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Spells:
Flash
Exhaust
Ability Order
Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
About me




We all know that this new jungle/assasin champion is not easy to use at all and there are so many forms to build it, so it gives the chance for a polemic discussion of what masteries, runes and how to build it. In this playstyle, we will go as a burst damage AD caster, spamming mostly your
Taste Their Fear and jumping ahead with
Leap to enemies if a kill is possible (like how
Tristana's
Rocket Jump works!).

In this guide is recommend to you go mostly as an AD caster for these motives.
Also you should try a bit harder than with most junglers to find your own style, at the momment I found it better as how I build it (of about +50 games of Kha'Zix in normals! and I'm NOT droping playing it!)





In this guide is recommend to you go mostly as an AD caster for these motives.
- It's a champion that beneficts more in cooldown reduction than from atack speed.
- Less auto atack dependant (more balanced if they silence or blind you)
- Harder to counter because it's probably a new kind of champon, so enemies are less experienced againist you if you go like this guide.
Also you should try a bit harder than with most junglers to find your own style, at the momment I found it better as how I build it (of about +50 games of Kha'Zix in normals! and I'm NOT droping playing it!)
PROS
- Specializes at killing squishy enemy champions too quickly like
Ezreal,
Varus,
Sivir,
Twisted Fate and others.
- It's not that dependant of auto atacks than the tought by the most people. You can take adventage of this by doing more damage by skills!
- If silenced, you have atleast an efficent auto atacks.
- There are many people that thinks any
Kha'Zix will feed, so if mastered you can own them easly.
- Lots of burst damage, mostly againist with tons of health enemies with low armor.
- Items like
Thornmail and
Randuin's Omen doesn't apply in your skills, so they don't counter you that much.
- Adapts more to your personal play style than most champions!
Leap &
Taste Their Fear can work like as one skill if trained at this.
- Really Funz to play!
- It's not humanoid and devours yordles! :D
CONS
- Probably very weak in your first game if built wrongly!. If that happens just DON'T get upset and try again with other build!
- Squishy as hell
- Enemies will get anoyed of you, so you will sometimes get their focus quickly.
- Silence ruins you more than what you would expect if trying him.
- Low Crown Control before lv6 because low use of
Unseen Threat.
- Hard to masterise, need specific combo of runes, masteries and items.
- Easy to misstake at anything.
- It's dance is probably the worst in the whole game D:
Comment
As you can see, this mele ***sasin champion

I bring you the information that is in the wiki of each skill of Kha'Zix in this guide plus my opinion of each one. I hope, you get what the champion.

Useful slow, also somehow low damage per hit at late game. it's your passive also it's too easy to miss if did not
Leap enough near of your target and if the ultimate is not unlocked. If you have evolved
Void Spike it will be added to to your
Void Spike too!
Be noticed that, when you stealth with
Void Assault will make your
Unseen Threat reset so if used rightly your ultimate you can use
Unseen Threat up to 3 times! so it mixes really good with your
Void Assault.

Oftenly evolve this skill first or second depending if you are avalible to use your isolated bonus in your
Taste Their Fear. It's important to max rank this skill first at lv9, but this doesn't mean that "OMG so because this skill is my first priority I will evolve ALWAYS it first!" LIE evolving your first skill is ALWAYS a situational choice. Maybe there will be a game that you DON'T have to evolve
Taste Their Fear!

This is your secondary output of damage.
Leap is also used here mostly as an utility skill that makes you closer of your enemies and to escape of them if needed. Remmember that if you have evolved
Void Spike it will add your
Unseen Threat in your
Void Spike cast!. Also leveling this skill will increase your sustain.
Evolve this skill first if you can't engage in teamfights and need of some poke and pushing.
Important NOTE: if enganging directly is too dangerous, and you need to damage them, it's a must to envolve! so remplace it's priority to evolve FIRST or SECOND.

It's the skill that defines
Kha'Zix because of being the only leap & gap closer with area of efect damage. Indeed my favorite skill of
Kha'Zix. Also, evolve
Leap first if you are in danger too oftenly. You can evolve this as an indeed second evolution if you are murdering them as little insects!
If wings are evolved, you can even tower dive and finish your prey if you are sure that you aren't going to be killed by the turret atacks and then you can
Leap back as you get the kill to be safe.
Leap works like
Tristana
Rocket Jump so as a
Tristana player I get really familiarizated with evolved wings.

It is a must that you should get in levels 6, 11 and 16. It allows you to evolve one of your skill depending your needs! and this stuff is what makes what
Kha'Zix is! (no-one else EVOLVES in game!). And the active stealth is useful to start a gank with it, get stealthed EXACTLY where you find that their vision ends (can be casted in a lane bush + a totally aggresive playing) and then as you can
Leap them and get your pray!
A second cast is ... always good... normally the first stealth is with you begin a gank (even in your OWN lane) at +lv6, but the second cast can be used or to engange your oponent or to leave with after you get him. Can be used to escape as well, if used a stealth cast and then
Leaping in the other directon (if wings evolved), may save you most of the times.

Useful slow, also somehow low damage per hit at late game. it's your passive also it's too easy to miss if did not



Be noticed that, when you stealth with





Oftenly evolve this skill first or second depending if you are avalible to use your isolated bonus in your



This is your secondary output of damage.




Evolve this skill first if you can't engage in teamfights and need of some poke and pushing.
Important NOTE: if enganging directly is too dangerous, and you need to damage them, it's a must to envolve! so remplace it's priority to evolve FIRST or SECOND.

It's the skill that defines



If wings are evolved, you can even tower dive and finish your prey if you are sure that you aren't going to be killed by the turret atacks and then you can






It is a must that you should get in levels 6, 11 and 16. It allows you to evolve one of your skill depending your needs! and this stuff is what makes what


A second cast is ... always good... normally the first stealth is with you begin a gank (even in your OWN lane) at +lv6, but the second cast can be used or to engange your oponent or to leave with after you get him. Can be used to escape as well, if used a stealth cast and then

Some explication for why I recommend these masteries.
If learning
Kha'Zix, a explanation of the 2 group of masteries: BASE OFFENSIVE TREE and SECONDARY MASTERY TREE (2 ways to compense)
We begin at explaining first the BASE OFFENSIVE TREE, by me a Must to have!
Summoner's Wrath
[1]: Adds you more slow in your exhaust summoner spell, making more probable that you perma slow your target as you reach him.
Brute Force
[3]: Simple, 3 AD in Kha'Zix is better than 3 AP. It's not much, but helps your early a little.
Alacrity
[4]: Always that 4% more atack speed is helpful, appart it's totally needed for weapon expertice mastery.
Weapon Expertise
[1]: helps you a lot to enemies that stacked a lot of armor, appart of finishing even more quickly your squishy targets in mid/late game.
Sorcery [2]: Helps you to get the other masteries, kinda preffer getting 2
Sorcery than to 2 of
Deadliness
because helps you to coordinate softly earlier your skills and because 2 points of
Deadliness
only adds you +4.5 damage at lv18.
Havoc
[3]: increases your damage dealt by 1.5%, by any way. It helps more than +9 ad at lv18 from
Deadliness
Sunder
[3]: Helps a lot, mostly againist low armored enemy champions. In first levels, it's stronger than in late game.
Executioner
[1]: Helps you to last hit enemy champions below 40%, I don't see any reason why not getting it.
Those, are for me are the MUST to have in your mastery tree, it's the base of your mastery tree build. Now you can look at 2 different forms to complete your 9 left mastery points.
FULL DEFENSIVE TREE [9/9] (Way 1)
Standard Kha'Zix complement
Hardiness
[3]: It's for anyone of us, probably the best mastery defense that anyone can use. No need of more explanation.
Resistance
[1]: +2 Magic Res that will allow you to get the combo of
Veteran's Scars
and
Durability
. It will help you mostly at low levels, you don't need of more Magic Ressistance because oftenly there is more physical damage in the enemy team matchups and you gain base Magic Res per level too.
Durability
[4]: It gives you health per level, but if you have 4 points in
Durability
you can take a much better mastery that helps a lot in lv1 that is named
Veteran's Scars
.
Veteran's Scars
[1]: This mastery values much in the first level of the game, also when getting higher levels it's getting despreciable the starting +30 max health bonus.
This the mastery tree complementation of your base if you are a low trained
Kha'Zix, so for this reason these masteries are in the recommended Mastery Build if you can look at top again. These allow you to survive longer if you do not own well trained reflexes with
Kha'Zix, raising your chances of surviving if done a misstake.
UTILITY [8/9] & DEFENSIVE TREE [1/8] (Way 2)
Mastered Kha'Zix complement
Good Hands
[3]: Some less time in graveyard will always be helpful. I consider it for
Kha'Zix a better mastery than
Expanded Mind
. As a gift it will save you of anoying wasted time if slain, so these few seconds will make your enemies retreat some seconds sooner if not final pushing and will give you some extra time to farm.
Improved Recall
[1]: Makes your recalls 0,5 seconds quicker, thing that rarely CAN save you.
Swiftness
[4]: It's the main point of the mastery tree (Way 2). This aditional movement speed may be the difference if you to catth with a
Taste Their Fear to your target or not.
[Defensive Mastery] [1]: Recommend you to leave this mastery tree slot for
Hardiness
,
Resistance
or
Tough Skin
depending your prefferences.
This last one is the one that I use actually because I got anoyed of that very frustrating feeling of that you are too near of hitting your
Taste Their Fear but then arrives any enemy champion or your target flashes away at time, so by adding that +2% movement speed in the mastery tree, I felt the ressults of chasing these objectives at time.
If you consider that your survivavility is needlessly high (never die like), if you consider that you would preffer movement speed instead that "needlessly" high survivavility, then it's recommended to go the Way 2 "Mastered Kha'Zix" complementation. You may die sometimes when trying this instead the other way.
If learning

We begin at explaining first the BASE OFFENSIVE TREE, by me a Must to have!
BASE OFFENSIVE TREE












Comment
Those, are for me are the MUST to have in your mastery tree, it's the base of your mastery tree build. Now you can look at 2 different forms to complete your 9 left mastery points.
FULL DEFENSIVE TREE [9/9] (Way 1)
Standard Kha'Zix complement








Comment
This the mastery tree complementation of your base if you are a low trained


UTILITY [8/9] & DEFENSIVE TREE [1/8] (Way 2)
Mastered Kha'Zix complement






[Defensive Mastery] [1]: Recommend you to leave this mastery tree slot for



Comment
This last one is the one that I use actually because I got anoyed of that very frustrating feeling of that you are too near of hitting your

If you consider that your survivavility is needlessly high (never die like), if you consider that you would preffer movement speed instead that "needlessly" high survivavility, then it's recommended to go the Way 2 "Mastered Kha'Zix" complementation. You may die sometimes when trying this instead the other way.




















This chapter does NOT own information or explanation about the strategy and reasons that this guide tries to show you. It is just a little optional information that if wanted, can be read to have a general information of how this guide did envolve. Remmember that the guide that you are reading is actually UNDER construction, I'm working actually on it adding some more BBcodes than in my other
Kha'Zix guide. The guide Might be acceptably complete at version 1.0.0v
The actual version is Alpha.0.3v.b.
Please leave feedback, I'm open for any constructive one.
Spoiler: Click to view
More work and job is comming to this guide, PLEASE leave FEEDBACK if UPVOTING or DOWNVOTING because rating without a comment is just a useless feedback.

The actual version is Alpha.0.3v.b.
Please leave feedback, I'm open for any constructive one.

More work and job is comming to this guide, PLEASE leave FEEDBACK if UPVOTING or DOWNVOTING because rating without a comment is just a useless feedback.
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