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Ezreal Build Guide by Herardox

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League of Legends Build Guide Author Herardox

360 No Scoping With Ezreal

Herardox Last updated on February 27, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0

Strength of Spirit

Utility: 9

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Ezreal is known as an AD carry and what you will accomplish with my build is carry your team into the nexus and unleash that Sexy dance of yours. In this build ill go over runes and items and why i chose them.

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A typical 21-0-9 is what i went for and you want to grab all the armor pen buffs in the damage tree and instead of going for mana regen in the utility i think you should get speed because around level 6 you should be able to get blue buff with some help from your jungler and that should solve your mana problems.

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For runes i went with armor pen marks and Quints allowing me to shoot right through their armor and at level one when you hit a vlad or ashe with a mystic shot youll instantly see them loose about a third of their health. Flat armor seals and MR glyphs will allow you to stay in lane longer and have really good survivability early game where in late game you show up and burst them down.

Greater Mark of Desolation
Probably the best Marks in the game, allows your auto attacks to penetrate armour, aswell as Mystic Shot

Greater Seal of clarity
Let's be quite honest Ezreal has very poor mana regen, and hes a champion that can spam spells, this helps. Flat Armor is also a good choice

Greater Glyph of Clarity
People say it's a waste, but it's what I use. Flat magic resistance and Flat Cooldown Reduction is also good.

Greater Quintessence of Desolation
More Armour Pen! Movespeed or Flat health are also two great choices.

Greater Mark of Strength
Flat AD, good all stages of the game, great for csing, and Q dmg. Mystic Shot

Greater Seal of Resilience
Flat Armour, Early game defence against your enemy AD / Creeps.

Greater Glyph of Warding
Same as Seals really, reducing damage from enemy skills and mid mage ganks.

Greater Quintessence of Strength
Same as Marks.

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Summoner Spells

I would go exhaust ignite just because of personal preference and the only other spells that would seem good for ez would be CV to see where to drop that snipe(although they might run away from you cause they SEE THE CV) Flash because then you can arcane shift in get the kill and flash over the wall although i dont really rely on flash that much :/

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Pros / Cons

Poke level is <9000
Spammable skills.
Great escape.
Great early game Nuke.
Flat 350 damage Ult at rank 1.
Dank *** skill animations.
******ic dance.
Very Squishy!
Has no CC at all!
Extrememly vulnerable to CC.
Targeted first if you run in or a talon is on their team.
Some difiiculty to master if your not used to skill shots.
Slight mana issues early game.

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Skill Sequence

Your passive is that every skill you hit will increase your attack speed by 10% capping out at 50%. This is your bread and butter. Lowers the cooldown on your abilities if it hits ANYTHING even the cooldown on itself.Applies on Hit effects (your cleaver and maldreds) and even better that red buff that you should be taking or stealing from the enemy team. You want to max this out first. Your standard AD buff that you cant use on yourself :c but if will debuff your opponents attack speed so pair that up with your exhaust and that yi has as much attack speed as a yorick. Take a point early just in case you need to hit that last 80 damage on an enemy or if your pushing a tower with an ally and it will buff his attack speed. This is a free flash with the added bonus that it has a missle that also hits INVISIBLE enemies so if that shaco or twitch just flash over the wall and is invisible this baby will hit them and give just enough time to throw an essence flux and a mystic shot into that person and get that kill. Plus it lets you hop over walls so extremely great escape tool. Rip your shirt off get some crazy hair and call yourself Kakarot because with this bad boy enemies will be cursing at you because they were just about to recall before you shot this kamehameha across the map and took them out landing that extra 300 gold awesome feeling. This baby can clear minion waves or use it to initiate a fight and get that sweet passive of your up and reck people up. Or to simply KS your team whenever you see fit :P

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Many people go with a banshees veil or a last whisper for their last item and maybe its just me but the way i play ez when i initiate that fight im their for good and with all my items you should be able to reclaim that lost health pretty fast and melt them away with your spells rather than staying in the back hoping your banshees bubble doesnt get penetrated by some small time spell that was only used to set up for that ult. Boots can differ on the situation if you want more CD then get lucidity if you want MR get mercs but if you wanna curn stomp them then get your beserkers.

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Laning and final thoughts

You want mid. You should easily over power most mid characters with the exception of new Ziggs and for some reason i could never do well against a kassadin O_o so yeah grab mid dont forget to plant some vision wards have your jungler use his wriggle wards as well to help protect you and make sure your team calls MIAs. Cant tell you the times i barely get a kill and right as im halfway to my turret a rammus or shaco comes and one hit kills me -_- annoying as hell. Well this is my first build so try not to butcher it too bad and let me know what you guys think and ill definitely revise :) Good luck out there and btw frosted Ezreal is probably the cherriest skin for him so yeah just food for though..