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Runes: Standard Runes
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+15-140 HP (lvls 1-18)
Spells:
Flash
Ignite
Items
Ability Order
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Threats & Synergies
Caitlyn
She just out-ranges you. You can shield and ult to protect against her headshots and ult, but it will definitely not be a fun laning phase.
Kog'Maw
The ideal synergy. When you cast your E, [[help, pix!]] on Kog, pix will deal bonus damage on all of his autos. Speed him up and give him bonus movement speed with [[polymorph]], and they are going to take a LOT of damage.
Kog'Maw
The ideal synergy. When you cast your E, [[help, pix!]] on Kog, pix will deal bonus damage on all of his autos. Speed him up and give him bonus movement speed with [[polymorph]], and they are going to take a LOT of damage.
Champion Build Guide
I'll be editing this guide over time, updating threats and synergies and such. Feel free to make any questions, comments, or concerns in the comments!
Pros |
+ Flexible Kit + Great Sustain + Heavy CC + Roaming Presence + Good Disengage |
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Cons |
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- Short Range - Team Reliant - Hard to Master - Squishy |
Synergies
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Yasuo combos exceedingly well with your ult and is very strong with you late game. |
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Vayne's passive movement speed combo'd with ![]() ![]() ![]() |
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Anyone who can get into the thick of a fight and cause chaos performs very will with Lulu. A lot of people know that your ult knocks up the enemy, but many people forget that it also slows around your target too. Ulting a teammate in the middle of the enemy team is very likely to win you a teamfight, but then again you might want to save your ult for your carry if the enemy has an assassin like ![]() ![]() |
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ADCs that are constantly firing autos (even better when long range), combo very well with Lulu. Your buffs from ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Champs that do NOT synergize well with Lulu
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These adcs that don't fire a lot of shots and are focused around slow burst damage (or in that case of ![]() |
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In some cases, your bot laner will pick an APC, or ability power carry. These are AP, ability based champions that aren't necessarily bad picks, but don't work super well with Lulu. ![]() |
Starting Items
These are pretty standard starting items on most enchanter supports. I like to be very aggressive in laning phase, and that allows me to finish my quest item much faster. Lulu's



Core Items/Laning Phase
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Mobi boots are Lulu's best friend, especially if you've taken ![]() |
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Redemption is a great first item, as it allows you to not only win 2v2 fights down in bot lane with ease, but it can also save you against ganks and give you a global map presence. By this point in the game, I always have ![]() ![]() |
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As soon as you complete your support item quest, you should swap your warding totem for Oracle Alteration. Your ![]() ![]() |
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Control wards! Buy control wards you hooligans! These are essential to winning the game as they deny vision for the enemy team and last forever until destroyed. They're only 75 gold and you should try and get one on nearly every recall. If your team is about to do dragon or baron, I'd recommend buying 2 control wards to deny vision for the enemy team. A lot of the time the enemy team will shred your first control ward and then assume you don't have anymore, which is where your second one comes in. Here is a fantastic guide on warding that is pretty long, so I'll summarize some of the important takeaways in the gameplay section. Warding Guide! |

Mid Game
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This is where items get very situational and it depends on the team comps. I typically do ![]() ![]() ![]() ![]() ![]() |

Late Game
In late game you should fill out your inventory with other utility items like the ones above in the midgame section. If needed you can buy other protective items like
Zhonya's Hourglass or an aggressive item like
Shurelya's Battlesong. Other than that you should keep vision up with control wards until you fill your sixth slot, and use your
Oracle Lens to deny vision on objectives.

Pix, Faerie Companion - Passive
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Pix, Faerie Companion EFFECT RADIUS: 2000 INNATE: Lulu is assisted by Pix, a faerie, who fires a barrage of 3 bolts to her target every time she uses a basic attack against an enemy, dealing 5 − 39 (based on level) (+ 5% AP) Magic damage bonus magic damage with each bolt for a total of 15 − 117 (based on level) (+ 15% AP) bonus magic damage per basic attack. The bolts can be blocked by units in the way of Lulu's target. Casting Help, Pix! on an ally champion transfers Pix's help to them for 6 seconds. Lulu's passive is great for you and your adc. The barrage of bolts not only allows you to get your ![]() ![]() |

Glitterlance - Q
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Glitterlance TARGET RANGE: 925 SPEED: 1500 COST: 50 / 55 / 60 / 65 / 70 MANA COOLDOWN: 7 ACTIVE: Lulu and Pix each fire a magic bolt towards the target point, dealing magic damage to the first enemy they pass through, reduced to 70% against enemies thereafter, and slowing them by 80%, decaying over 2 seconds. MAGIC DAMAGE: 80 / 125 / 170 / 215 / 260 (+ 50% AP) REDUCED DAMAGE: 56 / 87.5 / 119 / 150.5 / 182 (+ 35% AP) If an enemy is hit by both bolts, the second bolt will deal no damage if the first bolt dealt full damage to them, or 30% damage if the first bolt hit another unit before them. The second hit will refresh the slow. ![]() ![]() |

Whimsy - W
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Whimsy TARGET RANGE: 650 COST: 65 MANA COOLDOWN: 16 / 15 / 14 / 13 / 12 ON ALLY CAST: Lulu casts erratic magic upon an ally champion, giving them bonus attack speed and 30% (+ 5% per 100 AP) bonus movement speed for the next few seconds. BONUS ATTACK SPEED: 25 / 30 / 35 / 40 / 45% DURATION: 3 / 3.25 / 3.5 / 3.75 / 4 ON ENEMY CAST: Lulu launches a spell on the target enemy champion polymorphing them into a harmless critter, reducing their base movement speed by 60 for a short duration. Lulu's W is effectively 2 abilities in one. Generally, if you are behind or the enemy team has heavy engage, W is used for the polymorph. This essentially takes the enemy champion out of the fight for a couple seconds, slows them, and gives you a chance to escape. On the other hand, if you are ahead or need to buff your carry, ![]() |

Help, Pix! - E
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Help, Pix! TARGET RANGE: 650 COST: 60 / 65 / 70 / 75 / 80 MANA COOLDOWN: 8 ON ALLY CAST: Lulu sends Pix to the target ally, shielding them for 2.5 seconds if they are a champion. SHIELD STRENGTH: 80 / 120 / 160 / 200 / 240 (+ 60% AP) ON ENEMY CAST: Lulu sends Pix to the target enemy, dealing magic damage and granting true sight of them for 4 seconds. MAGIC DAMAGE: 80 / 120 / 160 / 200 / 240 (+ 40% AP) Your E also acts as another 2 in 1 ability. When used on an ally, it grants them a shield and attaches ![]() This is your main source of sustain, your E has great scaling over the course of the game and is a very strong shield on a pretty short cooldown. When using your E on an enemy, it does damage and grants true sight of them for several seconds. The damage is deceptively strong, and in laning phase you can use animation cancelling to poke and trade very well with this. Auto attack, and as soon as the animation is far enough along, use your E to instantly deal more damage to them. At this point, your E is attached to the enemy and you can ![]() |

Wild Growth - R
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Wild Growth TARGET RANGE: 900 EFFECT RADIUS: 150 COST: 100 MANA COOLDOWN: 110 / 95 / 80 ACTIVE: Lulu enlarges the target allied champion, knocking up units around them for 0.75 seconds, increasing their bonus health and causing them to slow nearby units for 7 seconds. BONUS HEALTH: 300 / 450 / 600 (+ 50% AP) SLOW: 30 / 45 / 60% Lulu's ult is a great tool to either engage in teamfights or protect from heavy engage. In laning phase, you can use this to prevent ganks or all ins when you get engaged upon. The knockup and slow, comboed with ![]() ![]() |
Early Game/Lane Phase
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In early game and laning phase, your main goal is to set your lane up for success and complete your quest. You can be very aggressive and get kills quite easily if you and your ADC are on the same page. W -> Q -> E your ADC -> Ignite and a little help from your ADC, and you have a very high chance of getting a kill. Lulu offers a ton of sustain and CC, so you'll have an easy time preventing ganks and all ins as long as you're on top of your warding game and your teammates are on the same page. Make sure to finish your quest as fast as possible by poking with your passive barrage. Put a control ward in tri-bush or river depending on how ahead your jungler is. Clear vision in both of those areas and in the bot lane bushes to make ganks easier. Rotate to scuttle, mid, or drag if an early fight is happening. Think of all of these types of things in order to do what's best for your team. |

Mid Game
At this point you should have ![]() ![]() ![]() ![]() If you've done well in lane you should be able to win any skirmishes, and with the proper vision you should have no suprises. Your E and R are very strong and can win most fights if your teammates help you. You will still be very squishy and have to be careful of being caught out, but you are now invaluable in teamfights. |
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Late Game
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Now you should be nearing full build or there. Your E is even stronger, you have plenty of utility active items, and a good ultimate can get you an ace, several towers, or the game. Even if you die, you can still pitch in with ![]() Stick with your team, keep vision up (control wards too!!!!), clear vision with oracles lens, and DO NOT get caught out. If you die randomly, the enemy team has a clear advantage in teamfights and can get objectives or win the game. Play safe, play smart, stick with your team, and keep them alive. |
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