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Lulu Build Guide by Gravixx

Support [10.2] Gravixx's Guide to Lulu

Support [10.2] Gravixx's Guide to Lulu

Updated on February 10, 2020
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8,449 Views 0 Comments League of Legends Build Guide Author Gravixx Lulu Build Guide By Gravixx Updated on February 10, 2020
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Runes: Standard Runes

1 2
Summon Aery
Manaflow Band

Biscuit Delivery
Cosmic Insight

+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+65 Base Health


Ignite Flash
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

[10.2] Gravixx's Guide to Lulu

By Gravixx
My name is Gravixx, I am an avid League of Legends player and a support main. I was a Nami one trick and I climbed all the way from Silver to Diamond using almost exclusively Nami. Recently I've been expanding my champion pool, and I've been having incredible success with Lulu. I've been having a much better presence across the map since I've started playing Lulu, and unlike Nami I can be proactive rather than reactive in late game teamfights.

I'll be editing this guide over time, updating threats and synergies and such. Feel free to make any questions, comments, or concerns in the comments!
Pros and Cons


+ Flexible Kit

+ Great Sustain

+ Heavy CC

+ Roaming Presence

+ Good Disengage


- Short Range

- Team Reliant

- Hard to Master

- Squishy
Team Composition


- Yasuo combos exceedingly well with your ult and is very strong with you
late game.

- Vayne's passive movement speed combo'd with Whimsy is a fantastic combo all game. Locking the enemy down with CC and shredding them with Silver Bolts and Help, Pix! is very hard to play against.

- Anyone who can get into the thick of a fight and cause chaos performs very will with Lulu. A lot of people know that your ult knocks up the enemy, but many people forget that it also slows around your target too. Ulting a teammate in the middle of the enemy team is very likely to win you a teamfight, but then again you might want to save your ult for your carry if the enemy has an assassin like Rengar or Zed.

- ADCs that are constantly firing autos (even better when long range), combo very well with Lulu. Your buffs from Whimsy and Help, Pix! make your adc invaluable in a teamfight. Additionally, situational items like Knight's Vow and Zeke's Convergence are fantastic with these sorts of champions. On the other hand, these items don't work super well with champions like Jhin, Senna, or Graves.

Champs that do NOT synergize well with Lulu

- These adcs that don't fire a lot of shots and are focused around slow burst damage (or in that case of Ezreal just ability damage), don't synergize super well with Lulu. This doesn't mean that they're bad or you're going to lose lane, it just means there's probably another support that would work much better with them.

- In some cases, your bot laner will pick an APC, or ability power carry. These are AP, ability based champions that aren't necessarily bad picks, but don't work super well with Lulu. Heimerdinger is the most popular pick of this type, but there are plenty of others. These champions are typically low mobility and ability based, which means another support would likely be better than Lulu.

Starting Items

These are pretty standard starting items on most enchanter supports. I like to be very aggressive in laning phase, and that allows me to finish my quest item much faster. Lulu's Pix, Faerie Companion cause your auto attacks to fire a barrage of bolts at the enemy. This affect does NOT work on turrets, but does work on champions, so firing one auto at an enemy champion can proc all of your Spellthief's Edge procs.

Core Items/Laning Phase

- Mobi boots are Lulu's best friend, especially if you've taken Celerity. These allow you to get back to lane faster after backing or roam to mid or top and get every lane ahead. These are invaluable to helping your team win, as you are THE support, not your ADC's support. You shouldn't be stuck in bot lane all game, and these make it much easier to help the rest of your team out.
- Redemption is a great first item, as it allows you to not only win 2v2 fights down in bot lane with ease, but it can also save you against ganks and give you a global map presence. By this point in the game, I always have Mobility Boots, and with mobi boots and Redemption, you can sprint across the map and turn the tides of a battle in top lane, baron pit, dragon pit, or mid lane from half a map away.
- As soon as you complete your support item quest, you should swap your warding totem for Oracle Alteration. Your Eye of Frost will be your source of wards now, and Oracle Lens will be used to clear enemy vision. This is absolutely essential later in the game and many low rank players don't do this. Clearing out vision at Baron Pit and Dragon pit is essential for taking those and winning teamfights. If your team is struggling and the enemy team is in your jungle a lot you need to start taking vision control back by clearing enemy vision and putting down your own. On the other hand, if you are winning, clearing out vision of the enemy jungle is also extremely important because you can get picks on the enemy team if they are farming blind in their jungle.
- Control wards! Buy control wards you hooligans! These are essential to winning the game as they deny vision for the enemy team and last forever until destroyed. They're only 75 gold and you should try and get one on nearly every recall. If your team is about to do dragon or baron, I'd recommend buying 2 control wards to deny vision for the enemy team. A lot of the time the enemy team will shred your first control ward and then assume you don't have anymore, which is where your second one comes in. Here is a fantastic guide on warding that is pretty long, so I'll summarize some of the important takeaways in the gameplay section.

Warding Guide!

Mid Game

- This is where items get very situational and it depends on the team comps. I typically do Ardent Censer as my second core item, but there are cases in which you'd want to build other items first. If the enemy team has very heavy cc you should buy Mikael's Blessing when you get a chance. If you want to really push a lead with an adc like Kog'Maw, you'd buy Zeke's Convergence. Twin Shadows is more of an aggressive item when you're looking for picks. If you have a few towers down and the enemy team tends to be spread out, this is a great item for getting picks then taking objectives.

Late Game

In late game you should fill out your inventory with other utility items like the ones above in the midgame section. If needed you can buy other protective items like Zhonya's Hourglass or an aggressive item like Shurelya's Battlesong. Other than that you should keep vision up with control wards until you fill your sixth slot, and use your Oracle Lens to deny vision on objectives.


Pix, Faerie Companion - Passive

- Pix, Faerie Companion EFFECT RADIUS: 2000

INNATE: Lulu is assisted by Pix, a faerie, who fires a barrage of 3 bolts to her target every time she uses a basic attack against an enemy, dealing 5 − 39 (based on level) (+ 5% AP) Magic damage bonus magic damage with each bolt for a total of 15 − 117 (based on level) (+ 15% AP) bonus magic damage per basic attack. The bolts can be blocked by units in the way of Lulu's target.

Casting Help, Pix! on an ally champion transfers Pix's help to them for 6 seconds.

Lulu's passive is great for you and your adc. The barrage of bolts not only allows you to get your Spellthief's Edge procs off quickly, but it also gives a damage bonus to your adc when you cast Help, Pix! on them. These bolts can be intercepted by minions, however, but the idea is the same

Glitterlance - Q

- Glitterlance TARGET RANGE: 925 SPEED: 1500 COST: 50 / 55 / 60 / 65 / 70 MANA COOLDOWN: 7

ACTIVE: Lulu and Pix each fire a magic bolt towards the target point, dealing magic damage to the first enemy they pass through, reduced to 70% against enemies thereafter, and slowing them by 80%, decaying over 2 seconds.

80 / 125 / 170 / 215 / 260 (+ 50% AP)
56 / 87.5 / 119 / 150.5 / 182 (+ 35% AP)
If an enemy is hit by both bolts, the second bolt will deal no damage if the first bolt dealt full damage to them, or 30% damage if the first bolt hit another unit before them. The second hit will refresh the slow.

Glitterlance is a great tool for engaging in fights early in the game, and ccing enemies later in the game. The slow is very powerful, but the damage isn't very strong. Using your E, Help, Pix! on a unit will cause [[glitterlance to fire from their location, meaning if you use it on an enemy, you can have an almost guaranteed hit with it.

Whimsy - W

Whimsy TARGET RANGE: 650 COST: 65 MANA COOLDOWN: 16 / 15 / 14 / 13 / 12
ON ALLY CAST: Lulu casts erratic magic upon an ally champion, giving them bonus attack speed and 30% (+ 5% per 100 AP) bonus movement speed for the next few seconds.

25 / 30 / 35 / 40 / 45%
3 / 3.25 / 3.5 / 3.75 / 4
ON ENEMY CAST: Lulu launches a spell on the target enemy champion polymorphing them into a harmless critter, reducing their base movement speed by 60 for a short duration.

Lulu's W is effectively 2 abilities in one. Generally, if you are behind or the enemy team has heavy engage, W is used for the polymorph. This essentially takes the enemy champion out of the fight for a couple seconds, slows them, and gives you a chance to escape. On the other hand, if you are ahead or need to buff your carry, Whimsy will grant them bonus movement attack speed to chase down the enemy or shred a turret, baron, or dragon.

Help, Pix! - E

- Help, Pix! TARGET RANGE: 650 COST: 60 / 65 / 70 / 75 / 80 MANA COOLDOWN: 8
ON ALLY CAST: Lulu sends Pix to the target ally, shielding them for 2.5 seconds if they are a champion.

80 / 120 / 160 / 200 / 240 (+ 60% AP)
ON ENEMY CAST: Lulu sends Pix to the target enemy, dealing magic damage and granting true sight of them for 4 seconds.

80 / 120 / 160 / 200 / 240 (+ 40% AP)

Your E also acts as another 2 in 1 ability. When used on an ally, it grants them a shield and attaches Pix, Faerie Companion to them, buffing their auto attacks.
This is your main source of sustain, your E has great scaling over the course of the game and is a very strong shield on a pretty short cooldown. When using your E on an enemy, it does damage and grants true sight of them for several seconds. The damage is deceptively strong, and in laning phase you can use animation cancelling to poke and trade very well with this. Auto attack, and as soon as the animation is far enough along, use your E to instantly deal more damage to them. At this point, your E is attached to the enemy and you can Glitterlance to get a guaranteed hit and slow. Use this combo with caution however, as your CDs will be down and they can engage on you. Another great use is for the true sight on an enemy, if you are chasing an enemy and they're running to a bush you don't have warded, use your E on them before they enter and you'll have vision on them the whole time.

Wild Growth - R

- Wild Growth TARGET RANGE: 900 EFFECT RADIUS: 150 COST: 100 MANA COOLDOWN: 110 / 95 / 80
ACTIVE: Lulu enlarges the target allied champion, knocking up units around them for 0.75 seconds, increasing their bonus health and causing them to slow nearby units for 7 seconds.

300 / 450 / 600 (+ 50% AP)
30 / 45 / 60%

Lulu's ult is a great tool to either engage in teamfights or protect from heavy engage. In laning phase, you can use this to prevent ganks or all ins when you get engaged upon. The knockup and slow, comboed with Whimsy and Glitterlance gives you a very good chance of escaping. On the other hand, using this on your tank in the middle of a teamfight is very disruptive, slowing and knocking up the enemy team and allowing your carry to go in and clean up shop.
Gameplay and Strategy

Early Game/Lane Phase

In early game and laning phase, your main goal is to set your lane up for success and complete your quest. You can be very aggressive and get kills quite easily if you and your ADC are on the same page. W -> Q -> E your ADC -> Ignite and a little help from your ADC, and you have a very high chance of getting a kill.

Lulu offers a ton of sustain and CC, so you'll have an easy time preventing ganks and all ins as long as you're on top of your warding game and your teammates are on the same page. Make sure to finish your quest as fast as possible by poking with your passive barrage.

Put a control ward in tri-bush or river depending on how ahead your jungler is. Clear vision in both of those areas and in the bot lane bushes to make ganks easier. Rotate to scuttle, mid, or drag if an early fight is happening. Think of all of these types of things in order to do what's best for your team.

Mid Game

At this point you should have Redemption, Mobility Boots, Frostfang, Oracle Lens, and possibly more. You can start roaming around the map with your teammates getting vision, pushing objectives, and starting teamfights.

If you've done well in lane you should be able to win any skirmishes, and with the proper vision you should have no suprises. Your E and R are very strong and can win most fights if your teammates help you. You will still be very squishy and have to be careful of being caught out, but you are now invaluable in teamfights.

Late Game

Now you should be nearing full build or there. Your E is even stronger, you have plenty of utility active items, and a good ultimate can get you an ace, several towers, or the game. Even if you die, you can still pitch in with Redemption.

Stick with your team, keep vision up (control wards too!!!!), clear vision with oracles lens, and DO NOT get caught out. If you die randomly, the enemy team has a clear advantage in teamfights and can get objectives or win the game. Play safe, play smart, stick with your team, and keep them alive.
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Gravixx Lulu Guide
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[10.2] Gravixx's Guide to Lulu

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