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Warwick Build Guide by SkaterKidd

Jungle [14.19] Generic Warwick Jungle Guide

Jungle [14.19] Generic Warwick Jungle Guide

Updated on October 4, 2024
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League of Legends Build Guide Author SkaterKidd Build Guide By SkaterKidd 8 0 18,511 Views 0 Comments
8 0 18,511 Views 0 Comments League of Legends Build Guide Author SkaterKidd Warwick Build Guide By SkaterKidd Updated on October 4, 2024
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Runes: Standard Runes

1 2
Precision
Press the Attack
Triumph
Legend: Alacrity
Last Stand

Resolve
Conditioning
Revitalize
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health

Spells:

Summoner Spells
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[14.19] Generic Warwick Jungle Guide

By SkaterKidd
Introduction
Warwick is a strong and versatile jungler known for his sustain, gank potential, and ability to lock down enemies. With his strong early game and ability to duel most champions, Warwick can dictate the pace of the game. This guide will walk you through runes, builds, abilities, combos, and strategies to maximize Warwick's effectiveness.
Runes
For both builds the Precision tree consists of:
Press the Attack is easily proc'd with Auto + Q + Auto, amplifying damage taken by the enemy.
Triumph Restores health after takedowns, synergizing with Warwick's sustain.
Legend: Alacrity Provides attack speed, helping with clear times and triggering Warwick's passive more frequently.
Last Stand Increases Damage when low on health, which Warwick often is due to his playstyle.

Due to nerfs to Relentless Hunter, I recommend the Resolve with:
Conditioning Provides bonus resistances after 12 minutes, scaling into the mid and late game.
Revitalize Enhances Healing which synergizes with Eternal Hunger, Jaws of the Beast, Infinite Duress.

Optional:
Lethal Tempo synergizes well with Warwick's passive attack speed on low health targets. It can help edge out in duels vs other melee auto attackers.
Items
Tiamat will be the main way to clear Jungle camps. Prioritize buidling this item first.
In some cases, you may not be able to afford this on your first back at around 4:00, having 2 Long Sword is fine.

Stridebreaker can assist in staying on enemies by slowing them by 35%.
The 450 HP and 30% attack speed helps keep Warwick alive in fights and the +50 DMG increases Warwicks Q and R DMG.

Titanic Hydra can assist with tanking damage.
The 550 HP helps keep Warwick alive in fights and the +55 DMG increases Warwicks Q and R DMG.




Plated Steelcaps assists in reducing damage from Auto Attacking enemies.
Purchase these if the enemy has about 2 or more Attack Damage Threats like: Renekton, Gnar, Viego, Trundle, Jinx, or Caitlyn.




Mercury's Treads assists in reducing CC from enemy spells. It is dangerous for Warwick to be CC'd by Stuns since he can easily be bursted if his E Primal Howl is not active.
Purchase these if the enemy has about 3 or more Stuns and Roots. These boots are not effective against Knockups like Diana Ultimate Moonfall, or Nautilus R Depth Charge.




Blade of the Ruined King can assist in dropping enemies under 50% Health quickly and activating Blood Hunt. It can easily be proc'd 3 times with a basic combo: Auto > Q > Auto and can be proc'd 3 times with Warwicks Ultimate.

The 8% lifesteal and 25% attack speed helps keep Warwick alive in fights and the +50 DMG increases Warwicks Q and R DMG.




Sundered Sky gives an extra 450 health to work with and can offer some sustain similar to Blade of the Ruined King. It also has ability haste to lower the cooldown of Q Jaws of the Beast allowing for more damage/sustain and E Primal Howl damage reduction during fights.






Bramble Vest is useful to assist your team with healing reduction. I would not advise to upgrade the item into Thornmail unless its a 4th or 5th item, because it will not increase the amount of healing reduced and only offers DEF and HP which other items can provide.
It will only apply if the enemy Auto Attacks you.
It is a good item against Olaf, Viego, Trundle, Volibear etc.
It isn't very effective agasint Red Form Kayn, Aatrox since they mainly use abilities to lifesteal.





Randuin's Omen is great against team compositions with 2 or more Critical Strike users. It decreases the amount of Crit Damage done to you and has an active 70% slow.
It is a good item against Caitlyn, Jinx, Twitch, Jhin, Yasuo, Yone, Kindred etc.





Abyssal Mask is a relatively cheap Magic Resistance item that benefits Mages and AP Bruisers on your team. It reduces nearby enemies Magic Resistance by 30% and increases your Resistance by 10 per enemy affected. This synergizes well with Warwick's Q Jaws of the Beast and R Infinite Duress increasing the DMG to enemies.
It is a great item when you have an AP Toplaner like Mordekaiser, or Gwen, or an AP Midlaner like Syndra, Malzahar, Fizz etc. As well as an AP Carry like Karthus, Ziggs, Seraphine





Spirit Visage is a Magic Resistance item that increases healing/shielding by 25%. I am personally not a big fan of the item since usually the enemies will have a form of anti-heal against Warwick:
Ignite, Executioner's Calling, Bramble Vest, Oblivion Orb
In cases where the enemy is lacking these items or any of the items it builds into, Spirit Visage can be fully utilized. Because this is often not the case, I prefer building Abyssal Mask as my Main Magic Resistance item.





Jak'Sho, The Protean is a Hybrid Defensive item that increases DEF and Magic Resistance by 30% after 5 seconds in combat. It is extremely useful in keeping Warwick alive after using E to initiate combat. In most cases where the enemy team compisition is mixed this will be the 3rd item. It is an item that has can fit many situations that are not specific.





Sterak's Gage is an Anti-Burst item that provides a shield when you take damage that would reduce you below 30% of your maximum health. Because the shield is made of 80% of Warwick's Bonus Health, it is best built 4th after completing Stridebreaker or Titanic Hydra and one defensive item: Jak'Sho, The Protean, Randuin's Omen, Abyssal Mask, Spirit Visage
Abilities/Basic Combos
Passive - Eternal Hunger: Warwick's basic attacks deal bonus magic damage and heal him for a percentage of the damage dealt. This sustain is key to his jungle clears and dueling potential.

Q - Jaws of the Beast: Warwick lunges forward and bites his target, dealing damage based on their max health and healing himself for a percentage of the damage dealt. Holding down the Q key will make Warwick follow his target, which is useful for sticking to slippery enemies.

W - Blood Hunt: Passive: Warwick gains attack speed against low-health targets and senses low-health enemies globally, marking them and gaining movement speed towards them. Active: Temporarily grants the bonus movement speed and attack speed against the nearest champion, regardless of their health.

E - Primal Howl: Warwick reduces all incoming damage for a short duration. When the duration ends or the ability is reactivated, Warwick howls, causing nearby enemies to flee. This is a key tool for engaging and peeling in fights.

R - Infinite Duress: Warwick leaps a great distance, suppressing the first champion he collides with and dealing damage over time. Warwick also heals for the damage dealt during the suppression. This is a powerful initiation tool and can be game-changing in team fights.

For All Combos, Press W if available for Extra Movement Speed vs Enemy Target


Basic Trade: Auto > Q > Auto This basic trade combo proc's Press the Attack to increase the amount of Damage the enemy takes by 8%.


Basic Combo: E1 > Auto > Q > Auto > E2 This basic combo proc's Press the Attack to increase the amount of Damage the enemy takes by 8%. It also Reduced incoming Damage from Enemies and Fears them to allow you to attack while the enemy is feared.


Full Combo: E1 > Auto > Q > Auto > E2 > R This full combo proc's Press the Attack to increase the amount of Damage the enemy takes by 8%. It also Reduced incoming Damage from Enemies and Fears them to allow you to easily land R while the enemy is feared.


CC Combo VS Enemy Carry: E1 > Flash > Q > E2 > R This CC Combo helps shutdown a key enemy. Have E pressed, Flash on Target and Press/Hold Q on them, it will follow the enemy if they try to Flash or Dash away, then Press E again the Fear them and then R them immediately.
Early Jungle Path/Clearing
I like having a Simple Gameplan that is easy to follow:

Focus on a full jungle clear, starting with your Blue Buff or Red Buff depending on which side you’re on and pathing towards Botlane.

Order will either be:

Red Buff -> Krugs -> Raptors -> Wolves -> Gromp -> Blue Buff

Blue Buff -> Gromp -> Wolves -> Raptors -> Red -> Krugs

Look for early gank opportunities when enemies are overextended. Use W - Blood Hunt to track low-health targets and secure kills, alternatively if your team is pushing in lanes look for opportunities to counter-gank or secure Scuttle Crabs.

DO NOT force a gank. If enemies are at full hp/mana they may be able to survive and lower your chances at having an impactful gank. Enemy jungler can retaliate with a counter gank and get an early lead.
Mid Game/Objectives
Start focusing on objectives like Dragon and Voidgrubs. Warwick's HP sustain makes him an excellent objective taker.

Use R - Infinite Duress to initiate fights or catch out-of-position enemies.

Continue to clear your jungle in the order it was initially cleared and look for gank opportunities when enemies are overextended while clearing camps.

If enemy Jungler appears on the opposite side of the map in a gank and you are on the opposite side with an objective on the map. Take the ojective.
Example: If enemy is ganking top, attempt to secure Drake. If enemy is ganking bot, attempt to secure Grubs/Herald.

Sometimes after a successful gank, there is no Drake/Grubs/Herald to secure. In these cases, assist teammates by pushing in waves or by helping them deal damage to enemy towers.

DO NOT force a gank. If enemies are at full hp/mana they may be able to survive and lower your chances at having an impactful gank. Enemy jungler can retaliate with a counter gank or by taking your camps or an objective on the other side of the map.
Late Game/Objectives
Play around your team's win conditions, whether that’s securing Baron Nashor, Dragon Soul or Elder Dragon.

In team fights, prioritize diving onto the enemy carries or catch out-of-position enemies with R - Infinite Duress or Flash with E Primal Howl and Infinite Duress . You should be tanky enough with E - Primal Howl to survive while your team follows up. Your presence in team fights should be disruptive, focusing on key targets.
Conclusion
This guide covers the basics for playing Warwick in the jungle. Remember that every game is different, so adjust your build and strategy according to the enemy team composition and the flow of the game. Happy hunting!
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SkaterKidd Warwick Guide
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[14.19] Generic Warwick Jungle Guide

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