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Recommended Items
Runes: Standard
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Threats & Synergies
Akali
Look for early trades, try to roam and help jungler when possible. Once she gets 6 she will look to all in you and trust me she wins that. Don't look to be near this creature without Crown, and even then - she has enough bull$#!* in her kit to stay on top of you once your crown is off. It's very difficult to teamfight when an Akali is flanking. Vision setup is important, try to stay close to anyone who can peel you, or alternatively find flanks of your own if you think you can kill her team before she kills yours. A good Akali will always single you out.
Yuumi
Her W passive and AP ratio's is just the most unbalanced thing with AP Twitch, you can easily have 700 AP around 20 minutes. If you have a duo friend this is the way to 1v9 climb.
Yuumi
Her W passive and AP ratio's is just the most unbalanced thing with AP Twitch, you can easily have 700 AP around 20 minutes. If you have a duo friend this is the way to 1v9 climb.
Champion Build Guide
That being said; the guide is still in progress and I'm hoping to clean everything up once it's done.
- Sneaky
- Ranged
- Insane trading
- Hard to gank!
- Burst
- True Damage
- Insane scaling
- Pick potential
- Crazy item spikes
Cons
- Immobile
- Needs 3 items to be fully online
- Squishy early
- Will be focused
- Junglers hate you
- Enemy team hates you
- CC magnet


The standard summoner setup for AP Twitch is Ignite + Flash.
Ignite allows you to play the game very aggressively and punish poor enemy decisions. Flash, as we all know, is the most broken summoner spell in the entire game and has an insane amount of utility.
The other option that I've had success with is Ghost. Taking Ghost essentially signals to the enemy you're in for the long run - this is not a setup that will grant you the most punish or kill pressure in lane but it will ensure that you're able to play the game. Use Ghost into enemy comps that have the ability to run you down, things like Udyr, Darius, Cassio, Maokai. You want to play teamfights almost like a Hecarim, kiting in and out, keeping distance and keeping on them when they flee. You'll find that sometimes you'll open on a teamfight and they all just walk away. One can argue that this is the fault of the Twitch for not positioning properly, but in the dynamic environment that is SoloQ, you won't always find the best openings, the best engages or the best fights. With your team mates being rather unpredictable variables, this can close the gap between a good fight and a loss.


Q is an ability with a lot of depth. Most common way to use Q is to just roll up into lane with stealth and open and surprise engage. In low elo nobody respects your stealth so this is your primary tool for getting kills. In higher elo, the pressure of even the possibility of being in stealth can be used to great benefit and lead your team to a win. You'll often see most Twitch players go into fog of war after they shove a wave, and just like a Twisted Fate might do, you don't even need to use your stealth or timing to go roam, you can very comfortably sit out of vision and do nothing until next wave. Not recommended though, you always want to be looking to do something during those timings, you want to be getting vision, scouting areas, finding picks or just being a nuisance in general. If this is not possible, it's still fine - we scale.
A few tips for Q:
- Use mid fight, if timed well, it can cancel enemy auto or ability.
- Misdirection. Use Q > Walk one way > Enter stealth > Walk intended direction. Additionally, you can purposefully walk on a ward as if you are roaming or ganking somewhere and Q out of vision back into the lane and get a free kill.



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