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Always ban him. Once he hits level 6, you can do nothing but watch him win lane. Even though other champions are arguably harder to lane against overall, his ultimate single-handedly makes him the greatest threat to your survival.
Nautilus
Yuumi suffers to hard engage, as her Q's do less damage if the target is closer and you will have very little to help shrug off cc.
Yorick
Although you might be able to kite away from his minions and skill shots, he will be able to crash waves fairly early on. Consider building a Stinger early to help counter his horde.
Sion
Sion's greatest threat comes in his passive, which allows him to pursue you after death, which is often when you are extremely vulnerable. This is a champion you would rather keep alive than dead. Otherwise, his threats are his ultimate and Devastating Smash (Q) due to their damage potential and stun.
Yone
Due to the variety of stuns, high amounts of burst damage, and incredible built-in engage and disengage, Yone is not to be trifled with. If you get counterpick, play something else. If you don't, try not to int too badly to leave a chance - albeit an uphill battle - to win the rest of the game off the backs of your teammates.
Shen
Spirit's Refuge (W) counters your passive and Grasp, Shadow Dash (E) provides CC, and his ultimate gives him a "Get Out of Jail Free" card. Less likely to kill you than he is to set you up for a gank, always play close to your tower for safety.
Fiora
Without any hard engage or CC, her main counter to you is Riposte (W). Since Riposte is mainly to counter burst, it has relatively minimal effect on you. Be highly wary of Electrocute or Conqueror, as they can snowball post-level 11 fights.
Teemo
There are many things to be wary of when facing Teemo. Be sure to keep your eyes on him at almost all times, and be mindful of the blinds he can dish out through his Q. Once he hits level 6 and you get the chance, buy Oracle Lens to counter his mushrooms. Knowing where they are before they detonate greatly decreases Teemo's effectiveness.
Yasuo
Yasuo's main counter to you is Wind Wall (W). Be sure to kite around it to poke him whilst remaining at a distance. Also, because its Yasuo, going toe-to-toe with them may tilt them off the planet enough to make it a 4v5 in your favor. This goes for any champion, but Yasuo players are, shall we say, notorious for this.
Malphite
You will be able to zone out Malphite effectively until level 6. Once he has his ultimate, you will need to be constantly aware of your opponent's jungler to prevent a gank setup. Otherwise, be wary of Seismic Shard (Q), as it can lead to gank setups and is quite poweful on AP builds.
Nasus
Pretty much your standard bruiser, he remains a minimal threat for much of the early game. However, should he decide to build Trinity Force, you will be sorely outmatched. Be wary of this and know when to back down.
Sett
Beware of an attack speed Sett. This is a harder matchup for you to win than a traditional Tank Sett, but is easily identifiable by your opponent starting with Knuckle Down (Q). Keep extra distance against an attack speed Sett.
Sett
Your best matchup by far is a Tank Sett. He's slow, he's tanky, and if you manage your distancing well you can constantly poke him while avoiding his attacks. Keep him from finding success early, and he'll never really find it again.
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