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Recommended Items
Runes: Traditional Lethal Tempo Build
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Heal
Items
Ability Order STANDARD SKILL ORDER
Frost Shot (PASSIVE)
Ashe Passive Ability
Threats & Synergies
Seraphine
Seraphine synergizes extremely well with Ashe as Ashe provides a crowd control ability in the form of her passive, so Seraphine will always get the guaranteed root from her e. Not only this but she provides good poke damage early game like Ashe and scales incredibly hard into the late game.
Seraphine
Seraphine synergizes extremely well with Ashe as Ashe provides a crowd control ability in the form of her passive, so Seraphine will always get the guaranteed root from her e. Not only this but she provides good poke damage early game like Ashe and scales incredibly hard into the late game.
Champion Build Guide

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Hey there, I’m Chaeha. I’m a season 9 Challenger and current Grandmaster adc main and ![]() I was rank 1 ![]() ![]() If you have any questions or simply want to talk, I'm most active on my discord, so come join the community https://discord.gg/Y6DsS65QbW You can also check me out on https://www.twitch.tv/chaeha_lol where I will try and stream informative ADC gameplay and hopefully grow my stream to something worthwhile. |
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In most scenarios, you want to quickly auto attack and then use

However against certain champions, it’s best to not use







It’s important to try and hit both the enemy ADC and support when using


You’re able to send a





If you’re in a matchup with zero kill potential across the board, we should look towards sending our

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Because of the recent nerf to





















After the recent buffs to



Once our core items are completed, we purchase items depending on the game state. If the enemy has multiple high health tanks in the top, jungle, and support role, then it might be optimal to buy a





After our core items are completed, we once again look to build situational items depending on the enemy team composition. If they have lots of assassins and dive potential, we can go items like





Our level 1 gameplan on


On



Our level 1 gameplan is to look for opportunities where we first hit a


After getting level 1 priority in the lane, we look to push the wave in for a faster level 2 than the enemy duo. It’s important to note that the first 9 minions: 3 melee, 3 casters, and 3 melee lets the duo reach level 2. Another way to get level 2 is 10 minions: 3 melee, 3 casters, 2 melee, and 2 casters. It’s necessary to posture up against the enemy duo and exert kill pressure after getting this level 2 advantage over the enemy duo. If done correctly, this should get the enemy duo to either fall back, waste summoner spells, or get a kill or double kill. Our next spike is at level 6 which is where the support matchup begins to matter.
If we have a tanky engage support like






When playing with an enchanter support after hitting our level 6 powerspike, if you notice that there is no kill pressure for your bot lane duo, you should look for plays around the map top lane, the jungle, mid lane to use your enchanted crystal arrow for cross map plays. This will provide additional forms of pressure for those roles and allow your accelerate your teammates.
For the






TLDR: Abuse level 1 powerspike with frost shot and approach velocity. Use volley first then continue auto attacking as enemy duo frantically runs away. Get level 2 advantage, look to abuse enemy with level 2 advantage. At level 6 with tanky engage support, use ultimate as soon as you hit level 6 and chain your ults, with enchanter support look to make plays across the map with ultimate.

If the enemy duo takes the first turret however,

You should look to keep farming until you hit your





TLDR: After getting first turret, look for dragon next but if dragon's down gone, go for solo lane turret against champion with less waveclear. If enemy takes first turret, send support to go roam, freeze bot wave at tier 2 turret, and look for item spikes. Before objectives look for picks on lone enemies with ultimate


To impact the game and create a winning 5v4 situation, we play around the cooldown of our



A general ADC way to create winning 5v4 situations however is we can buy a



Then either through a pick with our

After getting larger objectives like baron, dragons and inhibitors, we should try to once again look for picks with

TLDR: Play around ultimate cooldown and initiate on lone enemies but ensure that your team can follow up on the play. Create a death bush with teammates by using a control ward in an area the enemy team is most likely going to facecheck. Convert these 5v4 leads into bigger objective leads like baron, dragon, turrets. Repeat until you break their nexus.
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