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Recommended Items
Runes:
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Meta Summoner Spells
Flash
Heal
Items
Ability Order
Daredevil Impulse (PASSIVE)
Samira Passive Ability
Champion Build Guide
Table of Contents
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I'm also known as Jordanian Sniper, Lejhind, or Jhin Marston on other accounts. I dislike traditional auto-attack only carries and enjoy playing champions that mix auto-attacks with spell combos like Jhin, Aphelios, Senna, Yasuo, Ezreal and now Samira! |
Naturally, seeing as to how Samira is a very combo-relient champion with mixing in abilities and auto-attacks you can probably guess that I enjoy playing her a lot and writing this guide using what I've learned with her so far. Samira is yet another champion branching out from the typical āright-click onlyā theme that used to be the core for ADCs. If I had to summarize her playstyle and kit, she is the creation if you were to combine Katarina with Yasuo and turn them into an ADC champion. Disclaimer: Samira is a new champion and this guide is by no means perfect. On release, I plan to continue playing her and will update the guide (builds mostly) whenever I learn more and improve. |
OP.GGs:
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Flash
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Exhaust
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Cleanse
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Heal
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Skill Order
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Daredevil Impulse
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Flair
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Blade Whirl
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Wild Rush
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Inferno Trigger
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Starting Items
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Doran's blade + 1 Potion Doran's Blade is pretty standard on most botlaners these days and that includes Samira! It provides a good balance of AD, health, and lifesteal to help in trading, fighting, and all-ing. |
Doran's Shield + 1 Potion Considering you're 500 range and will run into match-ups that will be hard for you to fight back or stay alive in. Take Doran's Shield when they have a heavy poke lane and you want to be able to farm and scale up for level 6 so you can fight back and take control of the lane. |
Core Build
First off, we start with Immortal Shieldbow, the reason why this is great is because it gives your AD, Attack Speed, Crit, and Lifesteal. The build path allows you to get AD + Attack Speed and a Vampiric Scepter for lifesteal/sustain in lane! This ensures you will not get poked out while you try to poke and eventually assassinate your enemies in the botlane! Once you finish the build you get a unique passive called ālifelineā which gives you a big shield 300 - 800 (based on level) for 3 seconds and bonus AD 15-35 (based on level) for 8 seconds once your HP goes below 30% of your maximum health. This allows you to go in HARD on your enemies 1v1, 1v2, or 2v2 because you'll have a lot of offense and defense bonuses from this single item which will make it hard to shut you down and make it easier for you to snowball which is very important to a champion like Samira! Second, we'll be talking about The Collector and in rare cases if they have too many tanks or tanky champions we have Lord Dominik's Regards for that. You're going to be looking for a more focused damage item that combines Crit and Armor pen because that will be what benefits you the most since Samira's Q and R can Crit alongside her auto attacks! The Collector gives you a combination of AD, Crit, and Lethality as well as it's unique passive which executes the enemy when they fall below 5% hp and gives you an extra 25 gold. Lethality is Flat Armor pen which makes it amazing in the early game especially when the majority of the enemy team is squishy! Samira has very strong base damage levels early to mid game so it makes it the perfect second item for her! However, if you find the enemy building TONS of armor or have a few tanks then opt for Lord Dominik's Regards! It gives less AD, same Crit, and 35% Armor Pen instead of Flat as well as the unique passive Giant Slayer (0-15% bonus damage based on max hp difference) which allows you to do more damage to the people with higher hp than you. Most of the time you'll be going The Collector, but it's important to go Lord Dominik's Regards when you need to! Last, but not least, we have Infinity Edge! It gives 70 AD and 20% Crit so it's essentially just a MASSIVE raw damage boost, but the real kicker is the unique passive which gives you an additional 35% critical strike damage once you reach 60% Crit chance which makes it the perfect 3rd item to complete the core for Samira since once you finish Infinity Edge you hit 60% right on the dot! |
Situational Items
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Lord Dominik's Regards If the enemy gets tanky then look to swap The Collector with this or if you've reached 3-4 items and the enemy has now started to buy tons of armor then you can buy this later to go together with The Collector. |
Bloodthirster AD + Crit, but the biggest benefit to this item is the 20% Lifesteal which again applies to your autos, Q, and R as well as giving you blood barrier which converts excessive healing to a nice shield around 50-350. Combine this with Immortal Shieldbow and it's extremely hard to kill you. Sometimes you can buy this before Infinity Edge and delay it till after if you really need more lifesteal. But, it's best to buy it after Infinity Edge as the spike is huge. |
Mercurial Scimitar AD + MR + Crit. It's a really nice item to build against magic based cc champions like Lissandra, Malzahar, Lux, Zoe, etcā¦ The active instantly removes CC as well as giving you a nice 50% movement speed boost for 1 second. |
Guardian Angel Considering you're going to want to be aggressive and because of your ultimate and playstyle you'll often be the focus of the enemy so if you feel you need extra insurance go for it. Guardian Angel can prove useful in the mid-late game teamfight if it's becoming overwhelming to survive certain champions. |
Mortal Reminder Generally speaking you want to avoid buying healing reduction at all times because executioner's itself is a nice item, but it builds into one of the worst ADC items in the game. Try to let your teammates or tell a teammate to buy anti-heal instead. If no one else on the team will do it and you're forced to go anti-heal then keep it at executioner's for a long time and update it to Mortal Reminder later. The reason why it's good to avoid Mortal Reminder is because the stats are very underwhelming and you're paying mostly for the anti-heal passive while other roles like support, mid, jungle, top have anti-heal items with AMAZING stats alongside the normal anti-heal passive. |
Randuin's Omen If you have enough damage to kill the enemy, but they're full AD and keep killing you easily then consider Randuin's Omen. It's typically a tank item, however, because of it giving you 80 Armor, 250 health, an active that reduces their attack damage by 10% and Crits by 20% for 4 seconds, AND a passive that reduces damage from their autos by 5% +3.5% per 1000 maximum health; all of these factors combined makes it AMAZING to counter full AD comps when Guardian Angel just isn't enough to meet your needs. |
Spirit Visage This will do what Randuin's Omen does, but instead it's for full magic teams or mostly magic teams. It gives you 40 magic resist and 450 health while increasing all healing and shielding by 25% for yourself. This is a good beefy item for when they have a lot of magic burst and you want to survive through the burst long enough so that you can turn on them and kill them. |
Boots
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Mercury's Treads Gives Magic Resist + Tenacity. Similarly to Plated Steelcaps where you buy this if the majority of the enemy's damage is magic or they have a lot of CC and you want the tenacity to help you out. |
Berserker's Greaves Gives you 35% attack speed so if you want to go full glass cannon and damage then this is the boot you'll want. |
Laning Phase
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The laning phase is pretty simple with Samira as the difficult part about the champion will be knowing when to go in, out, and what kind of combo you'll want to use in the given situation. For laning always keep in mind of your range as well as your passive. Your 500 range means you'll get out-ranged and poked by a lot of match-ups, however, if you build up style you can use the extra movement speed to trade better and sneak in auto-attacks while they won't be able to hit you back and will have a harder time landing spells because you have higher movement speed. Use your Q to poke or to build up style when you decide to weave in auto-attacks for a trade. Your W will be used offensively and defensively. Think of it like a yasuo windwall, you can save it for vital moments when you think you'll get engaged on or you can use it when you decide to go in and fight them whether it's just a trade or a fully committed fight. |
Teamfighting + Mid-Late Game
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For teamfighting I'll be focusing less on combos because that'll depend on what your current cooldowns are and you'll figure out through pure experience and getting the hang of Samira. However, the part I do need to focus on teaching you all is when to go in and out of the teamfights because you'll be dancing in these teamfights quite a lot. Keep track of your style rating at all times so you know when you'll have your ultimate ready to use in the fight. As you get closer to unlocking your ultimate you'll want to get deeper into the action to let it rip. Your ultimate can easily be cancelled so the best way to avoid that from happening is to keep tracking of the cooldowns of the CC on the enemy team and their positioning so you can use your ultimate when their CC is on cooldown or not in a spot where it'll hit you. You can also use your E while you're ulting so you can dodge last second abilities with it AND when you use your E you can also use Q for extra damage on top of it all! Once your ultimate is used up then your
grade gets reset back to āEā so you'll have to repeat the process again and since you're at āEā it means you'll want to be on the outer edge of the fight/kiting backwards and build up the āSā
grade before going deep into the middle of the fights again. When you're in the Mid-Late game the general factor to keep in mind is that you don't want to be alone, not always anyway. Do the typical ADC job of sticking with a teammate or two and farming up then playing for objectives. Having your team nearby will make it easier and more reliable to get off your combos for grades and overall be in a position to get a good fight. Samira is an ADC that can be alone often enough from my experience given the mobility of her passive as well as general kit, but it's not ideal compared to the opportunities you can take when you're with your team. Remember: APES TOGETHER STRONG! |
The first combo (blizz combo) to get a fast ultimate is
Auto > Q > Auto > E > Auto > W --> R
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One thing to keep in mind is how Samira's E works. Samira's E will always use the full distance. So, if you use it in melee range on an enemy it'll shoot you right past them which could be a good thing or a bad thing depending on the situation. If you use it from far then most of the time the E will bring you right on top of them instead of flying away/past them. The same applies to when you're trying to do W>E>W for combos.
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Using the same knowledge that we now know of Samira's E, you can use it on jungle camps when you hug them in melee range to slingshot yourself onto the other side which could be useful to chase down your enemies or make technical retreats!
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And here's an example of how you can use jungle dashing to net a kill
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First off, special mention and thanks again to @Blizz_lol for helping me out with any insight I wasn't 100% sure when it came to Samira. I've been enjoying the new iterations of ADC and I'm happy they're moving away from the old right-click only ADC formula. I feel it brings more freshness to the game as well as giving us more expressive ways to display our skill. I'll be playing her for sure into ranked alongside Jhin and looking forward to her coming out onto the live servers. The pre-season is around the corner so I'll be back again to update the item builds when the time comes! Thanks for reading and until next time! Special thanks to Hopper for banners and coding. |
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