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Recommended Items
Runes: CLIP MAKER
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order Ability Order
More Sparkles! (PASSIVE)
Zoe Passive Ability
Threats & Synergies
Yasuo
His wind wall will block almost all damage you do. He'll dash onto you and almost instantly kill you. Pretty much your only hope if he gets close to you is to hit an E and run.
Lee Sin
Your sleep can set up Lee Sin to be able to his his dash.
Lee Sin
Your sleep can set up Lee Sin to be able to his his dash.
Champion Build Guide
Introduction
Is Zoe a Good Choice?
Zoe is not the easiest champion, but she is definitely fun. Play Zoe if you want to play far back and oneshot their carry with a missle or pop over a wall to finish enemies who are 1 health with an auto. Zoe definitely has a lot of fun combos to learn that may take a long time to master, but will pay off when you know exactly what to do in every scenario.
Abilities
More Sparkles!
More Sparkles, Zoe's passive is going to be key in dealing damage with your auto attack. Whenever you cast an ability, more sparkles will activate, it will deal bonus damage on your next auto attack. The next auto attack will also instantly hit, which helps out so because after you auto attack, they immediately receive damage and it wont allow them to heal or barricade. In combination with Lich Bane, your auto attacks after spells will deal up to 900 magic damage late game. Early game, use Paddle Star and auto attack your enemy, then recast your Paddle Star and auto attack your enemy again to get the most out of more sparkles. When you hit your sleep, you can auto attack them to deal extra true damage along with your auto attack damage.
Paddle Star
Zoe's Q is Paddle Star, it is your key ability to deal damage. Paddle Star shoots a star that can then be recast anywhere. The ability does more damage the further it travels, so be sure to cast Paddle Star behind you, and recast it in front of you to deal the most damage. In combination with your R and your E, this ability is able to one shot squishy enemies.
Spell Thief
Zoe's W is spell thief, when an enemy champion uses a summoner spell or an active item spell, a spell shard drops containing whatever spell the enemy used. Zoe can pick up shards, but can only hold one at a time, they last for 40 seconds when you have them. When you use a spell shard, you gain 30% movement speed for a short amount of time, and 3 missiles that shoot at nearby enemies dealing some damage. Take advantage of the speed boost and missiles when you cast a spell, if you are chasing them down this will make it much easier to get some extra damage off and be able to finish them. Spell thief is extremely useful in team fights because if the other team uses a lot of spells, you can just pick up the shards and recast them to give your team an advantage. If an enemy ghosts or flashes away, you can pick the shard back up, activated it, chase them down and kill them, because you will have increased movement speed from spell thief, and the missiles will deal extra damage.
Sleepy Trouble Bubble
Zoe's E is Sleepy Trouble Bubble, when you hit an enemy with this, it does some daamge and after a small delay, the target falls asleep for 2 seconds. While the target is asleep, they can't move, cast abilities, or attack. Any damage the target takes is doubled as true damage to a certain limit. Use your E to disable enemies, then combo by casting your Q behind you and using your R to get closer, then recasting your Q at an enemy to deal the most damage.
Portal Jump
Zoe's R is Portal Jump, it allows her to warp a short distance for 1 second, then warp back to her original starting point. This can be used in combination with her Q to get more distance, and deal maximum damage with her Q. Her Portal Jump can also be used to activate her passive and the Lich Bane passive. Use your R to get closer to people and auto attack them, with your increased damage from your passive and Lich Bane, you can finish off low health enemies easily.
Runes
Domination
Dark Harvest
Sudden Impact
Eyeball Collection
Relentless Hunter
Sorcery
Absolute Focus
Gathering Storm
Season 14 New and Reworked Items
Luden's Companion
Lich Bane
Sorcerers Shoes
Morellonomicon
Zhonya's Hourglass
Horizon Focus
Stormsurge
Shadowflame
Zoe Playstyle
Laning Phase
Zoe's early game is fairly weak if you are not able to hit your skill shots. I would recommend to start by placing your ward in the river brush opposite of where your jungler is starting. Your main starting damage will be from the occasional Paddle Star you hit on the enemy, and your auto attacks. Your auto attacks will matter, when trying to poke, cast your Q, then auto attack to hit them with your passive, then Q again and try to hit them, then auto attack them again. If this is done successfully, it will proc electrocute (If it's up), dealing extra damage. Zoe burns mana EXTREMELY fast early game, don't waste your E without knowing you will be able to hit them. Make sure you are last hitting minions, and try to deny your opponent CS by auto attacking them when they come in to take a minion. At level 6, you can start finishing people with your auto attacks. If they get low, use your R to proc your passive and later, your Lich Bane passive, which can also proc electrocute. Your E can set up your jungler very well, as most junglers have a dash or warp. When you are setting up your jungler, move to the opposite side of your jungler, so in turn, your opponent moves closer to your jungler. Once you or your jungler initiate the fight, make sure you can hit your E, otherwise your enemy could be able to escape. Make sure you are placing wards around you to make sure their jungler doesn't unexpectedly gank you.
Roaming
Team Fights
Because you wont be building health on Zoe most of the time, in team fights try to hit your sleeps on people you know you can kill in one combo, usually the adc and support. If you can't, still try to deal lots of damage to enemies before starting the team fight. The damage you do before the team fight starts can decide the outcome of it, you are more likely to win a team fight where the enemies have lower average health than your team. Once your team begins to fight, chip off the enemy's health to support your team, and sleep escaping enemies to ensure the kill.
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