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I want to know what is your most banned champion since i am having hard time to decide. I dont want to ban malphite because i cannot give less **** about him stacking armor i can just manage my wave and farm until i hit 2 items then do sidelaning.
I mostly ban kennen or quinn because these champs are for infants but they dont really have that much of a pickrate.
And as a conclusion i ban Renekton because of how powerful he is right now or i ban pantheon because bro
literally needs to play like a iron to deal with which makes me hate him because i cannot snowball hard and i am being punished even under tower for last hitting
I'm glad someone agrees with me on
Now, onto the bans.
I believe you shouldn't waste your ban on
I have several bans that all depend on my mood; which champion I simply do not want to see in that time. The champions that I most often don't want to see are
What you ban should comes down to which champions deny you the most interactivity in lane and post-lane, as they counter your champion the most. While there are 10+ examples of this, choose based off of pickrate and which champions you are unable to deal with the most.
There are other honorable mentions like
Hopefully I answered your question on who to ban. If not, you may ask what I didn't answer/is unclear.
Good luck!
There is just one thing I don't understand, why is grasp better than LT in early, and I am found the pros in ranked nowadays are playing Grasp now more
Thank you for commenting! Hopefully this response proves to be helpful.
As you and I both know,
A good
Lastly,
Now, as to why I believe you shouldn't take
It mostly comes down to one thing and that thing is that it hurts scaling really hard. This rune is taken to enhance laning slightly, in hopes of ending the game soon. This is what pros and very high elo players play for, the early game. Most notably Chinese and Korean players. Later on, regardless of your matchup,
Nearly every SoloQ game in any other region and elo below GM+ will generally take around/longer than 20 minutes. So if you manage to not throw the entire laning phase, you'll be stronger later on regardless of items too.
In conclusion:
Let me know if there's a question of yours I didn't answer or something needs to be clarified! Take care!
I must say, I don't think that
-it provides attack speed, something not many
-it steals MS from enemies (3-hit passive)
-it is a very accesible lifesteal item that can easily be rushed, unlike something like ravenous hydra. The reason
Let me know what you think! Best of luck!
First of all, thank you for replying. I'll do my best to explain as to why i'm not a fan of
TL;DR:
It isn't that
Now, let me address your points. You make some good points about
The Mana Issue
About the mana issue you mentioned,
The Attack Speed part
The movement speed
Honestly, you make a fair point here. The few arguments I can make for this is that:
1. You could settle for the +10 Additional MS given from Magical Footwear.
2. You could opt for
3. You do not need additional movement speed due to
I hope this made my point clearer as to why I believe
Take care!