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Runes:
+8 Ability Haste
+6 Armor
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Break the Mold (PASSIVE)
Rell Passive Ability
Threats & Synergies
Janna
Janna is a very hard matchup to play against as Rell. Her kit counters yours perfectly. Every time you try and engage on her she will just push you away. slow you, or knock you up mid jump. I would highly recommend either dodging when you see Janna or, roaming lots and trying to get kills with your Jungler elsewhere
Draven
Draven loves to play aggressively and gather early leads, as does [[rell]] both champs compliment each other very well. Try your best to coordinate your engage with [[draven]] E. This will allow you to get an easy knock up into a potential kill
Champion Build Guide

Welcome! I am Kewllkiddo a Diamond support main. I stream daily on my twitch where you can see educational and entertaining content. My main goal is to educate players about the carry potential in the support role, this role generally has been looked down upon by other players, and seen as boring. However with the right knowledge I believe the support role is the most entertaining role out there!
Why play



I put A TON of work into this guide... So please follow my twitch linked below to show some appreciation! It would mean the world to me. Much thanks!!!


PROS:
+ Great Peel
+ Good engage
+ Shield break
+ Great playmaking ability
+ Very Tanky
+ Great vs Tanks

CONS:
- Easy to dodge her W
- When your Flash is down Ult is hard to use
- Very punishable early game
- struggles vs Enchanters
- Not great from behind


When leashing level 1 make sure you are in armor form. This way you can tank with your shield and go back into mounted form with Metalmancy - Mount Up to get back to lane quickly.
Since the majority of your early game is very punishable try to make an aggressive trade level 1. Look for an Aggressive Metalmancy, followed by a couple autos to lower the enemy adc's resistances. This will greatly help you when it comes to getting through the early levels. If you manage to get the enemy adc low enough try freezing the lane and either zoning the enemy ADC off of farm and experience or going in for an engage if they overstep. This will allow you to snowball out of control. Sometime

Upon reaching level 6 you can look to make a













Break the Mold steals a minimum of 5 − 12 (based on level) armor and magic resistance, reduced to 0 / 1 / 2 (based on level)
This is a great tank shredding ability, this is what makes Rell so great against tanks.
Q

Keep in mind this is great for dealing with tank shields but not so much enchanter shields. The reason being, most enchanters have other ways of stopping you.
Ferromancy: Crash Down W:
PASSIVE: While mounted, Rell gains 5% − 15% (based on level) Movement speed icon.png bonus movement speed, which is only 25% − 38% (based on level) as effective for 3 seconds when she takes damage from non-Minion icon.png minions and is removed for 4 seconds when she becomes Stun icon.png immobilized.
ACTIVE: Rell Dash.png leaps to the target location over 1.5 seconds, transforming her mount into durable armor and upon impact dealing magic damage to nearby enemies and Airborne icon.png knocking them up for 1 second.
MAGIC DAMAGE:
70 / 105 / 140 / 175 / 210 (+ 40% AP)
While dismounted, she gains the ability to cast Ferromancy: Mount Up Ferromancy: Mount Up.
This ability can only be cast while mounted. Rell can cast Attract and Repel Attract and Repel and Magnet Storm Magnet Storm during the transformation.
PASSIVE: While dismounted, Rell gains Armor icon.png 10% bonus armor and Magic resistance icon.png 10% bonus magic resistance and a Hybrid resistances icon.png shield that lasts until destroyed or casting Ferromancy: Mount Up Ferromancy: Mount Up, but her base movement speed is modified to 250.
SHIELD:
40 / 70 / 100 / 130 / 160 (+ 13% of maximum health)
Ferromancy Mount Up.png
ACTIVE: Rell transforms her armor into a mount, gaining 15% bonus movement speed for 3.5 seconds, increased when moving towards enemy champions.
INCREASED MOVEMENT SPEED:
25 / 30 / 35 / 40 / 45%
Rell's next basic attack during this time consumes the effect to become Excessive Force 2.png unstoppable, have a 0.2-second cast time, gain Range icon.png 100 bonus attack range, deal bonus magic damage, Dash.png charge at the target, Stun icon.png stun them for 1 second, and Airborne icon.png fling them over herself.
BONUS MAGIC DAMAGE:
10 / 25 / 40 / 55 / 70 (+ 30% AP)
Ferromancy: Mount Up resets Rell's basic attack timer.
While mounted, she gains the ability to cast Ferromancy: Crash Down Ferromancy: Crash Down.
This ability can only be cast while dismounted.
Rell E:

PASSIVE: Rell forms a Focused tether between her and the ally bound by Attract and Repel, which is disabled while the remaining cooldown is greater than 2.5 seconds. While the tether persists, the ally gains 10% bonus armor and 10% bonus magic resistance.
ACTIVE: Rell magnetically binds herself and the allied champion nearest to the cursor with Attract and Repel. Rell can then recast Attract and Repel while the tether persists.
RECAST: Rell erupts the tether, dealing magic damage to and Stun icon.png stunning all enemies between and around her and the bound ally for 1 second.
MAGIC DAMAGE:
80 / 120 / 160 / 200 / 240 (+ 30% AP)
Rell can self-target to dispel the current bind. Only one ally can be bound at a time, and selecting a new ally overrides the previous bind.
Attract and Repel will incur a 2.5-second Cooldown reduction icon.png cooldown with no cost if Rell binds to an ally or self-targets.
Rell Ultimate:

ACTIVE: Rell erupts with magnetic fury, Airborne icon.png pulling all nearby enemies towards her and creating a field of gravitational force around her for the next 2 seconds that deals magic damage to nearby enemies every 0.25 seconds over the duration and continuously Kinematics icon.png drags them towards her.
Why do we build these items on Rell?













Situational Items















As of right now, I believe these are the most strong items in the game, this may change in the future though. So I will be watching over what players are doing with a hawk eye and meticulously updating this as things change!
If you have any recommendations please open up the discussion in the comments of this guide and let me know!







Her armor are partly extracted from the ground, partly other people gear, so it sometimes have steel, pig iron and whatever in between.


Currently Morderkaiser has not given attention to Rell yet either.

While there is no concrete answer on if Rell power work on Demacia Crest icon.png Demacian steel, it can be inferred that should an Demacian group of soldiers try to fight Rell, they will fail miserably and swiftly.
Let me know if you enjoy trivia/lore! I am kind of a nerd when it comes to this kind of stuff haha, and I find it absolutely fascinating. Most League champs have amazing story lines that are never talked about!
I plan on making guides for nearly every support champion I play in the future, all feedback is very welcome. Let me know your thoughts!
Much love.

If you read through this guide and you found this at all useful please follow me on my social media platforms. I put tons of time into guides like this one, and am really trying to make a difference in the community. Every bit of support means the world and I appreciate every last one of you who supports my work. All my social links are at the top, or you can simply follow my Twitch Stream and YouTube below!


Thank you again, please give this guide a like, and comment your thoughts. Your feedback is much appreciated, and I'd love to keep updating the guide as the meta shifts and we discover more about this awesome champion!
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