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Samira Build Guide by Urason



Updated on April 30, 2022
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League of Legends Build Guide Author Urason Build Guide By Urason 8,123 Views 0 Comments
8,123 Views 0 Comments League of Legends Build Guide Author Urason Samira Build Guide By Urason Updated on April 30, 2022
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Runes: Standard

1 2 3
Unsealed Spellbook
Perfect Timing
Future's Market
Cosmic Insight

Presence of Mind
Legend: Bloodline

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2 3
LoL Summoner Spell: Flash


LoL Summoner Spell: Heal


Champion Build Guide


By Urason
Hello everyone! I'm Urason, a Masters ADC & Samira main! I've written a full indepth Samira guide that you can find here here as well as a list of my accounts

If you're looking for a more in-depth breakdown for Samira, be sure the check out that guide instead! This guide focuses primarily on my Inspiration Samira Build.
Why this rune page?
The reasoning behind this rune page is that I really disliked conqueror and ESPECIALLY Ravenous hunter. I used to practice Omnistone Samira all the time for fun on my alt accounts but after repeated nerfs to her primary and secondary runes, I decided it was time to invest in my Spellbook shenanigans. With Ravenous and Conqueror getting gutted nonstop, I decided to turn my attention elsewhere. Continue reading for a full breakdown of the rune page with explanations!
Unsealed Spellbook is the bread and butter of this build. This rune allows you to use a ton of different summoner spells during your game which allows for high paced plays and extreme versatility. It's super hard to use but its a lot of fun and can give you a massive advantage

Perfect Timing is honestly one of my favorite parts about this tree. It lets you go for risky plays later on and if for some reason you decide to grab a GA, you save a little bit of gold. Honestly, it's just super strong to be able to have a free stasis.

Magical Footwear is another rune that has some strong power. It allows you to save the initial 300g from buying boots AND it gives you some extra movement speed. That being said, I don't really like these that much because Samira uses early game boots extremely well and forcing yourself on a timer can be pretty awful. It's not a bad rune honestly, its just not for me. Especially when considering Perfect Timing instead.

Future's Market is such a fun rune to have! This will let you have your item spikes around the mid game a bit faster. Plus, it'll help you snowball stronger as well! It takes some getting used to but I promise you, once you start using this rune, you'll feel naked every game that you don't have it.

Biscuit Delivery is a standard sustain rune that I personally dislike taking. Sure you get some extra sustain but if you need it so badly, just start 3 potions and a long sword then turn it into a vamp scepter on your first recall. It's a viable option, but again, not for me.

Cosmic Insight is a super strong rune that knocks off a TON of cooldown time from your summoner spells. It also takes a few seconds off of your shieldbow but its nothing too crazy. Overall, 12/10 rune that is super OP and of course supports take it!

Time Warp Tonic is a rune that I don't take at all. BUT it does have a ton of power if you know how to use your pots during fights. Be sure to bring biscuit delivery and buy a refillable potion if you want to go timewarp!

Presence of Mind is a staple rune on Samira that can't be replaced or else you'll go oom after you get a fed resets and do your full combo(s).

Legend: Bloodline is also a staple rune on Samira that can't be replaced. It's one of your key sources of lifesteal!
The way you play with this build is extremely aggressive and fast paced. Your entire goal is to use your summoner spell advantage to kill the enemy and gain a lead that you can snowball! That being said, this means you have to be very careful with how you play since you're so dependent on that lead now. TLDR: This build gives you a free Yuumi in terms of summoner spells so you have big lane pressure.

Early game:
You're going to play pretty normal until you have/get near your first spellbook swap. Take short trades, farm, play off missteps, who knows, maybe get a kill. Once you get your spell swap, you can play aggressive with the extra sums. If the enemy has exhaust, you can take cleanse to get rid of it then you can use your heal/exhaust on them. One of my favorites is to bait out Exhaust versus enchanters early on (even if I have to use my cleanse/heal), then I swap it out for something more aggressive in the 2v2. Usually it tends to be exhaust for the enemy ADC. Feel free to take Teleport as your first swap if you really need to get to lane and can't miss a big wave (or if your team is fighting a big skirmish).

Mid Game:
Mid game your spells will center around the enemy team. Teleport will let you catch side waves when possible, smite gives some faster objective clearing, exhaust lets you duel/survive, ghost is great for kiting, etc. Just test out the spells and eventually you'll learn the best situations for each! Remember, the strongest part of this rune is the early-mid game so be sure to keep that in mind!!
Overall, this build isn't for everyone. But it's slowly becoming one of my favorite things to run! I play it nearly every game on my D3 smurf (with D1/Masters MMR)! Feel free to check the account here!:
League of Legends Build Guide Author Urason
Urason Samira Guide
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