seems to know, i thought i could help some people out in the community of my favorite game, i'm also an adc main at plat level, i've recently switched back over to mid after the release of yone, i was a yasuo main for a few years prior. Today we're going to be going over where to build what, when to build it, and who against. Along with some tips and tricks that can help you up your Yone game.If you have any questions or want to do you can find me on instagram @Cherryheaded. I hope you enjoy and learn something!

[*] Is a great item to take for early mid pressure and securing kills along with that extra power on his E execute. It's also good for roaming to have that added early grevious wounds.

[*] Is a very situational take, if you don't have confidence you can win a lane normally against someone maybe AD, this is a good choice or maybe even a . I have seen it against a few Yasuos, but, you should take this against him instead for the kill pressure, as you should beat him early on.

[*] Is what you should take in the jungle, but i'm sure you know that. Could also exchange your for depending on your offensive jungle.
[*] Is the optimal pick, it's great in all situations for the mid in top lane if you're going to be going purely damage, and the added adaptive force and healing really helps Yone scale throughout the game.

[*] Is a nice rune to take for skirmishes and really helps his early game trading and fights, as well as do a fair bit of damage upon activation. It works best in my opinion when paired with which is a great first item when against a very tanky comp. Currently his q dash does not proc it though, i'm not sure if that's intentional or going to be fixed.

[*] Is great for in lane and out of laning phase sustain. Yone has a slightly weak early game that can be punishing with high range enemy laners. This sustain helps you keep in the fight and come back from bad trades as well as keeping you alive in lane to get more CS and XP.


Yone has a relatively weak early game compared to some other assassins, that doesn't mean it's very bad, you can still easily win against some level 2. Part of this also determines towards what runes you take. Yone is a relatively squishy champion as well, and if you're without cooldowns, you could easily die. To combat this you want to stay in sync with XP and CS, I know other assassins can lose some xp and still be strong with kills and such, while you can too, it is much better to make sure you're getting XP and CS anywhere you can, if you fall behind in levels you will be shut down and killed very easily.

If you start you will have a VERY early power spike, but usually this is only viable against an early ap assassin like LeBlanc but defensive items will help you getting picked, focus them more after crit. After you have a spike you want to always be watching side lanes when your ult is up. He is a great duelist and 1v1'er and you need to always be taking advantage of this, be watching your mid lane while farming and think where the enemy jungler would be right now, can you catch them out when you shove the wave? These are things you want to be thinking about to secure the win.

Is something i get almost every time, you want to be clearing all the wards you can to have more openings for your spirit split or a juicy R. As you progress into the mid game you're going to want to do whatever you can to keep the squishy enemies as far behind as possible while you get stronger. Always be looking for picks or a way to catch someone out.
[*] Obviously for optimal damage you're going to want to have your E up, as it's a mini Zed ult, and surprisingly most people don't know that, even if they're tanky, if you have an on hit magic item this damage can really ramp up with a lot of hits. So engage wisely.

[*] If you're getting ganked, and have a non tunnel vision jungler, you could set up a surprise counter gank by running away with your e, they will wait at your soul, giving you time to let your jungler engage on them and then snap back for a big combo.

[*] If you're looking to pick someone with a dash make sure you wait it out or ult from out of vision or immediately, as his R is very easy to dodge. Just don't tunnel vision, be thinking what your enemy could do to get out of it and how you could stump that.

[*] Using just before you snap back can secure a kill they thought they'd be fine out of, the snap back damage on your E can easily get them to ignite health, TD;LR Know how much damage you do and always be aware of how you can surprise them.

[*] Freezing is extremely good on yone, try to freeze just before your turret, this can help you snowball to a victory. What i've noticed in a lot of lower elo's is that they don't see the importance of minions and the extent of control you have. League is a mind game, winning a match is a combination of things you can do to put the enemies behind, make sure you're always thinking about what the enemy is doing, or how they act. This is very easy to tell if they're going to engage or they're getting a gank from the jungler. And Yone is very good at mind games and punishing mistakes and finding opportunities. Keep this in mind.

[*] Build reactively, Yone can become very strong off defensive items as well, and not strictly defensive in that sense, something like a is a huge power spike, and also makes it harder for your laner to kill you.
Key points of his kit:
[*] Yone passive makes him alternate attacks with his swords, with the first dealing normal damage and the second dealing split AD and AP damage when AA'ing. Additionally, all crit chance on Yone is doubled, but his critical strikes deal less damage.

[*] Yone E dashes forward and creates a clone that dashes away from the cast location. While the clone is out Yone gets extra MS, resets his passive, and marks enemy champions he hits while storing a portion of his damage dealt. Upon reactivation Yone cleanses himself and detonates the marks he has placed on enemies then dashes back to his clone.

[*] Yone R channels briefly then blinks him to the end of the indicator. Any enemies he passes through are stunned, damaged and pulled towards Yone then knocked up.

[*] Yone Q deals damage to enemies in front of him and can critically strike, if an enemy is hit he gains a stack. If Yone has 2 stacks, his Q instead dashes him, damages, and knocks up all enemies passed through.

[*] Yone W deals mixed damage to enemies in a cone, shielding himself if the attack hits an enemy.
League of Legends Build Guide Author Cherryheaded
Cherryheaded Yone Guide
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(10.16) Cherry's In Depth Yone Guide

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