[26.18] Rakan for Low Elo | Melee supports are back?! Xayah stronger! | Updated Every Patch
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Recommended Items
Runes: GUARDIAN (BEST 26.18)

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15% Tenacity/Slow Resist
Spells:

Flash
Heal
Items
Threats & Synergies
Threats
Synergies
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Extreme Threats

Rakan
[THREATS]
Rule of thumb is that every support with tools to interrupt your engage or your dashes will be dangerous in laning phase. At the same time, against engagers, catchers and hook champs, you excel at counter engaging.
Every mage support -or double mage bot lane- will try to poke out of existence, so pay attention to your positioning and buy boots first if you find it hard to dodge skillshots.
Tank supports and high mobility adcs will often try to engage your adc when you engage theirs. You can hold your E to get back to your adc and peel them, but try to focus the same enemy as them, or you won't get enough CC / damage to win the trade.
Rakan has both a very flexible playstyle and very flexible build paths, so try to realize what's hard for you to play against, and then adjust your build or playstyle to compensate that.
Did you know that Rakan is the only champion that has 3 points at 3 skills by the client classification? You can do it!

Rakan
[SYNERGIES]
Rakan enjoys an adc that can scale well, alongside him. That would mean an adc that might be a bit weaker at early game, but has a great late game and can be an elite teamfighter that takes over fights. He doesn't really like champions that need a hard snowball because he is a bit weak early.
He is a jack of all trades so synergies are not the most important part, everything can work and everything can go amiss regardless of kit synergy.
For the rest of the team, high mobility champs, especially bruisers like junglers and top laners are a really good match.
Immobile mages and low threat/low action champs make it hard to find a good synergy.
Synergies

Rakan
[SYNERGIES] Rakan enjoys an adc that can scale well, alongside him. That would mean an adc that might be a bit weaker at early game, but has a great late game and can be an elite teamfighter that takes over fights. He doesn't really like champions that need a hard snowball because he is a bit weak early. He is a jack of all trades so synergies are not the most important part, everything can work and everything can go amiss regardless of kit synergy. For the rest of the team, high mobility champs, especially bruisers like junglers and top laners are a really good match. Immobile mages and low threat/low action champs make it hard to find a good synergy.
Champion Build Guide
(TL:DR; Caitlyn, Jinx, Thresh, Morgana, Poppy)
MY RECOMMENDATION: You should always ban what you hate or struggle playing against, but my personal recommendation would be either Caitlyn or Jinx (check with your ADC first if you're not in a duo). Both have great tools against your engages and massive range that will probably hurt your ADC too.
RAKAN COUNTERS: If your ADC doesn't answer in time or you still want to ban a support, Poppy and Morgana are quite bothersome since their abilities can completely negate your engage. Having said that, Poppy is not picked often in low elo, so your best bet is Morgana.
META: Thresh is on the top of the meta right now (26.18) and it isn't exactly easy to play against him, so he is an option too.
There hasn't been a lot of changes that impact support meta really. Thresh, Braum and most melee supports are on the rise due to their synergy with attack speed champs, which have seen great results with the last Yun Tal buff.
It's still a very good time to pick Rakan, especially with Xayah who has been outperforming most ADCs lately!
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(All previous S16 changes are noted at the end of the guide)
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Next patches:
26.18 September 10, 2026 (Thursday)
26.19 September 23, 2026
26.20 October 7, 2026
26.21 October 21, 2026
26.22 November 4, 2026
26.23 November 18, 2026
26.24 December 9, 2026
This guide will always be updated, so if you just want to check the best full build for the patch and leave, feel free to do so.
If you want to understand matchups, when to build each item, and what their syenrgies are with Rakan's kit, check out the notes, I've put them everywhere.
[*] Extremely high mobility (can escape, engage, set up plays, roam)
[*] Amazing engage potential (especially if you ping to all-in)
[*] Great AP scaling (although not always useful)
[*] Very versatile (has some peel, some tankiness and utility - many roles he can play depending on team composition)
Cons:
[*] Can't solo carry (can create a lot of value, but relies on team following up)
[*] Really high cooldowns (needs a lot of ability haste)
[*] Low damage (you can't fight alone)
[*] He isn't really a tank either (your team composition usually needs another main tank for you to do your thing)
Short trade:
[*] W target, AA + Q, E back to ally (if you feel you can land AA + Q + AA before E2, then go for it)
Normal engage/trade:
[*] E an ally, W target, AA + Q + AA, E back to ally
Full engage combo:
[*] R out of vision, E an ally, flash in enemies face if needed, W target/s, AA + Q + AA, E back to safety or AA until you have W again (or die) (try not to die though)
[*] You're the melee champion with the most AA range (after Lillia), abuse it against other melee supports.
[*] You excel at roaming. Every time you crash a wave, insta-check your map to see what's going on mid. If you see enemy mid laner pushing into your ally, immediatly leave your adc and try ganking mid, ping them to let them know. You can also ward river in the process. Then back asap and go back to lane. (This can also be done in top, but the distance is quite higher so keep that in mind)
[*] You can cast R during E travel, disguising your ult a bit.
[*] You LOVE having flash available to give no reaction time when going in with R or W
Rakan wants to fight as much as possible, so you want to have flash as much as possible, catch people off-guard, engage hard and win fights win fights win fights. Alone he can't do much, and if he can't fight he cannot thrive. Rakan wants to look for opportunities and GO IN, no hesitation. That's a skill so if you're starting, it's trial and error.
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Early levels are really matchup dependant, you either can go all in lvl 2 & 3, or you can't and you focus on hitting Q's, peeling and being a threat by holding W to disengage.
When you get to the lane, gain bush control because you are a bit weak early and KEEP COUNT of the minions, learn what minion gives lvl 2 and look for an early engage if possible. You can do it with W & E, or Q & W, so long as you hit your abilities.
If you managed to win a trade and crash the wave, go ward river or enemy jungle. If things go south you can escape with W. If you didn't, keep playing chill and safe until you see opportunities to trade with W, AA, Q, E. To do that, press the enemy botlane from the bushes, position yourself to be a threat and punish adc last hitting or wasting abilities. You can always W or E back to safety if you don't get the trade.
Get lens after first base to pressure bushes and clear river vision.
Post 6 Rakan is a massive COUNTER-engager. You can engage if you have flash, if the enemy botlane makes a mistake, or if they dont have mobility. But if not, your R + W can be easy to run away from or dodge, so think more of SECONDARY engage in ganks & teamfights, and primary engage on favorable botlane skirmishes.
From lvl 6 onwards (maybe even lvl 5), you need to decide if you can roam or not. If your adc is safe, you can; go and create an opportunity in mid, rotate to help jungler with Grubs, ward deep in enemy jungle, etc. Thats IF your adc is safe or fed, or you just got a kill and they can farm safely, or if the enemy botlane isn't a big threat, or the jungler is dead/elsewhere. Creating opportunities by roaming can absolutely WIN games, but poorly managing your own lane state can lose games. Think about winning conditions and about what you want in any given match. For example, if mid has prio you can even roam top without being seen and get a nice advantage.
If not, then focus on warding entry points, help with dragons, disengage enemy ganks, keep your adc alive and set up ganks when you see your jungler or midlaner coming. Do NOT asume they are ganking you, politely ping them to show that you're in a good position to set a play. If you end up getting a nice advantage, you can switch to roaming more and warding enemy jungle. Try to track enemy jungler to
After that, it's all about teamfights. Rakan is a DISRUPTER. He thrives in chaos. Hecan charm 3+ people and knock them up, completely changing the outcome of a teamfight. BUT he usually needs a primary hard engager, usually the jungler, that he can follow-up to and win the fights.
If you are worse, you can absolutely hold your abilities to disengage or counter engage the enemy and you will be much better. Look for win conditions!
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08/26/2026 - [26.17]
APCs and double mage / double ranged bot lanes are more and more common with every patch. Expect lots of Mel, Veigar, Lux, Hwei, Seraphine, Xerath and other mages in either role - many of which you might have a difficult time against if they can stop your W (Mel's E, Veigar's E, Janna's Q and R, Morgana's Q, Milio's Q, Seraphine's E, Hwei's EQ, etc.).
Best way to play against them is to bait their dangerous ability or pay attention if they waste it, and then look to engange and short trade (W + Q + AA + E your adc) or all-in if you're in a very good posision. Remember to ping your intentions and, if possible, send a message in team chat every time one of them uses flash.
Other than that, it's a quite similar meta to last patch.
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08/16/2026 - [26.16]
One change directly impacts Rakan:
Support Quest will now grant less gold/progress when hitting champions or turrets (22/24g>18/21g), but more when hitting minions (15/20g>18/21g). This means you'll get more punished when you decide to roam, although it doesn't seem to be too impactful in low elo. Just be mindful of it when using your charges.
Poppy support (possibly Rakan's number 1 counter) has been nerfed (Q damage and slow reduced) - She's being changed so that she stops being so offensive early game. Devs said they want players to build her as a tank instead of an AD bruiser, so we'll have to see how it turns out. For now, this seems like a definite nerf.
Camille support nerfs (base mana up, but passive shield is weaker early, W damage decreased but cooldown decreased too). Just like Poppy, early power has been nerfed.
No ADC changes this patch but Xayah will benefit from the buff given to Attack Speed boots (+5% atk speed) and from the previous patch's Yun Yal buff. All ADCs base magic resist goes up by 3, which helps a bit against mage APCs, so I insist, go duo with a Xayah!
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07/29/2026 - [26.15]
Yun Tal has been buffed which is amazing for Xayah. I said duo with a Xayah on the last 2 patches and now that's even a better option! Go find your Xayah!
Supports haven't been changed at all for now. Some people trying out Camille support and mage ADCs due to the pro play / win rate rise, so be careful and take different runes against double poke where it's difficult to chase.
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06/24/2026 - [26.13]
This is a good patch for Seraphine, thanks to Mandate buffs, Brand nerfs and the overall flexibility she has.
It's also a good patch for Xayah thanks to 26.04 buffs combined with Brand and Senna nerfs! Look for a duo and go play!
- Different recipe for Imperial Mandate + a slight AP, AH, and Vulnerability buffs
- Nerfs to Doran's Helm (sometimes bought by some Supports on 1st back)
- Aphelios, Draven & Kai'sa buffs
- Senna & Bard nerfs
- BRAND NERFS LET'S GOOOO (mana cost, %HP dmg)
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06/10/2026 - [26.12]
Supports - Seraphine / Senna meta - Melee support meta:
Yuumi buffs (AP ratios up)
That's it
ADCs - Still a Brand adc / Omnivamp boots meta:
Tristana buffs (Q mana cost down, AD growth up)
Varus nerfs (Q AD ratio down - adjustments on passive)
Locke going live on 26.13 (new mid AP assassin) - Careful with his ult, it can hinder your all-in a bit if you don't have E available.
Well that's underwhelming.
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05/28/2026 - [26.11]
We have a batch of indirect Rakan buffs through items and runes!! Chech it out:
- Guardian (cooldown reduction & bonus HP ratio buffs, base shield amount and AP ratio nerfs)
- Knight's Vow buff (Damage reduction 12% > 14% // Healing 10% > 12%)
- Locket of the iron Solari (Armor and MR 25 > 30)
- Zeke's convergence QoL change (passive will now wait 5 seconds after casting your R for a valid enemy to be close enough to you before triggering the storm effect, so you basically have more effective passive effect if you R outside of combat)
- Imperial mandate rework (After immobilizing a target, you apply 6% "vulnerable" for 4 seconds, which increases the damage they receive. 2nd passive: 15 haste for immobilizing abilities) - With all the other changes, we'll have to see if Rakan likes the item or if it has a place anywhere in the build
Other changes:
- Aftershock (base resists buff, bonus resistances nerf)
- Aery base shield nerfs
- Heartsteel buffs
- Support item Dream maker bonus DMG, DMG reduction & AoE nerfs
- Echoes of helia DMG stored nerfs
- Moonstone renewer nerfs
- Brand nerfs
- Smolder nerfs
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05/13/2026 - [26.10]
Many changes to the new starting items and runes, but here are the important parts regarding Rakan:
- Smolder small nerf (thank god), Zeri buffs, Ashe nerfs
- Lich bane buff *happy AP Rakan sounds*
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04/29/2026 - [26.09]
- Dark Seal has been seen quite a lot in meta recently, especially because Rakan likes to stack assists and is arguably hard to kill. Consider getting it for some extra power at very low cost! (If you think you're going to die a lot, don't buy since you will lose all stacks)
- New starter doran items and omnivamp boots have been added (not that it matters for support, but yes to check out what the adcs buy).
- Runes have been added (Deathfire Torch + Stormraider's Surge), adjusted (Comet) and eliminated (Phase Rush), still nothing that matters to Rakan's build per se.
Having said that be careful against some mage supports that might end up benefited by some of these runes: new rune Deathfire Torch burns for 1-3 seconds, and Arcane Comet now deals more damage when damage is done from +750 units away. So basically, careful with Xerath, Lux, Mel, Morgana, Vel'Koz, Ziggs, Hwei, etc.
- The items Trailblazer and Opportunity have been removed. At some point of season 15 Rakan used to like Trailblazer, but it was quickly overshadowed so not a big deal.
- Tahm Kench has been buffed yet again, so keep an eye out for Tahm Kench supports popping up more often. (R movement speed +20%, E early gray life conversion +15%).
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04/14/2026 - [26.08]
Mel nerfs, Tahm Kench buffs, Yuumi R adjusted, QoL changes for Zilean and Zyra
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04/01/2026 - [26.07]
Support item penalty for farming completely removed!
Rell buff: E movespeed is up by 5% on both effects + R adjusted (more damage early, less damage late)
Nami nerf (FINALLY): W bounce effectiveness is going down by 10%, but AP ratio is up by 5%
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03/18/2026 - [26.06]
Pyke base armor is being nerfed from 43 to 37.
Support item penalty for last hitting minions reduced. It triggered on 7 minions pre 5 min mark, but now it goes up to 24. For post 5 min, it went from up to 4 minions per min, now up to 6 per min.
("Support item penalty" is a mechanic that reduces the gold obtained if you last hit minions without using your supp item charges. It used to trigger if you last hit 7 minions before minute 5, but now it allows up to 24 before nerfing the gold. For post 5 minutes, it used to trigger if you last hit +4 minions per minute, now it's +6).
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03/04/2026 - [26.05]
Locket has been buffed early! We'll see if that shifts the priority of the item. Zeke into Locket was already one of the most common build orders, only matched by Bandlepipes or an occasional Redemption / situational item. Locket early will always be good against bursty botlanes, but Zeke's ult haste is undeniably incredible. Experiment and see how it feels for you!
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02/19/2026 - [26.04]
Xayah buffs let's goooooooooooooooooo:
Q mana cost reduced 50 -> 35
E mana cost reduced 30 -> 20
W cooldown reduced 20-16s -> 18-14s
Essence reaver will probably be losing priority for her and she'll be taking either Yun Tal or Stormrazor
Other than that, Lux cooldown buffs, Braum R nerfs, Senna adjusted (AP nerfed / AD buffed). Look out for Maokai support this patch.
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02/04/2026 - [26.03]
29 champion changes + 9 system changes, including Turret Plating (easier to bring down later in the match), Protoplasm Belt adjustments, Ezreal, Draven and Maokai buffs - Braum nerfs (less base HP and damage) - Nilah and AP Varus nerfs - +30 adjustments to Mel! (mainly that W still reflects most abilities, but now does not provide damage immunity, it's now a shield + E root now lasts 1.5s over all levels instead of 1 - 1.5s)
Nothing that greatly impacts Rakan or the Support role a ton
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01/22/2026 - [26.02]
RIP Bandlepipes first item (300g more expensive now) unless you have an attack speed based adc. Probably defaulting more to Zeke into Locket like S15. Not many other relevant changes for Rakan.
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01/08/2026 - [26.01]
- Bandlepipes and Zeke are a delight to Rakan right now! Try out the example builds above and get a feeling for the new items.
- With the changes to homeguard (the speed buff when you get out of fountain), you now can get to lane quicker and have a more fast-paced game, try to make an impact on the map!
- Support quest now allows a new separate slot for control wards and makes them cheaper (40 each!). Buy 1 control ward at least once every finished item. Ideally a bit more.
- RIP feats of strength & Atakhan, hello lvl 20 toplaners & 7 item adcs!
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