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Shaco Build Guide by Annoying Clown

Jungle [13.20] How about a simple joker guide!?

Jungle [13.20] How about a simple joker guide!?

Updated on October 24, 2023
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League of Legends Build Guide Author Annoying Clown Build Guide By Annoying Clown 47 7 197,353 Views 6 Comments
47 7 197,353 Views 6 Comments League of Legends Build Guide Author Annoying Clown Shaco Build Guide By Annoying Clown Updated on October 24, 2023
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Runes: Standard Future market. Footwear

1 2 3 4
Hail of Blades
Sudden Impact
Eyeball Collection
Relentless Hunter

Magical Footwear
Future's Market

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)


as usual
LoL Summoner Spell: Ignite


LoL Summoner Spell: Smite


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

[13.20] How about a simple joker guide!?

By Annoying Clown
You will love Shaco
Hello visitor!

I'm Annoying Clown. I have been playing League of Legends for 14 years. For about 5 years I have been playing with Shaco in the rift. Im just crazy shaco inflated🤡😂

Split 2 start is on 76% Winrate out of 60 games. Check out my Summoner below sometimes im streaming. Join in if u have some time! :)

I will gradually improve the guide and add more tips and tricks. See you soon! Have fun and above all good luck!!
Pro/Con Shaco
☻ The first games are hard to overcome with Shaco:
☻ If you make a mistake, you will die immediately.
☻ Hard to play against mass control.
☻ With a bad early start its hard to come back ingame.

☺ Extremely high killing/Take out potential vs. ADC, Sup, Mid.
☺ Many different variations possible. AD, AP, Offtank
☺ Shaco is a lot of fun.
☺ Big potential to troll and ragequit your enemys.

Shaco's basic attacks and Two-Shiv Poison deal additional damage when striking from behind.

Basic attacks deal an additional 10−25 (+0.15 per bonus attack damage) bonus physical damage (depending on level). This damage can critically strike.
Two-Shiv Poison deals an additional 15−50 (+10% of ability power) bonus magic damage (depending on level).


Range: 400
Cooldown: 12 / 11.5 / 11 / 10.5 / 10 Cost: 40
After a 0.125 second delay, Shaco blinks to the target location, becoming invisible for 2.5 / 2.75 / 3 / 3.25 / 3.5 seconds. If Shaco attacks within 0.25 seconds of exiting stealth, the attack deals 25 / 35 / 45 / 55 / 65 (+0.25 per bonus attack damage) bonus physical damage. When striking from behind, Deceive is guaranteed to critically strike for 140% damage.

Deceive's invisibility is not removed when Shaco casts Hallucinate, while casting Jack in the Box causes him to shimmer without removing it.

Jack in the Box

Range: 425
Cooldown: 16 Cost: 65
Shaco creates a Jack in the Box at the target location, which becomes stealthed after 2 seconds. When an enemy comes near (300 range), the box will trigger, fearing nearby enemy champions for 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds and reducing their movement speed to 100, while fearing all other enemies for 2 seconds and reducing their movement speed to 60.

The box will also start firing at nearby enemies, dealing 10 / 15 / 20 / 25 / 30 (+10% of ability power) magic damage to them with each attack (reduced by 50% against structures). If the box attacks only one unit, this damage is increased to 25 / 40 / 55 / 70 / 85 (+20% of ability power) per attack.

*NEW Patch 11.5 Pop Goes the Monster: Jack In The Box now deals additional 10/20/30/40/50 damage to monsters.

A Jack in the Box lasts for up to 40 (since Patch 9.21) (+5% of ability power) seconds while stealthed, or up to 5 seconds once triggered.

Two-Shiv Poison

Range: 625
Cooldown: 8 Cost: / 65 /color]
Passive: While Two-Shiv Poison is ready to cast, Shaco's basic attacks poison his target, reducing their movement speed by 20 / 22.5 / 25 / 27.5 / 30% for 2 seconds.

Active: Shaco throws a dagger at the target enemy, slowing them by 20 / 22.5 / 25 / 27.5 / 30% for 3 seconds and dealing 70 / 95 / 120 / 145 / 170 (80% per bonus attack damage) (+60% of ability power) magic damage. This damage is increased by 50% against targets below 30% of their maximum health.


Range: 250
Cooldown: 100 / 90 / 80 Cost: 100
Shaco stealths for half a second and creates a clone of himself nearby, which deals 75% of Shaco's damage and receives 50% increased damage. The clone takes double damage from turrets and deals 35% damage to turrets and inhibitors. The clone lasts up to 18 seconds.

On death, the clone deals 150 / 225 / 300 (+70% of ability power) magic damage to nearby enemies, while also leaving behind a nest of three Jack in the Boxes which activate instantly, fearing nearby enemies for 1 second.

The nest lasts for up to 6 seconds, during which the boxes attack nearby enemies, dealing 10 / 20 / 30 (+10% of ability power) magic damage per attack. This damage is increased to 25 / 50 / 75 (+15% of ability power) magic damage per attack if the boxes attack a single unit.
Jungle route
Jungle route on BOT and TOP side.
To keep it simple as Shaco newbie u should focus on a clean start. Thats why i just want to talk about 1 of many opportunities.

☺ Place the first box 00:50 at birds.
☺ Go for the at birds instant afer W cooldown. Now place the on red buff out of red buffs attack range!
☺ Kill Birds jump with lvl 2 skilled Q to red and place the 4 box instant when ready. Kill red buff.
☺ Go for Krugs and use ur smite on the big one
☺ Its time for your first gank! Use ur Lvl 3 advantage.
Newest Changes
I am still testing/improving new builds everday.

Shaco got buffed in Patch 13.4.
Q - Crit Dmg increased
R - Bugfix with Prowlers Claw.

Sicne the Jungle nerf in 13.20 we are forced to play lethality (eclipse build) and AP Shaco
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League of Legends Build Guide Author Annoying Clown
Annoying Clown Shaco Guide
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[13.20] How about a simple joker guide!?

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