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Runes:
Domination
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)
Spells:
STANDARD JUNGLE SUMMONERS
Flash
Smite
Items
Ability Order ABILITY ORDER
Demon Shade (PASSIVE)
Evelynn Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Kayn
Now this is a threat because of how easy it is to play him. Assassin Kayn = extreme hard. Tank Kayn = minor. You beat him early at least.
Yuumi
ASK HER TO MAX W FIRST AND SEE HOW OP IT IS LOL
Ideal
Strong
Ok
Low
None
Yuumi
ASK HER TO MAX W FIRST AND SEE HOW OP IT IS LOL
Champion Build Guide
Introduction
About Me
I'm Anthony or ANTHONYEVELYNN. I'm rank 1 Evelynn NA. I have almost 2 Million mastery points total on Evelynn.
I'm a Challenger jungler, peaking 900LP in Season 11. I am known for my AGGRESSIVE playstyle and HARD carries in high elo. I always do my best to explain everything I do regarding pathing, decision making, etc.


Why learn Evelynn?
Evelynn, Agony's Embrace![]() Despite being a solo carry monster, ![]() |
Pros and Cons
+ Insane solo carry potential + CRAZY burst + Very strong mid/late game + Unpredictable + Not mechanically difficult + Good skins + Good music + Extremely fun + Invisible post level 6 + One-shot squishies/tanks + Never lost a game in my life :) Evelynn is the most fun and fulfilling champ in the game (at least for me). She is very unpredictable and can carry games singlehandedly. I will do my best to share my knowledge of Evelynn and help everyone get better! |
- Weak, vulnerable early game - Not really useful without your Ult - Bad sustain damage - Weird playstyle - Mostly macro + cheese based - Requires really good positioning - Low range - Not invisible pre 6 - Team will ff15 because they think you're afk - You will be flamed a lot The biggest issue with Evelynn is her poor early game. If the enemy team is coordinated, you will lose a lot of camps early game. However, with the help of this guide, you will learn everything you possibly can about Evelynn! |
Abilities
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Allure (W) RANGE: 1200 / 1300 / 1400 / 1500 / 1600 COST: 60 / 70 / 80 / 90 / 100 Mana COOLDOWN: 15 / 14 / 13 / 12 / 11 seconds |
Evelynn marks a champion or jungle monster for 5 seconds. If Evelynn hits the target with an attack or ability, she will expunge the mark, refund its cost, and slow the target by 65% for 0.75 seconds. If the mark lasts at least 2.5 seconds, expunging it has extra effects: - Against champions: Charms them for a few seconds and removes magic resist for 4 seconds. - Against jungle monsters: Charms them for 2 seconds and deals magic damage. This ability is the one everyone hates. Evelynn will shred the enemy's magic resist, CC them, and probably kill them. Coupled with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Whiplash (E) RANGE: 210 COST: 40 / 45 / 50 / 55 / 60 mana COOLDOWN: 8 seconds / Demon Shade reset |
Evelynn whips an enemy, dealing magic damage. Evelynn gains 30% movement speed for 2 seconds. Entering Demon Shade refreshes this ability's cooldown and empowers it. When this ability is empowered, Evelynn dashes to the target and deals magic damage to her target and everyone she passes through instead. This ability is part Evelynn's burst combo. When used with ![]() ![]() |
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Last Caress (R) RANGE: 500 COST: 100 mana COOLDOWN: 120 / 100 / 80 |
Evelynn unleashes her demonic energy, dealing heavy damage, becoming untargetable and teleporting backwards. She deals magic damage, which increases against enemies below 30% health. This ability is the final part of Evelynn's burst. Use it to execute carries, steal ![]() ![]() ![]() ![]() |
E Max vs W Max
Go E Max 99% of the time.
You can use many Es in a fight while you will only use W once. You will do more damage to tanks if they have magic resist, but most of the time, especially with my playstyle of camping bushes or camping the lane, I never get a full charm off on the target I'm jumping on. I either just one-shot them or I mark the support and kill the adc, that way the support doesn't stun me while I kill his friend in front of him :). In theory W max second will always do more damage, but I prefer faster clear speed and consistency.
When do I max W?
Honestly, I just do it when I feel like it. I feel like it when they have certain annoying champions like



If you're able to proc Charm many times in a game, then feel free to max W. However, you will only land one charm per fight. You can dish out a lot more damage with E max. Q>E>Ult > Ult out > go invisible > go back in with empowered E.
Jungle Clear
Ideal Jungle Clear
Full Clear > Gank > Recall, Buy Items > Full Clear -> Repeat
Blue Side, Pathing Up

Blue Side, Pathing Down

Red Side, Pathing Down

Red Side, Pathing Up

Raptors Start
Raptors start is always good if you want to gank the opposite side of the map while also not revealinh your starting location. This path also protects you from a potential late invade.
Examples
Raptors are topside, so you're pathing down to gank botside.
Path: Raptors > Krugs > Red > Wolves > Blue > Gromp > Crab > Gank
OR
Raptors are botside, so you're pathing up to gank topside.
Path: Raptors > Krugs > Red > Wolves > Blue > Gromp > Crab > Gank
Reverse Clear
Reverse clear is always good, but slower than the normal pathing. I only do it vs super dangerous junglers like



Examples

Path: Red > Blue > Gromp > Wolves > Raptors > Krugs
OR

Path: Blue > Red > Krugs > Raptors > Wolves > Gromp
Runes
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I used to prefer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None of these runes are really good besides ![]() ![]() ![]() ![]() ![]() |
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Always take the double Adaptive Force shards. ![]() |
Matchups
Best Bans (ALL ELOs)
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VS Tank Junglers
Maxing W after Q is really good if you can't get on their backline and/or if you need to peel your carries. Tank junglers clear really slow; 1 countergank + powerfarming easily wins you the game. (Invade their raptors/buffs when you're ahead).
READ BEFORE CONTINUING!!!
You should always look to full clear, the following is only relevant if you are super scared of dying.
Matchups
|
Items
This section will only cover the most viable items on
Evelynn. If it's not here, I don't recommend building it.
Your first back will depend on how much gold you have.
900G First Back
1100G First Back
1450G First Back

Starting Items
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Take ![]() ![]() ![]() ![]() |
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First Back
Your first back will depend on how much gold you have.
900G First Back
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1100G First Back
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1450G First Back
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Boots
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Ideally you are taking ![]() ![]() ![]() ![]() |
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Mythics
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Core Items
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Upgrade from ![]() ![]() ![]() |
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This is the only viable defensive item on ![]() ![]() ![]() ![]() |
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I like ![]() ![]() ![]() |
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Get ![]() ![]() ![]() ![]() |
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I like ![]() |
Full Build Examples
Full Build vs No Magic Resist
Safer Full Build
NEVER Build These Items
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Early game
Early game, your focus is to clear as fast as possible. Full clearing all 6 of your standard jungle camps before Scuttle Crab spawns at 3:15 is necessary to have a good early game. When finishing your first clear, we want to avoid fighting the enemy jungler. If you both started on the same side, do not contest Scuttle Crab. Just recall, go to the other crab, and do another full clear.
We want to rush level 6 as soon as possible without wasting any time fighting or dying. We will only go for free kills. If the gank will take more than 15 seconds to kill someone, do not bother helping your laners no matter how much ther pinging you. Trust me, you will carry mid game.
We want to rush level 6 as soon as possible without wasting any time fighting or dying. We will only go for free kills. If the gank will take more than 15 seconds to kill someone, do not bother helping your laners no matter how much ther pinging you. Trust me, you will carry mid game.
Mid game
In Mid-game, every time your ultimate is avaible, we want to make sure to use it. When you gank and use your ult, we will then go back to full clearing and farming while it is on cooldown. If you ever die, do NOT go back fighting immediately; make sure to clear your camps first so you don't fall behind in gold and experience.
Late game
In Late Game, you want to stay behind your team invsibile in mid lane in case they engage on you. OR you can stay invisible next to your splitpusher; this just depends if you have a teamfight composition or a splitpushing composition.
You DO NOT want to go for picks UNLESS it is very necessary. Using Ultimate to escape and then not having it for a
Baron Nashor
or
Elder Dragon
fight will make a HUGE difference.
Evelynn without Ult is useless late game and getting that extra pick rarely makes a difference because of how weak you become if you waste your Ult. Do NOT chase into people unless your entire team is chasing, too; let them walk into your team first.
Always remember: Abuse your invisibility to its fullest potential.
You DO NOT want to go for picks UNLESS it is very necessary. Using Ultimate to escape and then not having it for a



Always remember: Abuse your invisibility to its fullest potential.
Conclusion
HUGE thank you to Amber for helping me set up this guide!
(This was basically unreadable before she stepped in)
If my guide helps you, make sure you hit the upvote button and comment! Thank you for reading and for your time!
(This was basically unreadable before she stepped in)
If my guide helps you, make sure you hit the upvote button and comment! Thank you for reading and for your time!
Changelog
05/30/22 - Guide Overhauled, everything updated
[13.1] ANTHONY'S CHALLENGER S12 EVELYNN Guide!
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