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Runes: CONQUEROR
1
2
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Flash
Ignite
Items
Ability Order ABILITY ORDER
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Renekton
Malphite
Synergies
Ideal
Strong
Ok
Low
None
Malphite
Welcome to my Yasuo guide! My name is Yatsume, and I'm a Platinum IV Mid main. I've been playing since season 5. I started playing Yasuo about a season after I started. I've loved playing him ever since. I try to play him as often as I can but he is banned quite a lot. I also stream at Twitch.tv/xYatsume if you ever want to drop by.
Very rewarding when masteredVery mobileGreat in teamfights and splitpushingSnowballs really wellHyperscales into lategameYasuo is a really good mid champion once mastered. His mobility with Sweeping Blade is great for dueling and teamfighting paired with his ultimate Last Breath. His passive Way of the Wanderer gives him a free shield, and gives you double crit from items. Wind Wall can shut down an enemy adc/ranged threat if placed right |
Many bad matchups so first picking is riskySquishyDifficult to masterVulnerable to CCBanned a lotYasuo has some really bad matchups like Malzahar Pantheon Renekton, so blindpicking him can be risky. He also has trouble against point and click CC like Nether Grasp Slice and Dice Aegis of Zeonia until you get Quicksilver Sash it can be difficult. Wind Wall also has a long CD early that can be punished. |
Passive: Way of the Wanderer
Yasuo's Critical Strike Chance is doubled. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.
Steel Tempest
Cooldown: 4
First and Second cast: Yasuo thrusts forward with his sword, dealing 20 / 45 / 70 / 95 / 120 (+1.0 per attack damage) physical damage to all enemies in a line. Successfully landing Steel Tempest grants Yasuo Gathering Storm stacks for 6 seconds.Third Cast: The third stack of Gathering Storm causes Steel Tempest to send out a whirlwind that travels in a line of 900 range and sends all enemies caught Airborne. This whirlwind deals 20 / 45 / 70 / 95 / 120 (+1.0 per attack damage) physical damage to everyone hit.
If Yasuo casts Steel Tempest during Sweeping Blade, the ability strikes all enemies immediately around him, having a radius of 375 instead.
Steel Tempest can critically strike for 160% damage and apply on hit effects for the first target hit. The ability is also unaffected by cooldown reduction, instead, the cooldown and cast time is reduced by Yasuo's attack speed.
Wind Wall
Cooldown: 30 / 27 / 24 / 21 / 18
Active: Yasuo creates a wall of wind with a width of 300/350/400/450/500, that slowly drifts forward for 3,75 seconds. The wall blocks all enemy projectiles except tower hits.Sweeping Blade
Cooldown: 0.5 / 0.4 / 0.3 / 0.2 / 0.1
Yasuo dashes a fixed distance through an enemy, dealing 60 / 70 / 80 / 90 / 100 (+60% of ability power) (+0.2 per bonus attack damage) magic damage and marking them briefly. If Yasuo uses Sweeping Blade multiple times in succession, the ability deals extra 25% base damage with a 50% bonus maximum. When Sweeping Blade is cast on a target, the target will get marked for 10 / 9 / 8 / 7 / 6 seconds. Yasuo cannot use Sweeping Blade on an enemy that's already been marked.
Last Breath
Cooldown: 80 / 55 / 30
Yasuo gains maximum Flow, and teleports to a nearby Airborne enemy champion. Upon arrival, he suspends all airborne units within a 400-radius of his target in the air for 1 second while 200/300/400 (+1.5 per bonus attack damage) physical damage them. Once he lands, Yasuo gains 50% armor penetration on critical hits against his enemy's bonus armor for 15 seconds
Casting Last Breath will reset the chain on Steel Tempest.
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Flash teleports your champion wherever your cursor is. Plus, it's a key summoner spell for every champion, except Yuumi. Can also make for some flashy plays with Sweeping Blade and Steel Tempest paired with Last Breath. Ignite deals damage 70-410 true damage on a targeted enemy champion for 5 seconds, and applies grievous wounds, which reduces all healing received and regeneration rates by 40%. Ignite helps in teamfights, and with champions that heal like Dr. Mundo and Vladimir. This is the best spell to take on Yasuo. It gives him a lot of kill potential in the early laning phase. You can also use it in teamfights. Exhaust slows down a targeted enemy champion for 30% of their movement speed, and reduces their damage by 40% for 2.5 seconds. Can take this into tough matchups if needed. |
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