Sion Build Guide by SanLourdes
[11.15] Enthusiast's Guide To Sion: Best Current Builds
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Choose Champion Build:
Splitpush Sion (Aggressive)
Full Tank Sion
Splitpush Sion (Defensive)
Runes: Splitpush Runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Ability Sequence
Threats & Synergies
Currently the best ban in higher levels of play, Gwen is an absolute disgusting champion. Her magic damage and damage based on max health completely shreds through Sion. Her E is really annoying as it can stop your Q, her ultimate makes it very hard to escape unless you have your ultimate up, and she scales extremely hard on top of having built-in sustain. Her little dashes also make her trickier to deal with.
200 years champ. Sett is very strong in the early stages of the game. Do not underestimate his W and definitely do not get caught in the center of it either. Do not duel him in the early stages of the game and don't feed him or he will snowball out of your control. Your Q can be interrupted by his W, so make sure it is on cooldown before you charge it. If you stun him with your ult and your Q, you should be good to go if you avoid the middle of his W. His E can interrupt your Q.
Darius has been nerfed in terms of mobility, but recently buffed in damage and his E cooldown to compensate. This honestly makes him even harder for Sion to deal with than before. His sheer damage output makes him hard to deal with. Bait out his E so he can't pull you and interrupt your Q. If you scale, he shouldn't be that big of a threat. Don't duel him when he has his passive stacked. Use your Q only when his E is on cooldown. If you stun him, you can usually defeat him with some help because most of his defense is sustain which will be unavailable if he is CCed. Thornmail is immensely important in this matchup. Darius is a great ban in lower elo.
He will win all extended trades especially if he builds Riftmaker which will shred your magic resistance. His E disrupts your Q. If you get caught in his passive, try and use your Q or E to stun or slow him so you can run out. You can't use your ult to run out of his and he will prioritize killing you with his ult for your tanky stats. The magic penetration from his E will be a huge problem as well. A great ban considering how much he is played. Your only hope for defeating him is when his ult is on cooldown and you engage with your ult first. If you don't feed and scale, your tankiness should protect you against most of his all-ins, but you will still need help defeating him outright without your ultimate.
Cho'Gath is a tough champion for you to deal with because of how much CC he has. His Q and his W can disrupt your Q, and they are both on relatively low cooldowns. His ultimate will shut you down in extended fights, and he can just use his Q to stop you from chasing him down after you are dead. He also is extremely tanky if he builds tank items. Even if you don't feed him, it will always be hard to kill him later on in the game. Thankfully he isn't played very much.
If you ever see Lucian top, be prepared for a bad time. His dash is on such a low cooldown if he can hit his passive. This will make it extremely hard to hit your Q and your ultimate. Lucian has great waveclear and poke, and his ultimate is almost a guaranteed hit because of how large Sion's hitbox is. On top of that, Lucian usually builds Kraken Slayer, meaning he will be able to bypass all your resistances with the extra true damage. If you are up against a Lucian, freeze the wave in front of your tower, but do not let him gain a large enough wave to where he can tower dive as most Lucians do. For most of the game, play passive and don't feed him. After you scale, you should be able to defeat him with an unsuspecting ultimate, but only if he doesn't have time to react. Once you get a good stun on him, he is as good as dead unless he has Flash up.
Vayne is a nightmare for Sion. Everything in her kit and playstyle counter him. Her E can disrupt Sion's Q, her tumble can help her dodge your R and your Q, she deals damage based on max health, she builds Kraken Slayer which shreds tanks, and she can kite really easily. Do not trade in this matchup. As rare as it is, this is a matchup you cannot win. Farm as safe as you can and use your Q to manage waves. Once you have your ultimate up, your best bet is to use it to stun her under tower and win that way. It is hard for her to dodge with just her Q, but it is possible, so you need to aim your ults correctly. Do not feed her or she will be unstoppable. Ask your jungler for ganks.
Because Trundle steals stats, he is the best tank counter. His ultimate will make you squishy and make him extremely tanky. His E can disrupt your ult and your Q. No matter the stage of the game, Trundle will be a major threat. Since Trundle isn't a popular pick, he isn't the best ban. It is better to dodge than to face him however.
Fiora can counter Sion pretty hard if she is good. Freeze the wave in front of your tower so she has to walk up and CS. Try to bait out her W as it is on a higher cooldown than your Q. If you do use your Q, charge it fully as you will need that stun to lock her down. Do not ult unless you know her W is on cooldown. Do not give her the opportunity to ult you. Use your E to slow her and prevent her hitting all her vitals. Do not use your Q when she ults you as it is too much of a risk to stay immobile that long and gamble if she uses her Riposte right. She can deal tons of true damage and she can outscale you. Rush Plated Steelcaps as they protect you from a lot of her damage.
If the enemy chooses this as a jungling champion, be ready for some dangerous ganks. He can completely avoid your Q with his, and his ult will ignore all of your slows. The true damage from his E and the items that he builds will completely shred your armor and magic resistance. Don't feed him and farm safely under tower when you suspect a gank. His ultimate can help him dodge yours easily, so make sure that it isn't up when you use it.
Olaf has been nerfed so he is a little less of a threat, but his ult completely ignores all of your CC and his range with his axe throws in addition to his damage output will definitely be a force to be reckoned with. If you scale, you shouldn't have too much of a hard time defeating him in the late game, but in the early game, stand clear.
Singed has become an exceptionally good toplaner and most people don't even know it. His playstyle is to zone off your CS with his poison trail and clear your wave of minions before they even get to you. If you don't see him in front of your first tower and your waves of minions aren't coming in, go back and check to see if he's been stealing them from under your nose. Do not chase Singed. He is very deceptive. It can be easy to greed when he is on low health and try to chase him. If he engages, quickly try to set off a stun and back off. Freeze your wave for the best counterplay and don't get too aggressive. Once you farm, your tankiness will be too much for him to deal with. Your best bet of killing him is engaging with your R.
He has two ways to reset your Q, his ult is hard to escape if you have no escape tool and allows for surprising ganks. Careful with this one.
In addition to Yi, Olaf and Fiddlesticks, Viego is another tricky jungler to deal with. His Q deals damage based off of current health and his ult based off of missing health. His lifesteal is insane and he has a way to reset your Q. His E is a good escape tool as well as a buff to his attacks. Do not fight him close to walls and try to bait out his W before using your Q.
Yasuo has a lot of tank shredding power, and his knockups can be very difficult to deal with. Your E is blocked by his wind wall. Using your ult is really tricky on him because of his dashes. Chasing him down with your passive will prove impossible because of all the mobility and CC he has. Your best bet for fighting him will be to clear the wave of minions so he can't use dashes while fighting. Thankfully you will almost never see him in top lane.
Irelia can easily burst you down in extended fights. Her E can reset your Q, and she has infinite dashes as long as she can kill the target. Much like Yasuo, don't fight her when there are minions around. Try and bait out her E before you use your Q. Her early game power was nerfed, but she still remains strong, especially once she scales. Thornmail and Plated Steelcaps are very important in this matchup.
Tryndamere is extremely strong in his early game. Do not fight him with max fury or he will crit you to death. Building Frozen Heart is actually a good idea against this matchup because he is heavily reliant on attack speed. The real annoyance with him is that he can easily dodge your Q or ult with his E, or run away from your passive. Try not to waste your abilities if he has his E up. Try your best to CC him when he is in his ult, it will be your best chance of delaying the time he has to duel in the effect. Tryndamere usually builds Kraken Slayer, meaning that he can deal massive damage to you through true damage. Farm safely and don't feed him.
Vlad is rarely seen on top, but when he does come top he will be extremely annoying. He will just use his W to become untargetable and stop the stuns from your Q and even your ult. He will constantly poke you with his Q and E. Freeze the wave in front of your tower and farm safely. He will not be able to defeat you once you scale.
The knockups from his Q will disrupt the channeling of yours. Usually he will not be able to kill you unless you let him just have at it. Thornmail extremely important of this matchup. His W will also be able to disrupt your Q. Your best bet in defeating him is baiting out his Q and W and then using yours to stun him. If you do you should be able to defeat him. If he ults, slow him or stun him and run away, it will be a stalemate or you will die.
Yorick's cage is his main threat. Once he has it on cooldown you should be relatively safe. Use your Q to clear out his ghouls. Use E on his maiden to push it away. If you get caught in his E try to use your Q to stop him from dealing too much damage.
Maokai has tons of CC that can disrupt your Q and his passive gives him in-lane sustain. His saplings deal damage based on percentage of max health as well. However, as long as you don't make big mistakes, you should be fine because of your tankiness. You outscale him in the late game.
Jax isn't too much of a threat during the laning phase since he has to walk up to you to do damage. Your Q can stop his and stun him. The only ability you have to worry about is his E. Do not let him use it when you are charging your Q. Do not feed him as he scales extremely fast. Once you build armor he should be much less of a threat. Frozen Heart is a good idea in this matchup.
Both of you are tanks, and the only way to reset your Q is with his. He still has to walk up to you in order to do it, so if it is already charging, just use it before he gets to you. Your Q is extremely useful in stopping him from using his E. Do not get caught in his E for too long or you will take increased damage. If you both scale, he will not be able to kill you on his own. Overall a stalemate between the two.
Urgot is extremely good at short trades. His E can reset your Q. Those are the two things you have to remember when playing against him. If he does get stunned, he is vulnerable your follow up damage. If you scale, he will be unable to fight you alone. His ultimate can execute you, so keep that in mind. However, the cool thing about his ult is that it brings you right to him, meaning that once you die you will be pulled towards him for a free gap close so you can use your passive easily. This can really stop him from ulting you especially if he is on low health for fear of being killed by your passive after he does so.
Watch out for her E and take out her tentacles whenever possible. If you do get hit by her he, use your Q to zone off your ghost for a few seconds so that you don't take so much damage and reduce the risk of her killing it and you being slowed for an eternity while spawning tentacles. Do not fight her in places where she has many tentacles set up, do not fight her in her ultimate. You will always lose. Once you stun her and follow up with damage, you should be fine and might even be able to kill her despite her natural tankiness.
Her dashes can be extremely annoying, and this matchup can be pretty difficult in the rare occurrence that she is good. The only other thing to keep in mind is that you cannot ult out of her ult. Her mobility is her main threat. If you scale, she shouldn't be too much of a problem however, just don't feed her.
Avoid the knockup from her third Q. The rest of her kit is on relatively long cooldown, and her damage is easy to mitigate once you build armor. Her dashes can be tricky because she can dash out of range of your Q and your ult. Once you scale she shouldn't be able to deal too much damage to you. Her AOE stun is the only other ability you have to worry about because it can reset your Q. Thornmail is really strong in this matchup.
Don't become brittle. That is the key to defeating Ornn. Freeze the wave in front of tower and avoid his fire breath, The generated terrain on his Q can stop your ult, but usually he won't be able to activate it in time for you to be affected. Ornn uses so much mana that he can't stay in lane long enough even if he doesn't have to go back to base to get his items. His abilities are on high cooldowns, so use that to your advantage.
Wukong's ult can knock you up and disrupt your Q. Other than that, most of his damage comes from short trades. Watch out for his early game power and play safe until you get enough armor and health to fight him. Don't use your ult when he has his clone, or you will risk wasting it.
Nasus isn't too much of a threat. You have the advantage in the early game. Freeze the wave in front of your tower always so that he has to walk out in order to stack his Q. This will make him extremely vulnerable to ganks. Use your Q to zone off his CS and make it hard for him to stack his Q. Without it he is pretty much helpless against you. The only threat he has is his ultimate, so watch out for it. During the late game he can be a threat but only if you allow him to stack his Q and scale. He has no way to dodge your ult.
Mini Gnar is really easy to shut down. Try and stun him with your Q for a kill. If he uses his jump to get out of the way, just remember that your Q will stun him even if he is in the middle of jumping. Keep an eye on his rage bar. Once he is Mega Gnar he has tons of CC and can shut you down if you aren't careful. Only Mega Gnar has the CC that can disrupt your Q charge. It is best to use your ult to stun him when he is Mini Gnar, but it is better if you ult when his jump is on cooldown so he can't dodge it.
Malphite will try his best to poke you with his Q, but that's all that he will be able to do. He should never be able to do enough damage to kill you unless you eat of ton of poke and don't heal up. Malphite has mana problems in the early game, so you can stay in lane longer than he can. Corrupting Potion is extremely helpful here. Unfortunately it will be hard to kill him as well because of his tankiness. His ultimate is the only threat that you have to worry about, especially if a jungler is there to gank. If you both scale, it will be a stalemate in between the both of you.
Gangplank will be a poke machine with his Q, but he won't be able to deal enough damage to kill you. Watch out for his barrel placement. You can use your Q and bully him every time he comes up to CS. Because the stun of your Q usually means death to him in the early game, he will waste his cleanse. Use your ult when his cleanse is down. Once you scale you will be too tanky for him to deal with.
Her E can cancel your Q. Other than that, Quinn can only poke you, so freeze the wave in front of your tower. She has no escape tool that can dodge your ult.
Rumble's main damage tool is his flamethrower which he will abuse in the laning phase. Punish his pushes with your Q and back off afterwards so that he can't utilize the damage from it. His ultimate also deals a huge chunk of damage. Other than that, Rumble has no dashes to dodge your ult and your Q and no way to stop you you from charging it as well.
He will at most be annoying. His W can stun you and stop your Q, but you can stun him in midair and stop him from completing the ability. His E is the only other ability that you have to keep track of, thankfully it is on high cooldown. It won't deny you stuns, but it will deny you damage. Bait it out with a Q and then try to use your ult whenever he has it on cooldown. Your tankiness will be too much for him to deal with, even if he builds anti-tank items.
Take Oracle Lens when he gets his shrooms. All he can do is poke you but he will not be able to kill you unless you eat too much poke. He will always be in range of your Q if he decides to damage you, and he has no way of resetting it. If you do successfully stun him, he is as good as dead. His speed boost is not enough to dodge your ult.
Kayle's early game is atrocious. Bully her and deny her CS. You don't want her to scale or she will become unstoppable. Shut her down before she is able to 1v5 your whole team. She has no way to reset your Q and has little mobility. Bait out her ult before you use yours or make sure it is on cooldown.
Another poke machine. He will try and establish lane dominance early. This is perfect since you usually freeze your waves in front of tower anyway. Your Q can be used at a range to take out his turrets, and your E can launch them out of positioning. Once you get a stun on him, you can finish him off easily. Respect his burst, it is more powerful than you think.
Runes: Full Tank Runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Runes: Bruiser Runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Runes: Anti-Carry Runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Champion Build Guide
+ Can soak up massive damage
+ Can provide pressure even after death
+ Great waveclear with his Q
+ High roaming and engage with R
+ High amounts of hard CC
+ Has infinite scaling
+ Rarely banned
Sion has the ability to provide a dual threat once he scales. Enemies have to choose between taking time to kill you before they get to your other teammates, or they focus on your teammates first and risk getting caught in Sion's stuns. Even after he is killed, Sion is able to apply major pressure with Glory in Death.
- Has very little mobility outside his R
- Some matchups are a nightmare
- Weak to damage based on max health
- Q is easily disruptable by CC
- Weak early game
- High cooldowns on his W, E and R
- Has mana problems in extended fights
Although Sion has many strengths, he also has his fair share of weaknesses, mainly mobility. Sion can be easily kited when Unstoppable Onslaught is on cooldown. He has no engage outside of that ability and his only gap closer is the slow from his E. Since Sion is an HP stacking champion, maximum health damage hurts ALOT.
Glory In Death: After dying, Sion enters into a stasis before respawning at full health that decays rapidily, gaining 100% lifesteal, 75% attack speed, dealing damage based on the target's max health. He can activate Death Surge once for a short boost of movement speed.
Decimating Smash: Sion charges his axe over 2 seconds. If the channel is ended before 1 second, Sion will slow all units in range. If the channel is ended after 1 second, Sion will knock all units up. Depending on charging time, this ability deals varied damage and stun time. Can be disrupted by CC and put on reduced cooldown.
Soul Furnace: Passively, Sion gains bonus health for every unit killed. Actively, Sion builds up a shield based on bonus health and AP over 6 seconds. After 3 seconds, if the shield is unbroken, Sion can recast this ability to create a burst of damage around him.
Roar Of The Slayer: Sion lets out a roar that deals damage, slows a target champion and reduces their armor. If Sion hits a non-epic monster or minion, he will knock it back and slow, deal damage and reduce the armor of everything that it passes through.
Unstoppable Onslaught: Sion charges in the direction of the cursor for 8 seconds, rapidly gaining movement speed. If the ability hits a champion, Sion will stun them and deal damage based on how long the ability has been charged. If the ability ends, Sion will deal AOE damage. If Sion hits a wall, he will deal AOE damage and be stunned.
Sion is a really fun champion to play. He is very versatile and can deal loads of damage while also being a massive tank. He is fairly easy to pick up and his lore is pretty badass. The community for this champion is one of the best champion communities there is. Once you pick up playing Sion it will probably be very hard to put him down. This guide is aimed to help you have the best experience playing Sion so that you can enjoy the full experience of the champion. I hope it helps!
Before you read this guide, I want to be transparent with the people reading and start by stating that I am a Bronze rank player. I cannot pretend to know everything about this champion inside and out or how to bring anyone from lower elo into higher elo. This guide is based entirely on my experience playing Sion and the experiences of other League players that are in higher elo as well. I'm making this guide because I really enjoy playing Sion and I wish to share the experience with other players. If you're looking for a guide made by someone of more credibility, the other Sion guides by Stinkee and Boptimus are also very well written. Thank you!
Teleport is a must if you plan to splitpush. You can get to lane almost instantly and increase your threat as a splitpusher tenfold. Flash is another mandatory spell. It is your best escape tool and can extend the range of your abilities.
Grasp of the Undying is Sion's secret weapon. This rune hits like a freight train once you get a decent amount of stacks on it. It also increases Sions health permanently and heals him. The best thing is, this keystone deals damage and heals all based on max health, which Sion stacks very easily, making it hands down the best primary rune on Sion for dueling. Demolish is the next rune on this page. Sion can deal massive damage to towers because it deals damage based on maximum health to towers. Tower plates are valuable and if you have a good matchup, you can catch a few of those in the early game to help get your items faster. If splitpushing or taking towers isn't your main focus, Shield Bash is a great rune both for defense and offense. Conditioning is a scaling rune that provides great value on Sion after 12 minutes. Because we build armor and magic resist in the items, the extra percentage of resistances that you gain will highly reduce the damage that you receive from all sources. The last rune in the primary page is Overgrowth because Sion stacks health as a tank. Legend: Tenacity is another option and my preferred rune in the secondary tree (personally I can't stand playing against CC). Last Stand can really help rack up damage when you're fighting below low health, and has the most value than other runes available. For your bonuses take +10% attack speed, +9 adaptive force and +6 armor.
Corrupting Potion is your best starting item. No matter the matchup, this item is your best friend because of its mana regeneration. Sion has mana problems if he stays in a fight or in lane too long. The mana restoration from Corrupting Potion is very important to surviving the laning phase. The health you gain consuming this item is also very helpful because Sion has no sustain.
Frostfire Gauntlet is the best mythic for health stacking. Frostfire Gauntlet is also relatively cheap at 2800 gold, so you will be able to build it very fast. The second reason why it is the best choice on Sion is because of its AOE slow. This slow can help you land your Q to stun, catch fleeing enemies when your passive is active and will help your teammates in teamfights to chase down enemies or slow them in general. In addition to those two great things about this mythic, your size will be increased by 6% for every legendary item you build. You will be HUGE after you build your items. Not only does this make your core abilities like your R and your Q easier to hit, but you will also be able to soak up more damage easier for your teammates. Sunfire Aegis is another viable mythic on Sion. The damage you get from this item can become insane in extended trades. It is a bit more expensive at 3200 gold, but if you prioritize damage over utility, this item is the better choice. The extra tenacity you receive from its mythic passive is also very useful. Sunfire Aegis is also the better choice for clearing waves of minions due to a better immolate passive. I recommend building Frostfire Gauntlet if you are up against teams that have high mobility, and Sunfire Aegis if there are many opportunities to engage in extended trades. In the case that you want to play Sion as a bruiser, Divine Sunderer is another mythic that fits well into Sion's kit because of the sustain it provides.
Your boot options are straightfoward. Take Plated Steelcaps when the enemy team has AD threats or AA reliant champions. Take Mercury's Treads if the enemy team has high AP threats or has high amounts of CC. If you decide to build Unflinching in the runes instead of Overgrowth, I highly recommend taking Plated Steelcaps because that 12% damage reduction from auto attacks is very powerful. Most champions that pose a major threat to Sion are auto-attack reliant.
Legendary Items & Elixir Options
Thornmail: This item is extremely important on Sion. Grievous Wounds are the best way to counter enemy healing in the game and will help your teammates in teamfights as well. The health bonus, damage and armor fit well into Sion's stats and playstyle. If you need early access to Grievous Wounds, building and sitting on Bramble Vest is a good idea.
Abyssal Mask: This item was recently buffed to where it gives an extra 100 health. This makes it a much more solid item on Sion. He has plenty of ways to proc its passive, and the magic resistance on this item is exceptional. This item really shines once you use your R to engage and your Q right afterward. It will deal 15% more damage and will hit like a truck. This item is also very cheap for the stats it gives.
Warmog's Armor: The ultimate health item. 800 health is huge, but the real value of this item comes from the insane regeneration out of combat. This allows you to engage for a quick trade, disengage, and heal back up to full health in a matter of seconds and make you ready for the next fight.
Gargoyle Stoneplate: This item provides significant resistances to your build. 60 magic resist and armor will reduce damage from both AD threats and AP threats. The shield from this item scales with your bonus health, meaning you can rack up over 3000 health shields over the course of the game. Gaining a new healthbar in battle certainly can turn the tide for you and your team. This item's passive is also very useful in teamfights as it will increase your bonus armor and magic resist by 25%, making you even more unkillable.
Frozen Heart: This item is best built against champions that are heavily reliant on auto-attacks to deal damage. It also recently got buffed to provide exceptional amounts of armor. The extra mana from this item is also a nice bonus that will help your mana problems in extended fights.
Spirit Visage: Choose this item if there is a lot of healing/shielding sources on your team, or if you prefer an extra 10 ability haste over damage. The shielding on your W, the shield from Gargoyle Stoneplate, the healing from Grasp of the Undying and the lifesteal you will get from Glory in Death will also be buffed with this item. Personally I still favor Spirit Visage over Abyssal Mask because of the increased shielding, but it is more of a preference than what might be more practical.
Titanic Hydra: This item is almost broken on Sion. His ability to stack up bonus health easily makes him the best user of this item in the game. The great thing about Titanic Hydra is that it scales its damage the longer the game goes. The more health you absorb, the more damage you will receive. Totally worth the 3300 gold.
Randuin's Omen: Great source of armor. The active is what makes this item useful because of the slow that you can use to stop fleeing enemies. Best used against champions that rely on crit to deal damage. If you can hit multiple enemies at once in teamfights, this item can be worth it.
Hullbreaker: So far in my current tests and games with Hullbreaker, it has been working exceptionally. Sion's splitpushing threat becomes significantly higher with the resistances you gain from it, and the damage and health stats fit well with his kit. Paired with Teleport, Demolish and Titanic Hydra, Sion can turn into a splitpushing monster that is difficult to stop.
Sterak's Gage: The perfect balance between defense and offense, this item fits best into the bruiser build for Sion. It provides a shield and extra damage as well as a mini ocean soul passive. The shield scales off of max health as well, making it very strong on Sion especially if you decide to build it along with Spirit Visage.
Anathema's Chains: Best used if the enemy team has one particular champion that is carrying. The 20% decrease of tenacity and 30% reduction of damage can really help you shut down the enemy carry. The extra health and ability haste make it a nice niche item and worth the price in certain situations.
Elixir of Iron: This is the only Elixir viable on Sion. This item actually provides great value for 500 gold. If you know the game won't last long enough, you can buy this item for an extra boost. This can be useful in fights that decide the outcome of the game, so its not totally a bad idea to buy it before you finish you next item in that circumstance. Spend any extra gold on this elixir.
Choose this build if you have a good matchup and a good team composition.
Full Tank Sion: 16,300 Gold
When your team has enough damage but lacks in tankiness, going this route is a good idea. However, make sure that the enemy doesn't have tank shredding power or it will make you useless.
Bruiser Sion: 16,700 Gold
If you want to focus on teamfights and dueling, this build maximizes damage while keeping you tanky, and even includes some sustain from Divine Sunderer.
Defensive Splitpush Sion: 16,300 Gold
Build this if you're up against a bad matchup or your team needs splitpushing power ASAP. The difference between this build and the regular splitpushing build is that the regular build can give you good enough damage to where you don't need to prioritize Hullbreaker. This is only only true if you have a good laning phase though. If you don't have a good enough laning phase, it makes more sense to build Hullbreaker earlier. Anathema's Chains are great for targeted resistances against your bad matchup as well. Since you won't make much of a difference if behind, splitpushing is your best bet on helping your team catch up so Hullbreaker is rushed (not to mention it provides resistances). This build also saves the more expensive items for last to help you complete legendary items and catch up on gold.
Note: Gold costs do not include Elixirs.
Splitpush Sion seems to currently be the best way to play Sion with the introduction of Hullbreaker.
Current Best Drake Souls/Stats:
1. Mountain Drake
2. Ocean Drake
3. Infernal Drake
4. Cloud Drake
Current Best Bans:
Best Ability Combos:
Short Trade Combo: E, W, Q, AA, W2
Extended Trade Combo: R, W, Q, AA, E, AA, W2
1. Using your E to slow the enemy before charging your Q almost guarantees a hit.
2. Don't forget to auto-attack between abilities.
3. Constantly proc Grasp of the Undying in lane.
4. Use your ultimate to get back to lane and surprise the enemy laner. If you can stun them while they are under tower, you can easily follow up with an extended combo to deal tons of damage safely.
5. Use your ultimate to engage in teamfights and peel for your team.
6. Try to gain early plates using Demolish during the early game.
7. If you are far into the enemy lane, place a ward to easily TP back to if you die or need to leave after splitpushing.
8. Use minions to proc lifesteal in your passive to keep you alive longer.
9. Your passive can deal tons of damage to towers.
10. Communicate with your teammates on how to set up a good ultimate/engage.
11. You can use your ult as an escape.
12. Destroyed towers still stop your ult.
13. A mythic with an immolate passive can easily draw tower aggro, be careful when diving.
Lumberjack Sion : Simple yet fun if you enjoy Sion's classic ability effects and sound effects.
Worldbreaker Sion : Beautiful skin and the best choice for sound design. In my opinion it has the best ult sound effect.
Blackfrost Sion : Overall great skin with smooth animations, good colors, sound effects and a fitting theme.
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