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Trundle Build Guide by Navn

Support [14.8] SUPPORT Trundle + TIER LIST + WARDING VIDEO Part 1 + 2

Support [14.8] SUPPORT Trundle + TIER LIST + WARDING VIDEO Part 1 + 2

Updated on April 19, 2024
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League of Legends Build Guide Author Navn Build Guide By Navn 19 4 106,397 Views 0 Comments
19 4 106,397 Views 0 Comments League of Legends Build Guide Author Navn Trundle Build Guide By Navn Updated on April 19, 2024
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Navn's Featured Video

Runes: Standard

Glacial Augment
Magical Footwear
Biscuit Delivery
Approach Velocity

Font of Life
Bone Plating

+10% Attack Speed
+2% Movement Speed
+65 Base Health


1 2
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


Ability Order E > Q > W > Max E > W > Q

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

[14.8] SUPPORT Trundle + TIER LIST + WARDING VIDEO Part 1 + 2

By Navn
About Me and other Guides

Main account Profile: Navcan
Smurf: Navn
Twitch Stream:
Tiktok: @navcan
Youtube: navcans
Discord Server: Join Link

Hi there! I've been playing Trundle Support since 3 years ago! This guide is just a very general guideline of how to play Trundle Support, with runes and itemization. If you'd like to ask more questions, drop a comment or drop by my stream! I stream almost everyday, and still play Trundle in Platinum-Diamond occasionally. Thank you for reading!

If you're interested in my other guides:


Lulu -> Support Lulu
Nami -> Support Nami
Karma -> Support Karma
Sona -> Support Sona
Yuumi -> Support Yuumi
Milio -> Support Milio
Soraka -> Support Soraka


Zyra -> Support Zyra
Ashe -> Support Ashe
Amumu -> Support Amumu
Heimerdinger -> Support Heimerdinger
Lissandra -> Support Lissandra

Off-Meta/Fun stuff

Miss Fortune -> Support Miss Fortune
Veigar -> Support Veigar
Trundle -> Support Trundle
Jarvan IV -> Support Jarvan
Pantheon -> Support Pantheon

Why Trundle? Pros/Cons


- Excellent pick tool for immobile targets.
- Flex pick in draft to top/jungle.
- Good against engage supports/tanks.


- Bad vs highly mobile teams comps.
- Really bad to blind pick.
- Doesn't pair well with most champions in lane.

Support Item Choice

Solstice Sleigh
- The safest option

- If enemy team is all melee/short range, then this can help amp your team's damage.

Boots/Shoes Choice
- Plated Steelcaps for vs heavy-auto-attack and/or ad heavy compositions.
- Mercury's Treads for vs high CC and/or AP heavy compositions.
- Ionian Boots of Lucidity nice n cheap, and gives a lot of desirable stats.
- Boots of Swiftness even cheaper, and if they have enough slows like, Ashe or Olaf, then these will do wonders.


Zeke's Convergence
- Being a walking slow will increase the Font of Life uptime on your whole team, as well as having lot of desirable stats for it's cheap price tag.

Locket of the Iron Solari
- Good AoE damage mitigation.

Shurelya's Battlesong
- If the enemy team has very few dashes, then this will increase the power of catching people, as the stats it provides are all meaningful to catch someone with Pillar of Ice

Knight's Vow
- If you have one particularly fed team mate, and they'll always be in fights with you, then soaking up damage for them would be very valuable.
- A bunch of desirable stats, and a good active.

Imperial Mandate
- If the enemy team has a few melee champions that you can actually Chomp, then this will help a fair bit with your team's damage.
- More uptime to catch enemies from the ability haste and mana regen.

Vigilant Wardstone
- Being able to drop extra wards going into late game will help a lot since Frozen Domain allows you to get around the map pretty quickly.
- Extra tankiness and control wards will do nicely.
How to use your abilities
King's Tribute
- If anything around you is about to die (minion waves), big pets like Daisy! or Summon: Tibbers or even enemy champions, using Frozen Domain before they die, will get you a bit of extra healing.
- The range of this passive is actually massive (1400), and you don't have to be that close to get some hp back.

- Actually applies a very short slow, so it works with Font of Life
- It makes taking cs under towers much nicer while you roam/your lane partner recalled, since you can Chomp a minion, and you'll have enough AD to 1-hit ranged minions when they start taking tower shots.
- Look to use this more often on AD threats if you can reach them immediately, otherwise, just Chomp the closest thing to you so you can fight right away.
- This resets your auto-attack timer, so you can auto, then Chomp, then auto for quick successive hits.

Frozen Domain
- This ability has a lot of hidden power behind it as its not just for mobility, but for clearing wards faster, and increasing the healing from King's Tribute and Subjugate.
- If you aren't about to fight but just need a bit of hp back, using this around a minion wave or jungle camp while your team mates are killing things is pretty nice.
- Cast this at maximum range in the direction you intend on going in (usually when leaving your base), and more around you if you're about to fight/skirmish.

Pillar of Ice
- This is the whole reason trundle support is actually viable in niche scenarios. The range and slow allows for so much pick and roam and sets up ganks so easily, as well as much utility, because if you displace someone it will proc Glacial Augment.
- In early game, your opponents will often think you can do nothing at level 1, but you can bait and wait for your enemies to try to auto-attack you while standing in your minion wave, then once the auto attack lands, you can immediately use Pillar of Ice behind the person that hit you, and they will be slowed while taking minion damage, and that is when you can look to try and attack them.
- The pillar itself has a small displacement around it's center when you cast it, and you can use it to not only displace your opponents, but yourself and team mates as well. Knock-back effects such as Taliyah Seismic Shove, you can use Pillar of Ice on their target to displace them yourself and possibly save them or yourself from being in a dangerous position.
- Pillar of Ice creates terrain, so using it between the small gap between the tower and the wall can trap enemies into needing to walk towards you or make them Flash to safety.
- Narrow corridors in jungle, you could even outright make it impossible for enemies to get through.
- To peel for your carry, you can place your pillar right between whoever you want to peel (or yourself) and the melee enemy.

- If you're using Subjugate, make sure you're standing on your Frozen Domain for that extra bonus healing.
- Try to use this on high-health targets, since you would be draining a percentage of that to become much tankier for a few seconds.
- If there's one particular threat on the enemy team, making them exceptionally squishier so that your team can kill them much quicker is also very useful.
- Be very mindful of who you use this on, as it can greatly swing fights.
TLDR; Glacial Augment for lane pressure since trundle's laning phase is generally pretty weak, but has excellent punish if your opponents over extend.


Glacial Augment
- This allows you to have pressure against laners who are immobile, as well as punish-pressure if they get over aggressive on you.
- Must take Font of Life for full effectiveness.

- This is against really mobile enemy laners in which, your pillar will not be as useful against your lane opponents. If you're forced to take Guardian, then it's likely Trundle was not a great pick in the draft.


Approach Velocity
- Incredible for follow-up and chasing potential.

Biscuit Delivery
- If reaching for cannon minions won't be punishing, then this is good otherwise take Minion Dematerializer

Minion Dematerializer
- Get this to make sure you can secure cannons for stacking your quest.

Magical Footwear
- If going Radiant Virtue, saving some gold will be very nice.


Font of Life
- Amazing synergy with Glacial Augment and it heals a very surprising amount. Everytime you Chomp or Pillar of Ice, it'll go off.

Second Wind
- good vs poke heavy lanes to stay healthy.

Bone Plating
- good vs all-in lanes
- keep an eye on the cooldown as it can often decide winning or losing a 2v2

- good against high cc enemy team comps.
Early/Mid/Late game
TLDR: Take advantage of Pillar of Ice, roam and Subjugate the right target.

Laning Phase/Early Game

- Almost always start Pillar of Ice. You can look to invade potentially as well and possibly catch someone and get them to Flash.
- In lane, bait your opponents to try and auto attack you by standing just barely out of their auto attack range. Keep doing this, until they end up in the middle of your minion wave, this is when you can look to use Pillar of Ice right behind the person that attacks you, so they tank minion damage as well.
- Unfortunately, if your jungler never comes to gank your lane, and your opponents never over-step, laning will be a bit difficult, since using Pillar of Ice aggressively and walking forward, you will likely be missing damage since you have no ranged damage to poke with, or your follow-up is very easy to defend against.
- If you end up recalling, you can look to buy Boots or any tier 2 shoes, and start roaming to lanes that have no Flash or dashes to get around Pillar of Ice.

Mid/Late game

- Once team fights become 4v4 or 5v5, you'll just die too quickly, unless the enemy team composition has a tank that you can Subjugate first. If the enemy team has no tank, then you can still Subjugate the most fed enemy, so that your team has an easier time killing them.
- Most of the time, you'll be looking to lock choke-points/ramps/narrow corridors and catch people over extending.
- You can also look to run to side lanes with your mobility and maybe help your solo laners get a free kill.
- Otherwise, just peel during fights.




14.8 Tier List
Grading Explanation below the lists! Check the RANK too!

- Trundle's got some good situational uses to punish immobile champs, and cripple tanks.

14.8 Emerald and Below

14.8 Diamond+

Tier List Grading Points

- Winrates
- Champion Difficulty (more relevant in Emerald and below)
- Counter-play (more relevant in Emerald and below)
- Flex pick for draft (more relevant in diamond+)
- Early game (more relevant in diamond+)
- Late game/scaling (more relevant in Emerald and below)
- Anything in the (_Letter_+) row, means it's better the higher in elo you go. Anything in (_Letter_-) row, means it's better the lower in elo you go.

Overall Points:

- Games last longer the lower in elo you go. Therefore, mage supports tend to do much better since you can buy your items, and you basically become another carry threat. This leads to enchanters/engage being weaker in lower level play since you would rely on your teammtes more often.

- Champions that are fundamentally easier to execute on will have higher win rates. Since it is more unlikely players are pilot-ing their champion runes/builds/kit efficiently, the easier the champion, the more likely to maximize their kits. This is especially apparent in Platinum and below.

- I would recommend playing any of the champs in S+, S, or A. However you can climb on almost anything, provided you always look to maximize your champion kit, mechanics, and impact on the game. Winning is the result of improving.
Want to know more?
If you have any questions, leave a comment below! I'll be editing this as I go and be sure to let you know once I have more updates. Or if you'd like to ask me a question directly, you can go to my twitch stream!

There's also my tiktok
And my youtube!

Cheers and thank you for reading! Good luck on the rift
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