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Runes:
Domination
Precision
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
4
Standard
Flash
Heal
Items
Ability Order
Martial Poise (PASSIVE)
Kalista Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Champion Build Guide
How Good Is Kalista ?

Pros & Cons
Pros:
• Strong Early Game
• High Burst Damage
• Great Kiting
• Strong All-In
• Strong Duellist






Cons:
• Poor Scaling
• Weak Vs Slows
• Hard To Comeback
• Mechanically Demanding
• High Skill Ceiling





Why and when should you pick Kalista ?
Why Kalista ?
Very fun and challenging champion, I highly recommend her if you are looking for something more different than other marksmen, she has a very unique playstyle that can be very rewarding if you are able to pull her off especially with various of different mechanics that you are able to perform on her.
When to pick Kalista ?
















Runes
Hail of Blades

Taste of Blood
Zombie Ward

Ravenous Hunter
Overheal
After 6 seconds, the shield decays by 2.5% of its maximum value each second. Receiving healing, dealing or taking damage will refresh the shield duration to 6 seconds. In our build, we often build lifesteal and in particular


Legend: Alacrity
Attack speed stacks much quicker than the lifesteal rune, and you will build lifesteal from the very first item and then more lifesteal item later on so there really is not a need to go for the lifesteal rune, this will allow you to get the stacks faster and help you snowball quicker.
Abilities

Kalista's Passive

Deals 90% AD physical damage.
Misses if she loses sight of her target before they hit.
Is unstoppable.
Can switch targets mid attack windup.
Makes her dash in the target direction after issuing a movement command during a windup or right after casting

The distance scales with her Boots tier. The windup while dashing is only reduced by 0.66% per 1% bonus attack speed.

Kalista's Q
COST: 50 / 55 / 60 / 65 / 70 COOLDOWN: 8


Side Note:
This is an excellent execute ability that allows you to transfer your



Kalista's W
COOLDOWN: 30 RECHARGE: 90 / 80 / 70 / 60 / 50
SOUL-MARKED: While



If both Soul-Marks are applied within 4 seconds, the target takes bonus magic damage (capped against non-champions), and cannot be Soul-Marked for 10 seconds. Soul-Mark deals 75 minimum damage to minions and executes them if they're below 125 health. Kalista applies the damage on-attack while the Oathsworn's damage occurs on-hit.
BONUS MAGIC DAMAGE:
14 / 15 / 16 / 17 / 18% of target's maximum health
PASSIVE:


ACTIVE:


Side Note:
This actually gives you extremely high amount of damage when both you and your support hits the same target and proc the passive, dealing bonus magic damage. It usually takes the enemy by surprise and will help towards building an advantage in the botlane. You can also use the

Kalista's E
COST: 30 COOLDOWN: 14 / 12.5 / 11 / 9.5 / 8



PHYSICAL DAMAGE:
20 / 30 / 40 / 50 / 60 (+ 60% AD)
SLOW:
10 / 18 / 26 / 34 / 42%

MANA REFUND:
10 / 15 / 20 / 25 / 30
Side Note:
This will be an ability that you really have to get a feel for, as there is no exact way to determine how much damage your spear stacks will do once you activate


Kalista's Ultimate
COST: 100 COOLDOWN: 150 / 120 / 90




Side Note:
An excellent engage tool and also a way to save your support from any dire situation as you are able to pull him into you. Either going back in to engage once again or simply getting out.
In-Depth Mechanics

In-depth Mechanics
Spear Stack Transfer
If you do not know already, you can actually have multiple stacks on a single minion and then use your




Rend Reset & Trade Pattern
You can reset




Execute Damage
When you have multiple spear stacks on an enemy, you can








Wall Hops
You can actually hop over various of walls and terrains by activating your




Laning Phase

Laning With Kalista
Playing as













Out of Lane

Outside of Laning
Outside of laning phase, you are actually able to play around objectives very well, before the nerf




Map Awareness Guide
In the video above I talk about the following concepts:
- Respecting Fog of War
- Hitting/Starting Objectives without a Reason
- Dealing with Assassins
- Knowing what good fights to take and what bad fights to avoid
It is recommended that, you take one of those tips and attempt to apply it in your next game to reap its benefits. Make sure you only do one at a time if it is too overwhelming, otherwise you will not learn from it. Even playing in a normal game will help, it need not be ranked.
Solo Engage as ADC at Level 2
In the video above I talk about the following concepts:
- Level 2 Power Spike
- How to punish your enemies with this power spike, or respect it and back off of it
- Knowing how many minions it takes to reach level 2 first in a duo lane
- 3 Clips of 3 Different ADCarry; Tristana, Caitlyn and Ezreal show casing what we have mentioned above.
Make sure you test this out in a normal game first before attempting it in ranked. It is okay to make mistakes, go all out and learn from your mistakes. Best to record with some sort of software so you can go back and watch your own replay to analyse what has happened.
Teamfighting
This video is not owned by me but I think it is very well detailed on how to teamfight in general as a carry.
- Direct Initiate
• Create fight or flight response.• Go in 1v5 if you have to.
• Carries DO NOT go in.
- Follow Up Initiate/Hit Tanks
• Tank pressure backline, or tankline.• Forces everyone to use cooldowns/abilities
• Carries stay OUT until tank cooldowns/abilities are used.
- Hit Tanks
• Hit tanks after tank cooldowns/abilities are used.• Forces out backline cooldowns/abilities
• Carries in range of 1 person.
- Kill Backline
• APC flash on backline or finish off tanks.• ADC can dive if no enemy burst cooldowns/abilities are up.
• Tanks can make a flash play.
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