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Recommended Items
Runes: Phase Rush + Inspiration
1
2
Sorcery
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
ALWAYS BLUE
Flash
Gustwalker Smite
Items
Ability Order Standard Level Path
Glory in Death (PASSIVE)
Sion Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Champion Build Guide
JUNGLE PROS & CONS
Overview of Jungle Sion
PROS:
1. Great Skirmisher w/ Phase Rush
2. Few If Any Unplayable Matchups
3. Thrives in Fog of War
4. Difficult to Invade
5. Good Burst for Smite
6. Needs Less CS for the Same Bonus Health
7. Gold Efficient Tank Jungle
8. Extremely Healthy Clear
9. Fast Multi-Camp Clear
10. Baits Counterpick for your Top
11. Extremely Strong Lane Ganks/Counters
CONS:
1. Suffers with Single Target Camps Slightly
2. Telegraphed CC
3. Limited Gank Pathing
4. Vulnerable to High Mobility
5. May Tilt Your Team For Just Locking It In
6. Hard to Reliably Hit CC If Your Team Has None and Misses E.
PROS:
1. Great Skirmisher w/ Phase Rush
2. Few If Any Unplayable Matchups
3. Thrives in Fog of War
4. Difficult to Invade
5. Good Burst for Smite
6. Needs Less CS for the Same Bonus Health
7. Gold Efficient Tank Jungle
8. Extremely Healthy Clear
9. Fast Multi-Camp Clear
10. Baits Counterpick for your Top
11. Extremely Strong Lane Ganks/Counters
CONS:
1. Suffers with Single Target Camps Slightly
2. Telegraphed CC
3. Limited Gank Pathing
4. Vulnerable to High Mobility
5. May Tilt Your Team For Just Locking It In
6. Hard to Reliably Hit CC If Your Team Has None and Misses E.
JUNGLE PATHING
Jungle Pathing
Quick 3 Camps:
Red > Raptors > Krugs > Gank
(Smite Krugs, Raptors & Krugs Are Interchangeable)
Leashless 3 Camp:
Raptors > Red > Krugs > Gank
(Smite Krugs)
Full Clears Are Standard
You almost always want to start on Red Side as its rare to get invaded there early and they wouldn't dare late invade or try to smite fight a Sion Level 1.
If you know where enemy Jungle started and their clear isn't healthy you can wait for them on their 2nd buff in a bush ready to full charge. You do a surprising amount of damage early and Red Buff will always be strong.
This isn't an end all be all of pathing and is very simplistic, each game is different. ID the easiest lane to gank and get ahead and clear in a way that allows you to play to this strength. If your game is stable don't be scared to keep farming.
Quick 3 Camps:
Red > Raptors > Krugs > Gank
(Smite Krugs, Raptors & Krugs Are Interchangeable)
Leashless 3 Camp:
Raptors > Red > Krugs > Gank
(Smite Krugs)
Full Clears Are Standard
You almost always want to start on Red Side as its rare to get invaded there early and they wouldn't dare late invade or try to smite fight a Sion Level 1.
If you know where enemy Jungle started and their clear isn't healthy you can wait for them on their 2nd buff in a bush ready to full charge. You do a surprising amount of damage early and Red Buff will always be strong.
This isn't an end all be all of pathing and is very simplistic, each game is different. ID the easiest lane to gank and get ahead and clear in a way that allows you to play to this strength. If your game is stable don't be scared to keep farming.
OVERVIEW + EXPLANATION
Hello, this is my second ever guide. I started playing Sion in the Jungle around three years ago but it really became my pocket pick in S11 playing in Amateur Platinum Leagues for fun. However this season I started giving Sion a chance in Solo Queue and I just can't stop winning and I've never looked back. The champions playstyle, kit, and overall design are something I love dearly. I used to also situationally play Sion as an Assassin but after the Durability Update I started using it less and with the removal of Prowlers Claw its officially dead to me, maybe I'll come back to it one day.
ITEMS:
Jak'Sho
1. Not Many Better Options
2. Most Bang For Your Buck
3. Comparable Healing to Virtue When Proc'd
Sunfire Aegis
1. Bamis Early Spike
2. Synergises Well With W Passive
3. Great Clear Amp
Abyssal Mask
1. Extremely Gold Efficient
2. 400 Gold Cheaper then FoN For The Same MR
3. Gives Only 3 Less MR Then Stacked FoN When Near 3 Enemies
4. Easy to Max Passive
5. Extremely Helpful to Your AP Damage Dealers
RUNES:
PHASE RUSH
1. Patches Up Sions Poor Mobility
2. Allows You To Stick on Priority Targets and Throw Out CC Sooner
3. Prevents Jungle Invades From Being Devestating
4. Great Slow Resistance Means You Don't Need Swifties
5. Always Has Potential Passive Threat Early
NIMBUS CLOAK
1. You're a Jungler That Uses Smite
2. All The Other Options Suck
CELERITY
1. More MS from Footwear, Phase Rush, Blue Smite, Water Walking.
WATER WALKING
1. You're a Jungler
2. Bonus River Stats Are OP for Skirmishes & Objective Contests
MAGICAL FOOTWEAR
1. Your Role Is On Foodstamps
2. Helps You Stay Gold Efficient
3. Extra MS to Approach for E+Q
APPROACH VELOCITY
1. Hit E? Go Fast!
2. Hit Q? Go Fast!
3. Hit R? Go Fast!
4. Allies CC? Go Fast!
5. Allows A More Comfortable Approach For A Longer Charged Q
Check out my OP.GG to see how my strat is working for me:
https://www.op.gg/summoners/na/Rel%C3%AEc
Good Luck Climbing.
Here's a Overview of WHY I Picked these Core Items and Runes
ITEMS:
Jak'Sho
1. Not Many Better Options
2. Most Bang For Your Buck
3. Comparable Healing to Virtue When Proc'd
Sunfire Aegis
1. Bamis Early Spike
2. Synergises Well With W Passive
3. Great Clear Amp
Abyssal Mask
1. Extremely Gold Efficient
2. 400 Gold Cheaper then FoN For The Same MR
3. Gives Only 3 Less MR Then Stacked FoN When Near 3 Enemies
4. Easy to Max Passive
5. Extremely Helpful to Your AP Damage Dealers
RUNES:
SORCERY PRIMARY
PHASE RUSH
1. Patches Up Sions Poor Mobility
2. Allows You To Stick on Priority Targets and Throw Out CC Sooner
3. Prevents Jungle Invades From Being Devestating
4. Great Slow Resistance Means You Don't Need Swifties
5. Always Has Potential Passive Threat Early
NIMBUS CLOAK
1. You're a Jungler That Uses Smite
2. All The Other Options Suck
CELERITY
1. More MS from Footwear, Phase Rush, Blue Smite, Water Walking.
WATER WALKING
1. You're a Jungler
2. Bonus River Stats Are OP for Skirmishes & Objective Contests
INSPIRATION SECONDARY
MAGICAL FOOTWEAR
1. Your Role Is On Foodstamps
2. Helps You Stay Gold Efficient
3. Extra MS to Approach for E+Q
APPROACH VELOCITY
1. Hit E? Go Fast!
2. Hit Q? Go Fast!
3. Hit R? Go Fast!
4. Allies CC? Go Fast!
5. Allows A More Comfortable Approach For A Longer Charged Q
Check out my OP.GG to see how my strat is working for me:
https://www.op.gg/summoners/na/Rel%C3%AEc
Good Luck Climbing.
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