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Recommended Items
Runes: Vs squishy matchup
1
2
3
Domination
Precision
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
as usual
Ignite
Smite
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Olaf
Lissandra
Synergies
Ideal
Strong
Ok
Low
None
Lissandra
Champion Build Guide
You will love Shaco
Hello visitor!
I'm Annoying Clown. I have been playing League of Legends for 14 years. For about 5 years I have been playing with Shaco in the rift. Im just crazy shaco inflated🤡😂
2024 Split 1 60% winrate over 100 games. Check out my Summoner below
https://www.leagueofgraphs.com/de/summoner/euw/JokesOnQ-Penny
https://www.twitch.tv/LordBoxAlot Sometimes im streaming come and join to build up togehter on our shaco!
I will gradually improve the guide and add more tips and tricks. See you soon! Have fun and above all good luck!!
I'm Annoying Clown. I have been playing League of Legends for 14 years. For about 5 years I have been playing with Shaco in the rift. Im just crazy shaco inflated🤡😂
2024 Split 1 60% winrate over 100 games. Check out my Summoner below
https://www.leagueofgraphs.com/de/summoner/euw/JokesOnQ-Penny
https://www.twitch.tv/LordBoxAlot Sometimes im streaming come and join to build up togehter on our shaco!
I will gradually improve the guide and add more tips and tricks. See you soon! Have fun and above all good luck!!
Pro/Con Shaco
Contra
☻ The first games are hard to overcome with Shaco:
☻ If you make a mistake, you will die immediately.
☻ Hard to play against mass control.
☻ With a bad early start its hard to come back ingame.
Pro
☺ Extremely high killing/Take out potential vs. ADC, Sup, Mid.
☺ Many different variations possible. AD, AP, Offtank
☺ Shaco is a lot of fun.
☺ Big potential to troll and ragequit your enemys.
☻ The first games are hard to overcome with Shaco:
☻ If you make a mistake, you will die immediately.
☻ Hard to play against mass control.
☻ With a bad early start its hard to come back ingame.
Pro
☺ Extremely high killing/Take out potential vs. ADC, Sup, Mid.
☺ Many different variations possible. AD, AP, Offtank
☺ Shaco is a lot of fun.
☺ Big potential to troll and ragequit your enemys.
Abilities
BACKSTAB
Shaco's basic attacks and Two-Shiv Poison deal additional damage when striking from behind.
Basic attacks deal an additional 10−25 (+0.15 per bonus attack damage) bonus physical damage (depending on level). This damage can critically strike.
Two-Shiv Poison deals an additional 15−50 (+10% of ability power) bonus magic damage (depending on level).
DECEIVE
Range: 400
Cooldown: 12 / 11.5 / 11 / 10.5 / 10 Cost: 40
After a 0.125 second delay, Shaco blinks to the target location, becoming invisible for 2.5 / 2.75 / 3 / 3.25 / 3.5 seconds. If Shaco attacks within 0.25 seconds of exiting stealth, the attack deals 25 / 35 / 45 / 55 / 65 (+0.25 per bonus attack damage) bonus physical damage. When striking from behind, Deceive is guaranteed to critically strike for 140% damage.
Deceive's invisibility is not removed when Shaco casts Hallucinate, while casting Jack in the Box causes him to shimmer without removing it.
Jack in the Box
Range: 425
Cooldown: 16 Cost: 65
Shaco creates a Jack in the Box at the target location, which becomes stealthed after 2 seconds. When an enemy comes near (300 range), the box will trigger, fearing nearby enemy champions for 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds and reducing their movement speed to 100, while fearing all other enemies for 2 seconds and reducing their movement speed to 60.
The box will also start firing at nearby enemies, dealing 10 / 15 / 20 / 25 / 30 (+10% of ability power) magic damage to them with each attack (reduced by 50% against structures). If the box attacks only one unit, this damage is increased to 25 / 40 / 55 / 70 / 85 (+20% of ability power) per attack.
*NEW Patch 11.5 Pop Goes the Monster: Jack In The Box now deals additional 10/20/30/40/50 damage to monsters.
A Jack in the Box lasts for up to 40 (since Patch 9.21) (+5% of ability power) seconds while stealthed, or up to 5 seconds once triggered.
Two-Shiv Poison
Range: 625
Cooldown: 8 Cost: / 65 /color]
Passive: While Two-Shiv Poison is ready to cast, Shaco's basic attacks poison his target, reducing their movement speed by 20 / 22.5 / 25 / 27.5 / 30% for 2 seconds.
Active: Shaco throws a dagger at the target enemy, slowing them by 20 / 22.5 / 25 / 27.5 / 30% for 3 seconds and dealing 70 / 95 / 120 / 145 / 170 (80% per bonus attack damage) (+60% of ability power) magic damage. This damage is increased by 50% against targets below 30% of their maximum health.
Hallucinate
Range: 250
Cooldown: 100 / 90 / 80 Cost: 100
Shaco stealths for half a second and creates a clone of himself nearby, which deals 75% of Shaco's damage and receives 50% increased damage. The clone takes double damage from turrets and deals 35% damage to turrets and inhibitors. The clone lasts up to 18 seconds.
On death, the clone deals 150 / 225 / 300 (+70% of ability power) magic damage to nearby enemies, while also leaving behind a nest of three Jack in the Boxes which activate instantly, fearing nearby enemies for 1 second.
The nest lasts for up to 6 seconds, during which the boxes attack nearby enemies, dealing 10 / 20 / 30 (+10% of ability power) magic damage per attack. This damage is increased to 25 / 50 / 75 (+15% of ability power) magic damage per attack if the boxes attack a single unit.
Shaco's basic attacks and Two-Shiv Poison deal additional damage when striking from behind.
Basic attacks deal an additional 10−25 (+0.15 per bonus attack damage) bonus physical damage (depending on level). This damage can critically strike.
Two-Shiv Poison deals an additional 15−50 (+10% of ability power) bonus magic damage (depending on level).
DECEIVE
Range: 400
Cooldown: 12 / 11.5 / 11 / 10.5 / 10 Cost: 40
After a 0.125 second delay, Shaco blinks to the target location, becoming invisible for 2.5 / 2.75 / 3 / 3.25 / 3.5 seconds. If Shaco attacks within 0.25 seconds of exiting stealth, the attack deals 25 / 35 / 45 / 55 / 65 (+0.25 per bonus attack damage) bonus physical damage. When striking from behind, Deceive is guaranteed to critically strike for 140% damage.
Deceive's invisibility is not removed when Shaco casts Hallucinate, while casting Jack in the Box causes him to shimmer without removing it.
Jack in the Box
Range: 425
Cooldown: 16 Cost: 65
Shaco creates a Jack in the Box at the target location, which becomes stealthed after 2 seconds. When an enemy comes near (300 range), the box will trigger, fearing nearby enemy champions for 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds and reducing their movement speed to 100, while fearing all other enemies for 2 seconds and reducing their movement speed to 60.
The box will also start firing at nearby enemies, dealing 10 / 15 / 20 / 25 / 30 (+10% of ability power) magic damage to them with each attack (reduced by 50% against structures). If the box attacks only one unit, this damage is increased to 25 / 40 / 55 / 70 / 85 (+20% of ability power) per attack.
*NEW Patch 11.5 Pop Goes the Monster: Jack In The Box now deals additional 10/20/30/40/50 damage to monsters.
A Jack in the Box lasts for up to 40 (since Patch 9.21) (+5% of ability power) seconds while stealthed, or up to 5 seconds once triggered.
Two-Shiv Poison
Range: 625
Cooldown: 8 Cost: / 65 /color]
Passive: While Two-Shiv Poison is ready to cast, Shaco's basic attacks poison his target, reducing their movement speed by 20 / 22.5 / 25 / 27.5 / 30% for 2 seconds.
Active: Shaco throws a dagger at the target enemy, slowing them by 20 / 22.5 / 25 / 27.5 / 30% for 3 seconds and dealing 70 / 95 / 120 / 145 / 170 (80% per bonus attack damage) (+60% of ability power) magic damage. This damage is increased by 50% against targets below 30% of their maximum health.
Hallucinate
Range: 250
Cooldown: 100 / 90 / 80 Cost: 100
Shaco stealths for half a second and creates a clone of himself nearby, which deals 75% of Shaco's damage and receives 50% increased damage. The clone takes double damage from turrets and deals 35% damage to turrets and inhibitors. The clone lasts up to 18 seconds.
On death, the clone deals 150 / 225 / 300 (+70% of ability power) magic damage to nearby enemies, while also leaving behind a nest of three Jack in the Boxes which activate instantly, fearing nearby enemies for 1 second.
The nest lasts for up to 6 seconds, during which the boxes attack nearby enemies, dealing 10 / 20 / 30 (+10% of ability power) magic damage per attack. This damage is increased to 25 / 50 / 75 (+15% of ability power) magic damage per attack if the boxes attack a single unit.
Jungle route
Jungle route red and blue side.
To keep it simple as Shaco newbie u should focus on a clean start. Thats why i just want to talk about 1 of many opportunities.
Run 0:15 to your ride side jungle and place the first box instant on your jungle entrance from river
☺ Place the first box 00:50 at birds.
☺ Go for the 2.box at birds instant afer W cooldown. Now place the 3.box on Krugs!
☺ Kill Birds jump with lvl 2 skilled Q to Krugs and place the 4 box instant when ready. Kill Krugs and smite the big one!
☺ Go for red buff
☺ Its time for your first gank! Use ur Lvl 3 advantage. Otherwise go for a full clear or counterjungle
To keep it simple as Shaco newbie u should focus on a clean start. Thats why i just want to talk about 1 of many opportunities.
Run 0:15 to your ride side jungle and place the first box instant on your jungle entrance from river
☺ Place the first box 00:50 at birds.
☺ Go for the 2.box at birds instant afer W cooldown. Now place the 3.box on Krugs!
☺ Kill Birds jump with lvl 2 skilled Q to Krugs and place the 4 box instant when ready. Kill Krugs and smite the big one!
☺ Go for red buff
☺ Its time for your first gank! Use ur Lvl 3 advantage. Otherwise go for a full clear or counterjungle
Newest Changes
I am still testing/improving new builds everday.
Shaco got buffed
Q - Crit Dmg increased
R - Bugfixes and clone changes
https://www.twitch.tv/LordBoxAlot
Shaco got buffed
Q - Crit Dmg increased
R - Bugfixes and clone changes
https://www.twitch.tv/LordBoxAlot
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