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Akali Build Guide by daitolol

Top [14.1 | UPDATE IN PROGRESS] Challenger MID/TOP Akali Guide by Daito (IN-DEPTH)

Top [14.1 | UPDATE IN PROGRESS] Challenger MID/TOP Akali Guide by Daito (IN-DEPTH)

Updated on January 29, 2024
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League of Legends Build Guide Author daitolol Build Guide By daitolol 101 7 192,409 Views 4 Comments
101 7 192,409 Views 4 Comments League of Legends Build Guide Author daitolol Akali Build Guide By daitolol Updated on January 29, 2024
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Runes: Conqueror with Resolve + IGN

1 2 3 4
Precision
Conqueror
Presence of Mind
Legend: Tenacity
Last Stand

Resolve
Second Wind
Unflinching
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
IGN + Flash
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[14.1 | UPDATE IN PROGRESS] Challenger MID/TOP Akali Guide by Daito (IN-DEPTH)

By daitolol



Welcome to the most in-depth Akali guide
My name is Daito. I have been consistently hitting Rank 1 Akali EUW since I started maining her in S9. In this Guide I will show you what you need to take into account if you want to climb with Akali.
Follow me on Twitter
Watch me on Twitch
Check out my Youtube
Join my Discord
OPGGs
AKALI TOPLANE SHEET




PROS
+ Extremely fun to play
+ Able to try out many builds
+ After mastering the mechanics Akali is rewarding
+ High mobility
+ Great Gank-escape
+ Able to split fights in 2 and has lot of self utility

CONS
- Squishy
- Weak early game
- Hardcountered by CC and True Vision such as Kaisa W
- Terrible wave clear




FAQs
"What are your Peak Ranks in each Season?"
"s9 Dia 3

s10 Masters around 100 LP

s11 Grandmaster around 350 LP

s12 Grandmaster 866 LP

s13 Challenger 1011 LP"

"Why did you start playing Akali Top?"
"Personally I started playing akali since her rework and just found the laning phase much more fun due to being able to manipulate the wave the 1v2s with jungle and people generally ignore the lane much more and as it is a very long lane it feels much more controlled"

"How do you win the Game through Top?"
"Winning trough top revolves around you winning the lane, as top lane is an extremely isolated lane you are stuck in 1v1 for most of the game as junglers tend to ignore you. That means that you have to understand fundamentals of every matchups, how to manage waves and form freezes and how to extend your lanes. I have tried to put up tips on how to win most of the matchups, there are a lot of videos for freezing and wave macro so I wont be going trough with that. How to extend leads? For the most part you usually want to stay on your lane up till 14 minutes as that is plate falling timer, if you run Teleport you could contest the first drake after level 6 but its too risky as that might set you too behind. After 14 minutes I am gonna divide it into scenarios
Team is ahead and you can kill your solo laner:
Stay on lane and look to splitpush to draw pressure you should only look to roam for objectives, being on side creates immense pressure on map forcing people to go 2v1 or 3v1 on you, making your team get better fights.
Team is behind but you are ahead:
Here you are looking for getting the wave pushed out and always looking to roam when you have your R Perfect Execution UP, if your R Perfect Execution is down keep being on side. You need to look for opportunities to bring your team back into the game so you will sacrifice a lot of farm for that usually.
Team is behind and you can't match your solo laner. This is usually the case with splitpushers like Sion, Yorick in those cases you just try to get your time to gang up on the splitpushers or you perma stay with your team. This is one of the worst situations to be in so you are just looking for plays of comeback, staying on side wont get you victory so dont bother"


Main Trees


Precision
  • Conqueror:
  • You are usually looking to take Conqueror into comps with a lot of CC are tankier or you just need to go for extended fights as electro wont get the job done, Conqueror provides consistent DPS and allows you to take Presence of Mind which is one of the best runes on Akali as it allows you to provide more DPS with Q as you have more energy, people commonly think that Conqueror is good for the healing but generally the healing is very irrelevant, you are looking to take it for consistent ramping up DPS.
  • Presence of Mind:
  • This rune is just so important to keep your DPS up. Since you're reliant on skirmishing anyways, getting more abilities off faster by hitting enemies is just OP.
  • Legend: Tenacity:
  • This rune is just very good into hard/heavy CC comps, since you have a lot of dashes and your Twilight Shroud, it's important to never getting shut down mid-combo. If you play against comps with little to no CC, you can take Legend: Alacrity.
  • Last Stand:
  • Personally I prefer running Last Stand instead of Coup de Grace as my playstyle in laning phase and later in the game always revolves around being low HP, I can always control my HP being low and taking short fights while I regen it back up with Base Regeneration and Second Wind, while enemy being on low HP is usually affected by other factors that are out of your control I suggest trying both and seeing what feels better for you.


Domination
  • Electrocute:
  • Electrocute should be taken into Squishy Comps or matchups you are looking to snowball from, it provides great laning DMG and its very easy to proc with E backward -> Q -> AA -> Q - > E2 back to original place, those short trades start to ramp up hard on the poke vs mages who don't have sustain, the problem with Electrocute comes when there are a lot of tanky enemies and because of the lack of Presence of Mind your energy runs out after 1 full rotation and you just have to back off no matter what. It is also great rune if you are looking to be playing with your jungle often or roaming to bot/usually run with Teleport Flash.


Secondary Trees


Resolve
  • Second Wind:
  • Akali's weak early game makes this rune a must go. You 90% just cannot take any other seconadary tree other than second wind since it's sustain with Doran's Shield is just too insane.


Sorcery
  • Absolute Focus:
  • Scaling used on matchups where you can't win lane/Really really free lanes
  • Gathering Storm:
  • Scaling used on matchups where you can't win lane/Really really free lanes

Summoner Spells


  • Teleport & Flash:
  • Setup for very easy/hard lanes that grant you better tempo or a free reset.


  • Ignite & Teleport:
  • Only take those Summs if you really feel confident enough. Flash can be important on Akali especially on Matchups like Aatrox. But basically this setup allows you to keep your kill pressure + having the tempo + reset.






PASSIVE ABILITY
Assassin's Mark
When Akali damages an enemy champion with an ability, she creates a ring around them for 4 seconds, refreshing on subsequent damaging abilities against champions. For 2 seconds, she gains 30 / 40 / 50 / 60% (based on level) Movement speed icon bonus movement speed while moving away from the center of the ring. Only one ring may be active at a time.
When Akali exits the ring, for 2 seconds, she regains the bonus movement speed while facing nearby enemy champions and becomes empowered with Swinging Kama for 4 seconds, during which she cannot create another ring. Swinging Kama: Akali's next basic attack is empowered to have its Range icon range doubled and deal 35 − 182 (based on level) (+ 60% bonus AD) (+ 55% AP) bonus magic damage.
Q
Five Point Strike
Akali unleashes kunais in a cone in the target direction, dealing magic damage to enemies hit.
Targets at maximum range are also Slow icon slowed by 50% for 0.5 seconds.
W
Twilight Shroud
Akali's ability " Twilight Shroud" restores 100 energy and grants her a brief burst of movement speed. She throws a smoke bomb, creating a shroud that expands over 5 seconds into a ring, providing her invisibility unless she uses a dash or performs certain actions. Basic attacks or abilities break the invisibility temporarily.
If you hit the Twilight Shroud with your Shuriken Flip it will make a section that persists even after the shroud fades. Akali's maximum energy is increased while the shroud is active.
E
Shuriken Flip
Akali's ability " Shuriken Flip" allows her to flip backward and throw a shuriken that damages the first enemy hit. The shuriken marks the enemy and grants True Sight, revealing them for 3 seconds.
The ability can be recast to dash towards the marked target or the Twilight Shroud if you hit it, dealing magic damage upon arrival. Akali won't flip if immobilized, and other abilities can be used during the recast dash.
R
Perfect Execution
Akali's ability " Perfect Execution" allows her to dash 750 units towards an enemy champion, damaging enemies she passes. If she hits an enemy, she can flip over them to extend the dash by at least 150 units
The ability can be recast within 10 seconds, dashing 800 units and dealing more damage based on the target's missing health. The recast has a 2.5-second cooldown.


Vrow's Akali Combo Guide

E cancel Protobelt
R2 return to same position

Trading with Electrocute
Items
First backs:



You should always be looking to back either on around ~1k gold or 1600.
with 1000, you can either get Dark Seal 350, Amplifying Tome 400, and Refillable Potion 150 or you could save up to 1100 gold for Sorcerer's Shoes if you wanna roam a lot.
The reason being that Dark Seal is your most valuable item as you can gain a lot of ability power with it and keep it safe with your high mobility. Refillable Potion are also incredibly gold efficient because 2 pots of Refillable Potion to 250 HP, a ruby crystal is 400 gold for 200 hp you basically get a ruby crystal of value for cheaper and you get it every time you reset.

As for 1600 gold this is my favorite point to back on as it allows you to rush Sorcerer's Shoes at 1100 Gold, Dark Seal at 350 and pots at 150.




So depending on the situation you can vary for 2nd and 3rd item the following:
Stormsurge/ Zhonya's Hourglass/ Void Staff

Most important thing is looking at your comps and how ahead/behind your AD users are. In most cases you would take Shadowflame second into Zhonya's Hourglass(unless they don't have CC then you can rush Rabadon's Deathcap or Void Staff if they have mr)

However If you are 3/4 AP you should almost always rush Void Staff 2nd and completely disregard Shadowflame as an item in your build path.

Playing from behind:



If you are really behind or the enemy has a lot of CC that you can't avoid with your mobility you should look to get Zhonya's Hourglass 2nd, another situations where Zhonya's Hourglass 2nd is good is when you are extremely behind on resources so what you are looking for is to just stall time and be a "distraction" for the enemy team stalling as much time as you can with your Twilight Shroud/ Zhonya's Hourglass as your time wipes them out. And a last situation for Zhonya's Hourglass 2nd is when you are not sure if the enemy team will start building MR or just keep going, so you buy Zhonya's Hourglass 2nd in order to prevent messing up your build later on into the game and be patient with your purchases.

Playing when you are ahead:[/color

If you are really ahead and confident you can do a storm surge into Mejai's Soulstealer to try and takeover the game however I recommend pairing it with Zhonya's Hourglass so you can keep your stacks safe, as for the rest of the build it remains to standard with Banshee's Veil being situational item and Lich Bane for 6th item(after you are selling boots)



Early Game



Akali has one of the weakest laning phases from level 1-6, your energy costs are way too high to get consistent trading and your cds are too long. However the redeeming part of Akali is her high base health regen starting at 9 level 1 that combined with second wind means you can survive most of the poke.

Usually after level 4 into some matchups you can start looking to trade more consistently or get all ins however that applies only for some matchups.

After level 6 gets to the fun part, Akali has very high base dmg and her multiple dashesh and MS make her very hard to evade, pair this with a Sorcerer's Shoes rush and you have one of the best all ins, if you are running Ignite you can try to chip down on the enemies till you get them low enough to like 60-70% after that look for an all in with R Perfect Execution + E Shuriken Flip combo, however be mindful as using your E Shuriken Flip incorrectly or being impatient with it could lead to being in a worse position then the one you originally started with. After you have secured some lead (or you are playing vs matchup that you can never kill) you should look around to pair up with your jungle or get roams on bot whenever your Perfect Execution is ready.

Mid Game



After Laning phase is over (usually after 15-20+ min into the game) you are looking to just soak waves on side and permanently group up with team. (if you are top laner please check the FAQ top lane question) As midlaner you are kind of playing like a guardian and accelerator for your team always look for fights in jungle or flanking mid you need to feel present on the map as if you spend too much time on a side lane your bot lane will get collapsed on (This could vary depending if your team is looking to just scale instead of fighting also you and the top laner can switch roles on who is protecting team and who is side laning).

Personally what I like to do especially in mid game is what I call "fishing" It is basically when you are trying to intentionally take seemingly bad fight for yourself being disadvantaged however if you are ahead that draws pressure making enemy team clump up on you or use ults or summoner spells as exhaust. Do not be afraid to fall back a fight even if it didn't go well, Akali has a very easy disengage and low CD Perfect Execution if a fight is looking unwinnable and you are ahead just fall back and try once more.

However that being said, your teammates do not have as easy time to disengage from a bad fight as you, be wary of positioning and not baiting your team into their death while you can just escape freely, make sure to always look at map before starting up a fight.

Another thing that I wanna add is that if you have an engager or someone who can set you up, you should wait for them to begin the fight. However if you do not make sure to get zhonya ASAP as you can R1 into enemy into instant Twilight Shroud Zhonya's Hourglass or just Zhonya's Hourglass in general as when the Zhonya's Hourglass finishes your animation the R2 will be enabled to use and either continue the fight deeper or fall back depending on the situations.

Late Game


Late Game for the most part plays exactly like Mid Game. The only thing worth mentioning is that you don't scale anymore. That's means you fall off the game pretty hard, your only options are trying to kill the enemies carry or trying to engage a winning teamfight.

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[14.1 | UPDATE IN PROGRESS] Challenger MID/TOP Akali Guide by Daito (IN-DEPTH)

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