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Kog'Maw Build Guide by afrente do tempo

ADC 14.13 BEST KOG BUILDS | rank 1 kog world

ADC 14.13 BEST KOG BUILDS | rank 1 kog world

Updated on July 15, 2024
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League of Legends Build Guide Author afrente do tempo Build Guide By afrente do tempo 96 7 306,936 Views 20 Comments
96 7 306,936 Views 20 Comments League of Legends Build Guide Author afrente do tempo Kog'Maw Build Guide By afrente do tempo Updated on July 15, 2024
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Runes: Usual

1 2 3 4 5 6 7 8 9 10 11 12
Press the Attack
Absorb Life
Legend: Alacrity
Cut Down

Magical Footwear
Cosmic Insight

+10% Attack Speed
+2% Movement Speed
+10-180 Bonus Health


1 2 3 4 5 6 7 8
LoL Summoner Spell: Barrier


LoL Summoner Spell: Flash



Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

14.13 BEST KOG BUILDS | rank 1 kog world

By afrente do tempo
note about new season
Continue banning Cait or jhin or naut or every op adc this patch
no ff mentality <3

just a thing to you think:
navori is better than bork against tanks. Why? you will ask me
imo 6% max damage is better than 6% current health damage. With your W active the entire fight you dont need to wait for anything and with properly spacing noone can reach you.
Maybe you could do bork + navori but i think is to little at speed

new build hehehe (kraken -> navori -> guinsoo)
Hit Q and win trade.
Use W, space and win (just with range advantage).
Don't waste your W. It's your win condition!
Be careful ulting, you need 80 to W Q at least.
You don't need to build full damage every game, try find the best itens and win more games!
How positioning in the team fights or some skirmishs

Early Game

Your main goal in the early stages is to farm safely. In order to do that you can wiggle before farming minions, focusing to dodge the enemy ability. try be behind your minions and hit Q or E(if doing the ap start) when they are going to farm.
In early fights you can't go in 3, wait and fell the best timing to go (maybe after they using all abilities).

Mid Game

In this stage if you're realy ahead you don't need to care about enemies, unsless they have some target cc or a strong enemy.
If your got camped or doesn't play well in the early game, is the same thing for early game. Wait for enemy abilities and maybe some allies die. don't waste your W if you can't go in, otherwise its 8 sec cooldown that u can't do any damage.

Late Game

If you reach this far in the game i can just hope for your best. After enemy buying MR you can't do the enouth damage and the enemy can hard focus you and easily shut down. Some tips are just fighing if flash / second spell is up and dont face checking brushs or river.
What build i do? / Item explanation
So before talking about the items and the reason I built them, I'll talk about what stats Kog'maw needs.

Stats explanation

  1. Atack speed
    The core stat for this champiom. More attack speed means more damage from W.
  2. MS
    MS is important for walking up into the enemy. If you have less MS than your enemy, you cannot hit him properly.
  3. Health
    Because you're walking for the enemy team in most cases, it's inevitable that you'll get hit back.
  4. Resistance
    Do the same as health, resistances help you tank enemy damage.
  5. AP/AD
    Because you're getting lots of attack speed, this stats boosts your damage output. W damage (AP), auto damage (AD)

tbh im not feeling doing it fancy but lets start

First item:
Kraken -> going for long fights + doing the new build (remember that you wont have a good sustain source)
Bork -> short trades + sustain

other items:
guinsoo -> long fights + new build + single target damage (i dislike this item but i know it's value)
navori -> realy good when you will fight for more than 8 seconds ( your w timing
wits end -> great damage in late game + tenacity(most op stats)
runnan's -> good into melle comps and comps that like to play grouped
pd -> why are u building phanton dance?
terminus -> idk what to build but want to deal more damage
rookern -> lol fvck ap champions (realy op item) - I do most of my games
randuim -> lol fvck ad crit champions (also realy op) - I do most of my games
jacksho (idk the name of this item) -> better paired with terminus and conditioning because has only 30% resistance scale
sterak -> me shield me walk me tank
tier 3 boots -> no realy worth but you can do as last item
ap item mask that burns and gives u % bonus damage -> weird but fun, scales well with your ig level
SHOJIN -> free % damage and you start to stack for free with you autos with W or when you build either wit's end or terminus
alacrity -> we ball fvck it. It's better when you're doing bork because you'll already have sustain

bloodline -> can be used when doing the new build (kraken - navori - guinsoo).

about absorb and triumph:

absorb life -> free sustain. (im using only absorb life recently)

triumph -> better scale and +gold for each kill
In this guide I show a lot of builds that can be done in diferents games. Try and see by yourself witch are the best itens and win more games. DON'T COPY FROM U.GG OR OP.GG
build the best itens for your game.
I'm a brazilian gm otp Kog'maw, i'm playing this champion for more than two years now. My peak was 600 lp in the last two seasons, english isn't my first language so typos can happen LOL


I got rank 1 world twice
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