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Recommended Items
Runes: Electrocute

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:

Flash
Ignite
Items
Ability Order Standard

More Sparkles! (PASSIVE)
Zoe Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

LeBlanc
Trust me, build a
Null-Magic Mantle early for 400 gold!! You won't regret it, and don't need to complete for a
Banshee's Veil or anything just sell it back later after 1 or 2 items when you need the gold or the inventory space ( it sells for 280 so you only lose 120g in the process )
Synergies
Champion Build Guide

I made this guide for people to enjoy, learn and get better at one of the hardest but funniest and most unique champions in the game, who definitely deserves to be played way more !
This guide will be centered on the way I build and play zoe, but most of the informations shared are valid for most zoe playstyle unless specified otherwise. Zoe support is not covered at all in this guide as it is very different on every aspect, it deserves a whole guide by itself ( which I won't do as I only play support when autofill )
It will be updated on every major change or builds/zoe updates.
If you have any question, I'm often streaming on Twitch so don't hesitate to check in, I answer every question and try to explain my thought process as I play. Hope you enjoy if you pass by !
My twitch
My youtube ( on pause for now )
My opgg
My discord
This build is centered around dealing as much damage as you can at every timing of the game, you can pretty much always oneshot anyone except tanks in one combo, even bruisers if you are not behind.
It is pretty much a new version of the old
While it's very popular on
For a carry style, where zoe is more of an assassin,
Landing one autoattack which you always do with or without
Ideally, you want
A general rule is that from ahead you can build defensive if required ( but don't overdo it on zoe ), and from behind you build as offensive as you can except if it's mandatory to play the game.
You can build
On last item, I always adapt on what I precisely need, because there is not many outstanding options remaining.
It can be:
-
-
-
-
- Push and bully under tower
- Play with wave and force mistakes for solokills
- Push and roam(or invade)
You are extremely strong in skirmishes as you are one of the best damage dealers in early/mid game, and your bubble usually secure one kill by itself if you are with your jungler.
Keeping the pressure mid is almost always the best option as you want to get opportunities to play agressively with your jungler or roam to other lanes and get yourself a lead.
You may invade, with or without your jungler, and countergank if you know where enemy jungler is through tracking.
A good guideline is to make enemy jungler a living hell and make your team happy, while keeping enemy midlaner under pressure if you can, or ignoring him if you can't.
All matchups except some Extreme Threats are killable in lane 1v1 if you play better than the opponent, perhaps it can be risky/unecessary.
- If you are extremely fed with an independent build (
- If you are not that fed, you only want to depush the side to make it neutral ( middle of the map ), usually not more as it would expose you too much, and then look for plays on the map. You can play for catch, with team but can be done alone depending on your build and enemy team, siege enemy towers or ward/fight for objectives. If enemy push side, get back to side or force a fight mid depending on situation, but keep in mind you want to stay active and not let the game scale slowly.
The general idea with
It doesn't mean flipping constantly : you need to keep control of the game, never give any opportunity to comeback, just cleanly get a lead and push it fast enough to end the game before 25 minute.
Keep in mind it's just a general idea, it can change depending mostly on champions from both teams and your elo
Now, what if the game is still not over and you reach the late game? Time for the late game section (╥﹏╥)
- From now, your damage will begin to be less relevant as enemy have a ton of
- People are packing up
- Enemy champions scaling kits will start being enabled and deal as much as you ( on top of all their other strenghts ), and everyone will get more mobility to punish you. It becomes especially very hard to handle sidelane, creating a massive weakness for your team if nobody can compensate it.
The only part of your champion that is still untouched at this point is your bubble, so you become a high range bubble bot which completely depend on your team ability to use those bubbles properly.
I like to compare Zoe to Pyke : an early/midgame agressive assassin, but a support in late game, that may still be a carry in the good spots.
Skill can compensate a lot of this weakness in most game, a smurfing challenger
Don't pressure yourself too much,
If you are also looking for individual coaching, you can contact me on twitter or discord kolashiu
Have a very great day and good luck on your












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