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Recommended Items
Runes:
Domination
Precision
+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Blaze (PASSIVE)
Brand Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Lulu
Lulu is very strong currently. First few levels before first buy will be tough, try to force her to shield herself/allies instead of using it as a damage ability in early laning.
Ideal
Strong
Ok
Low
None
Introduction


Brand's Advantages are that he provides a stun(




Brand's Weaknesses are his lack of mobility and being able to land skill shots. Positioning is always key, and don't be surprised if you die a lot, it's the price you pay for dealing a large amount of damage as a support. Missing




DOMINATION
Dark Harvest provides a lot of damage and also procs off your passive, so even if you die if you have done all of your AoE you can potentially still do a decent amount of damage when dead.
I recommend the following minor runes -
Taste of Blood Will give you much needed sustain during the laning phase.
Eyeball Collection Provides more AP scaling for your spells and
Dark Harvest. You are welcome to take other options here including
Zombie Ward, but I prefer the damage.
Ingenious Hunter Will give you a lot more cooldown on your Trinkets and
Luden's Tempest. If you are not taking ludens then go
Ultimate Hunter .
Precision
Presence of Mind as long as you deal damage you will generate mana. Get a takedown on a champion, and you get mana back! Luckily due to
Brand's passive
Blaze you will be damaging enemies a lot throughout the game!
Coup de Grace Allows the potential of executing targets that get low on health. Very good general damage increase rune.
If using Luden's take:
Inspiration
Biscuit Delivery - You will need Mana Regenation and sustain in order to harrass the enemy, cookies is perfect for this.
Cosmic Insight further reduces the cooldown of your Luden's.

I recommend the following minor runes -







Precision




If using Luden's take:
Inspiration







Let's pretend the enemy has 1000 HP and 0 Magic Resist. If you have one stack of






3 stack




Skill shot similar to




Landing this skill shot is the difference between securing a kill and dying, in some cases you want to be patient if your target has a






You can start




You can also use






For more advanced users, you throw out







You can use









As of 10.22
















In a few rare cases, I have used






Spellthief's Edge
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![]() ![]() ![]() You are now allowed to receive gold from hits on enemies / turrets without an ally nearby. You can also 'accidentally' get cs from throwing out skillshots in lane without being punished (Until you meet the Support Rule CS Limit which won't kick in until around 30-40 Creeps Taken, depending on what time it is in the game). ![]() ![]() |
Shard of True Ice
Liandry's Anguish
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Luden's tempest
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Ludens is the an option for Brand. Your
![]() ![]() ![]() |
Demonic Embrace
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Sorcerer's Shoes
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Finishing
![]() ![]() ![]() ![]() |
Morellonomicon
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![]() ![]() ![]() ![]() ![]() ![]() |
Rylai's Crystal Scepter
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You will want to buy this item if you want to increase your self-tankiness and/or to increase your utility in the game.
Once completed you will be dealing a constant slow, hopefully to a fair few of the enemy champions, making it easier for you and your team to kite and catch them. ![]() ![]() |
Zhonya's Hourglass
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Void Staff
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Vigilant Wardstone
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You want to take
Pillar of Flame level 1. This ability will help you poke safely from a distance and help partially push the lane towards level 2. Getting level 2 before your enemy will allow you to get
Sear and enable you land a stun on the enemy. Most of the time however it will be a protective stun, particularly against heavy level 2 engages, such as
Alistar,
Leona and
Thresh.
At level 3 you can start to shine and have access to
Blaze combo.
Conflagration (preferably their ADC), then
Sear into
Pillar of Flame. I would always use
Ignite at this point, hoping to blow
Heal and
Flash at the very least. This will give you lane control and put you in an easier position if the enemy jungler is intending to gank your lane soon.
Feel free to use
Conflagration to on an enemy minion that has a
Blaze debuff to help harassment if your mana allows it.
Level 4 and 5 will give you nice damage output on
Pillar of Flame but be aware of your mana and make sure you always have around 200 mana to be able to use all 3 of your spells (300 mana including
Pyroclasm). Try not to misuse
Sear too much. When it's on cool down you and your ADC are vulnerable as you will have no CC, so bear that in mind before throwing it out. Also don't be afraid to use mana on the support, even if it's a tanky one, as your 3 combo is usually easier to land on those types of target and will still do decent damage due to how
Blaze works.
Try and use
Pyroclasm as a gank deterrent (when you are 3v2) or as an opportunity when you stun combo someone and their partner / minions are nearby. Should get a kill or at the very least burn a few summoners.
On your first buy try and get at least a
Amplifying Tome and a
Control Ward (maybe also a couple of
Health Potion and
Boots when possible).
If you do destroy your bot tower first, try and pick up herald for your team as the tower pushing power of herald is immense. If used in a lane with no enemy champions, expect to kill the Tier 1 tower and quite possibly a Tier 2.





At level 3 you can start to shine and have access to







Feel free to use


Level 4 and 5 will give you nice damage output on




Try and use

On your first buy try and get at least a




If you do destroy your bot tower first, try and pick up herald for your team as the tower pushing power of herald is immense. If used in a lane with no enemy champions, expect to kill the Tier 1 tower and quite possibly a Tier 2.
If you are winning Bot lane, encourage your Jungler to do Drake. Have a
Control Ward ready for it and once you have the enemy low on HP, start sprinting for Drake, even if it's a Cloud Drake, it could prove useful later on in the game. (Cloud Drake doesn't do too much damage, I had a game recently where I tanked the Cloud Drake while my ADC helped kill it, takes around 20s with just two of you). Infernal Dragon will hurt, so make sure your Jungler has a decent amount of health before he tanks it.
Do your best to keep brushes warded, but most importantly keep a ward in the mid lane, just in front of the Tier 1 tower; this in my opinion, one of the most important wards (apart from Baron).
Don't be afraid to sacrifice yourself for your team to get kills, you can deal a lot of damage, but you are also the support. You dying for one or more kills (as long as the one isn't their support) will always be worth it! You die for their Jungle? Great! You team can do Drake / Baron. You die for their mid laner? Great! Your team can now push down a tower.
Brand has low mobility and is squishy, you will die. A lot. However you will always be bringing someone down with you and if you get all four of your spells off, you have done your job.
In teamfights still try and support your ADC, focus on stunning assassins or tanks coming in to take out your ADC. If your ADC is behind, by a lot, then it could be better to assist your next fed person, protecting them, ensuring they are also doing a lot of damage and protect the ADC later in the game when he has more items.
Against teams cowering behind towers, if split pushing is not working, focus on pulling them out with Baron and Drakes. Do one combo on the Baron,
Sear or
Conflagration first so your
Pillar of Flame does more damage, then save your spells for the engage to come. If you can stun the jungler, great, do so, otherwise hurling spells into the middle of their team and trying for multiple
Blaze procs will do wonders and cause panic too.

Do your best to keep brushes warded, but most importantly keep a ward in the mid lane, just in front of the Tier 1 tower; this in my opinion, one of the most important wards (apart from Baron).
Don't be afraid to sacrifice yourself for your team to get kills, you can deal a lot of damage, but you are also the support. You dying for one or more kills (as long as the one isn't their support) will always be worth it! You die for their Jungle? Great! You team can do Drake / Baron. You die for their mid laner? Great! Your team can now push down a tower.

In teamfights still try and support your ADC, focus on stunning assassins or tanks coming in to take out your ADC. If your ADC is behind, by a lot, then it could be better to assist your next fed person, protecting them, ensuring they are also doing a lot of damage and protect the ADC later in the game when he has more items.
Against teams cowering behind towers, if split pushing is not working, focus on pulling them out with Baron and Drakes. Do one combo on the Baron,




Thanks for reading my
Brand guide, I hope you give it a try in ranked and I wish you the best of luck! For more guides and fun videos please visit my stream or my Youtube Channel
If you are interested in getting coached by me, please click here to see prices and avaliablity.

If you are interested in getting coached by me, please click here to see prices and avaliablity.
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