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Mel Build Guide by ShokLoL

Middle [25.05] Shok's Rank 1 Challenger Mel Guide

Middle [25.05] Shok's Rank 1 Challenger Mel Guide

Updated on March 5, 2025
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League of Legends Build Guide Author ShokLoL Build Guide By ShokLoL 41 4 96,148 Views 1 Comments
41 4 96,148 Views 1 Comments League of Legends Build Guide Author ShokLoL Mel Build Guide By ShokLoL Updated on March 5, 2025
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ShokLoL's Featured Video
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Runes: Standard

Sorcery
Arcane Comet
Manaflow Band
Transcendence
Scorch

Precision
Legend: Haste
Cut Down
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health

Spells:

Standard
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[25.05] Shok's Rank 1 Challenger Mel Guide

By ShokLoL
Introduction
Hey guys I'm Shok, multi Rank 1 Challenger mid laner and content creator! I played league professionally from 2017-2021 and have been rank 1 in multiple seasons, as well as rank 13 on the NA ladder in season 9.

I upload regularly on YouTube, and stream everyday on Twitch so feel free to follow me on either of those platforms :)

Season 10Season 9
Season 9 NA
Laning Phase
In the laning phase as Mel most of your damage with come with Q poke + comet. Try and save your Q for when they come up to CS to guarantee more of the missles hitting (since they will be locked in animation). Later in the lane when you have lower mana costs/CDs, you can spam this out even if they aren't coming up to CS. If your opponent's cooldowns are down or they are melee, try get some autos onto them as well when they come up to CS.

Depending on matchup, you may want to hold your E defensively or use it aggressively. If you opponent needs to chase you down the lane e.g. Aurelion Sol, Yone, Fizz etc it can be more valuable to hold E to prevent any sort of retaliation trade after you poke them with Q. In other matchups that don't have this sort of chasedown threat (most mages) you can throw out your E when they come up to CS and then follow up with a Q.

Your W also matters a lot, it can be used to either reflect key abilities/combos OR more importantly it can be used to immune damage. Try and save W in order to absorb the most damage possible e.g. Fizz Eing onto you at level 3, or blocking LeBlanc's W. In other matchups you can save it for key CCs e.g. Zoe E, Ahri E etc.

Post 6 if you get your opponent low enough you can probably land an E and follow up with Q + auto attacks to get high stacks to look for an execute. Sometimes you can surprise your opponent with the extra damage offered by reflecting one of their spells as well.

Mel's main weakness early is getting ganked or punished when her CDs are down, make sure to be careful with how you commit your cooldowns (especially your defensive ones) and if you do use them, make sure to play a little safer while they are down. Setup vision to hug to and you should be safe for the most part.
Mid Game
In the mid game as Mel you will want to do your best to continue to keep up your gold/xp while also being at all the major objective fights. The best way to do this is try shove the side wave as far as you can without dying. If you don't have TP up, it can be a good idea to group with your team instead and just catch sidewaves when they are going to crash on your tower until your TP comes back up. If your sidelane matchup is really easy + your team is winning and you have vision then sidelaning should be very easy, if the opposite of these things are true then you will need to be a lot safer on side. Mel clears waves pretty quickly so even if you aren't safe on side you should be able to quickly clear waves and then regroup. If you have a lot of extra time on side you can consider taking some extra sidelane camps like Gromp/Krugs, but you'll only have time if you're fairly fed.
Teamfighting and Skirmishing
For Mel's teamfighting you will mostly play as a front to back DPS mage. However, your long range means sometimes you might have the luxury of hitting squishy targets behind the tanks. Focus on CCing the front line with your E and poking out the highest value targets with your Q, and obviously if no high value targets are in range just hit the frontline. With your ulti you can either play to execute an individual when the stacks get high enough, or if you spread out the stacks onto a bunch of different people you can just press R to deal a lot of AOE damage. This can be especially valuable if you are running a burn build or malignance build.

Keep in mind as well how you can turn a teamfight with your W. There are certain abilities such as Ornn R that could single handedly decide a teamfight if reflected back into the enemy team. This can also be used to peel your ADC, but be aware of certain abilities potentially putting you in danger (e.g. blocking Leona E will pull you to her...) When your W and E are down you are a lot more vulnerable, so make sure to position accordingly.
More Mel Content
That's all for this guide, but if you want to see more of my Mel content you can check out my YouTube channel, and if you want to ask me questions about Mel feel free to drop by my Twitch or send me a message on discord (shokoce)
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ShokLoL Mel Guide
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[25.05] Shok's Rank 1 Challenger Mel Guide

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