[12.15] Mathematically Correct - Full Crit Zeri
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
+10% Attack Speed
Threats & Synergies
Champion Build Guide
**If you can get everything I listed in green down perfectly you will never lose a Zeri lane. Everything listed in green can be hard to grasp good luck.**
-Rules to playing her you pick up after 500 ranked games-
I. When you get a fully charged basic attack zap...ULTI
II. When you hit a W...ULTI
III. Spam that Q button before it comes off cooldown
IV. E will reset your Q
V. This build makes you very very durable, so get in that fight like you're Graves.
VI. Use your W to push but not when you expect a fight unless you are full charge, because those slows are essential for hitting your Q attack while in your ulti
VII. When laning if your minions are 60% of the way up the lane on your enemy laner's side stop hitting minions with fully charged Zap and use it to poke support or adc. When poking remember to e through the minions to chip away at enemy champs along with full charge zap poke.
VIII. When attacking kite forward Kalista style in the early game at melee range like you're stuck to your enemy by their butt or hip and trying to run ahead of them or run through them. Your rune setup makes this possible, there should be no getting away from you. You may occasionally (quite often actually) have no choice but to run past them and attack in front of them.
IX. Your zap is an execute, in a teamfight you should get your kills to snowball no matter what.
X. Zeri has the lowest base armor in the game and this rune setup makes you tough but don't forget she is still an adc that can get assassinated quick.
XI. The millisecond you have full charge zap you should be using it on something!!! ANYTHING if you can't follow this rule STOP playing Zeri.
XII. You can switch up take guardian if needed to protect your support and yourself from poke, your opponents know zeri has horrible base defense stats and will do everything they can to burst you or your support. You cannot dash through minions every 2 seconds like graves so occasionally you will get most of your damage minion blocked for a second when trying to defend your support even though you are right next to them. This is why you might take guardian.
XIII. You need to get super close like Graves to be effective when chasing down opponents, except Graves has 25 more base health, 13 more armor and a passive that gives him extra armor, but you have none of that and and will be deleted for trying to pop off that close... What do you do to compensate for that difference? I just told you above^ fix your rune page dummy, you don't need trinity force.