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Recommended Items
Runes: STANDARD
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Threats & Synergies
Akali
Jarvan IV
Jarvan IV
Champion Build Guide
Great Gank Setup
Safe
Ranged
Lots of CC
CONS
Hard to pull off in solo queue
Requires setup
Difficult to play
Struggles against gap closers
Bad wave clear
Range. Thresh's autoattack range is 450 which is considerably higher than virtually every toplaner. The exceptions being Teemo, Urgot (also 450 range), Heimerdinger, Ryze, Vayne... you get the idea. Mages and ADCs are the problem here. Excepting those lanes, Thresh can avoid trading in seemingly unfavorable lanes - or win trades - due to his range advantage. There are a few bruisers who can reliably get on top of you, and in that case, build defensively and play safely.
Souls. Thresh's passive, Damnation gives him free armor and AP, both of which counter (most) toplaners who do physical damage and are susceptible to magic damage (which is what Thresh deals anyway). At around 15-20 min Thresh's soul passive will outscale most of the toplaners in terms of armor gained. By 25 minutes, if you're collecting the souls you'll outscale the tanks too.
Utility. Thresh can set up ganks better than any champion in the game with his Death Sentence, Flay, and Dark Passage (QEW) combo. This becomes even easier with The Box and Flash up. Land anything and at the very least you'll force Flash or secure a kill. Just funnel your jungler if you can't win lane.
if u have any ideas to improve on it feel free to leave a comment im also going to improve on it and make it look good over time well when i have the time to do so this is something i have lots of fun with and have played for more than half a year now i can recommand it but it can be hard to pull off in solo q
tldr try this in normals first
(this chapter needs updated writing)
https://docs.google.com/presentation/d/1XwBrlKazJeap8ydC-YujLdETGQKjlgbbq5dMFAc7_n8
This Guide will be updated once the item changes hit live servers
Stats
Base health reduced to 530 from 561.
Health growth increased to 95 from 93.
V11.8
Flay:
Flay
Cooldown increased to 11 / 10.5 / 10 / 9.5 / 9 seconds from 9 at all ranks.
V11.7
Dark Passage:
Dark Passage
Base shield reduced to 60 / 90 / 120 / 150 / 180 from 60 / 100 / 140 / 180 / 220.
V11.1
Stats
Base health increased to 561 from 560.52.
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