Leona Build Guide by OddOwl
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Runes: Electrocute (Standard)
+10% Attack Speed
+15-90 HP (lvls 1-18)
+10% Attack Speed
+15-90 HP (lvls 1-18)
Ability Order Ability Order
Threats & Synergies
Graves will counterjungle and duel you easily. Making it really hard for you to get any buffs and crabs. He also has two abilities to dodge your E and R.
Similar to Graves, Camille can make your early game miserable. She also does a lot of true damage which makes your W much less effective against her.
Another highly mobile champion which can pressure you hard early game. If the Kayn plays well he can easily dodge your E and R with 3 of his abilities.
Not as a big concern as some other champions but it can be tricky to play around his Q. If possible save your cc until he uses it. His E can completely dodge your Q.
Clears way faster than you and can easily steal away camps with his Q + W + smite combo. If he times it right there is no way you can outsmite him.
If you run into this guy in the jungle or river and can't get help he will pretty much kill you every time. His Q + isolation damage is just too much to deal with. If you can avoid him early and get farm/kill you can make his midgame and lategame very hard.
His mobility makes your job to land cc on him very hard. Also outduels you early game even if he misses his Q. The shield and sustain from his W is too much to chew through for your low early game damage. Can also easily steal away camps.
Can be dangerous if he lands his Q on you. If you dodge it he shouldn't be a problem, bait out his spellshield before you use your Q or R.
Your W can mitigate a lot of her burst damage and with your cc you should be able to keep her in place and outduel her due to her low hp early game.
Your W can mitigate a lot of his burst from E and Predator. Watch out for his Q spam if he has the mana for it. If he is below half mana he shouldn't be too much of a problem.
Another burst damage reliant champion. Your W comes in handy once again if you can get it off before she stuns you. Her excellent ability to steal buffs, objectives and crabs can be a problem though.
There's absolutely no way you can beat him at any stage of the game. His damage output and sustain is simply too high.
There's no way you will beat them 1 vs 1. With the help from a teammate you might be able to stunlock them before they can jump away and ult.
This matchup is easy. You have several ways of interrupting his drain and his damage is too low to be a threat to you.
Avoid him early. After level 6 you have a pretty good chance to beat him if you play it right.
This champ can be incredible hard to play against or just a minor threat. It all depends on the Shaco player. Ask your team to ward buffs/jungle entrances early game.
Damage wise he is no concern. Watch out for his great ability to steal camps, crabs and dragons though.
Never fight in in the jungle. With the help of a teammate he is easy to take down though.
A good Udyr will invade you constantly and make your life hell. Try to avoid him and farm /make plays on the opposite side of the map.
Possibly the hardest matchup in the game. He does way more damage, outheals your damage and can cleanse your cc. Avoid him and try to capitalize on his mistakes.
Another champion that can heal most of your damage and can dish out a fair amount himself. If you know were he is avoid him until you are level 6.
A very good matchup for you. He shouldn't ever be able to invade you, he can't kill you and your ganks are stronger at every point of the game.
A pretty easy matchup. He doesn't pose a threat to you but might be able to match your early presence in the game.
An annoying champion which you should avoid until level 6. After that you are fine unless she has snowballed and gotten a lead.
Not a jungle champion but I added her anyway because her blackshield blocks everything you are contributing to the team. Hold your abilities until she has used it.
Has good cc and damage. If Annie lands a stun on any target it should result in a free kill 99% of the time.
If Ahri can land a charm you have decent kill potential. Her mobility and damage should allow you to get a kill even if they get away after the cc has landed.
Braum provides strong and reliable cc which you can proc easy with your auto attack reset. Just make sure not to stack your stuns with his.
Probably the best teammate you can hope for. Her W stops the enemy from using any mobility abilities. Her poison and E can constantly proc your passive which increases your damage output a lot.
Ekko is only good if you can land your cc and he follows up with his W. Otherwise it's going to be harder to secure kills with him.
Pre level 6 your synergy is decent with the taunt and knockup from E. After level 6 is when the Leona Galio combo truly shines. In an ideal scenario you can engage with your ult and follow up with E into Q. After that Galio can ult you to add another knockup + taunt and prevent any counter engage from the enemy.
As with Galio your synergy is average pre level 6. Once Heimer gets his ult + E you two can pull of some amazing engages.
Only good if Irelia can land her stun. Which can be Hard if Irelia has to be the one to start the gank. After level 6 she can add an incredible amount of damage to your combo.
Jax is a strong partner in crime. He can easily set up ganks. If you choose to camp his lane he can snowball out of control.
I only added Karthus because he is really popular right now. His gank setup is below average at best. The only redeeming factor is that his wall reduces mr which increases you two's damage output.
Leblanc can easily set up ganks with her mobility and chains which can result into a snowballed midlaner. Just keep in mind that Leblanc's playstyle might interfere with your hard engages later in the game, depending on team comps.
Almost like the Leona of midlane. She has a long range mobility spell and 3 cc abilities which synergies very well with you. The only downside is her mediocre damage output. That shouldn't mater early game though.
Probably even worse than Karthus, pre level 6. After that you two form a deadly duo which can secure kills on any target.
Orianna has average synergy with you at best. During later stages of the game you two can create some deadly combos with your ults.
Pantheon adds another stun to the mix and his high early game damage should secure a lot of kills. If you manage to snowball with him he will be able to shadow you and follow up and on any plays you make around the map. His E is also really good at continuously procing your passive.
Leona and Pyke's synergy is really good, if the pyke is good. You two have a lot of cc and Pyke should be able to finish of any target you choose to engage on.
You two can cc any target until they fall asleep. Especially after level 6. Morgana's black shield makes it so much easier for you to walk up and start fight. Her puddle is also really good for prociing your passive.
Nami is a good support which provides excellent follow up cc. Assuming that you can start the cc chain.
Renekton sets up ganks easily and doesn't mind to get counterganked because of his early strength. You two can snowball hard. His ult is good at making use of your passive.
Riven has above average synergy with you. Just keep in mind that her damage might be lacking if she has to use too many Q's to get to her target.
Pairs really well with Leona. Especially with his empowered W, it makes ganks that much easier for you. You two can also pull out some awesome engages with Ryze's ult later in the game.
His taunt is an excellent follow up to your cc and his W makes it hard for most champions to fight back. Later in the game Shen can compliment your hard engages well with his ult.
Awesome synergy. Same reason as Cassiopeia.
Sion has excellent damage and cc follow up if you can start the gank/fight.
Swain has good damage and can pull the enemy further away from safety if you land your cc. Keep in mind that he can drag your targets out of your ult if you aren't careful-
Either of you can start a fight/gank from a decent distance with a stun. She also has good follow up damage to secure kills.
Thresh forms an excellent duo with you. His hook and flay should be enough in most cases to secure kills. His lantern is also a good backup tool if an engage goes sour.
Twisted Fate has a guaranteed stun and you two are deadly roamers after he hits level 6. Keep in mind that his damage output is low early game.
Urgot is an awesome teammate to have if you manage to lock down a target and allow him to finish his combo. You might struggle against high mobile opponents.
Below average synergy early game. It improves a lot after Varus gets his ultimate.
Veigar can be hit or miss. His cage and damage can be awesome in one game. In another game however, his unreliable cc and Q+W can make you tear your hair out.
He doesn't really offer anything to your kit. The only somewhat redeeming factor is his strong late game follow up with pool + proto belt.
You two can struggle to lock down an opponent some games. If you do you have a lot of damage to finish them off.
This one really depends on how effectively the Yasuo can use his Tornado and dashes.
Adds no cc to your combo. If you can land yours Zed will be sure to finish off any opponent.
Zilean is awesome to have on your team, no matter if he is mid or support. He can speed you up or slow opponents down to a crawl, which makes it easy for you to land cc. He also has a good follow up combo with his double bombs.
Champion Build Guide
I'm currently a diamond 4 player on EUW. I have not been able to take League of Legends serious the last couple of seasons because the balance has been so messed up.
How I have fun in League nowadays is to experiment and play Champions in roles they aren't supposed to be played at and try builds which may or may not work out very well. That basically means that I only play non-meta champions and try to make them work to the best of my ability. Right now that happens to be Leona in the jungle. I myself have been surprised at how well it has worked out and a friend of mine encouraged me to write a guide about it. So here we go, I hope you enjoy it.
Proof that it actually works: https://i.gyazo.com/48dd68f2711c51ec0e792de2d86527a4.png |
After the gank you want to secure your second buff. Take a crab on the way if you are sure it's still there. Get your level 3 and look for another gank. Always choose the lane with the opponent that has the lowest mobility, or a lane in which you have a teammate with reliable cc. Ideally you should have secured two kills after hitting level 3.
At your first back you want to buy a Tiamat. If you don't have enough gold buy Hunter's Talism and as many components as you can. Don't finish your smite/jungle item until you have bought a Tiamat. Keep ganking lanes with low mobility and people who have used summoners and don't forget to secure crabs if you can and a few camps along the way.
If you are up against a strong jungler try to keep track of him and make plays/farm on the opposite side of the map. Your 1 vs 1 potential is very low until level 6. Keep in mind that even if your 1 vs 1 isn't great you shouldn't shy away from 2 vs 2's. A lot of Leonas damage is locked in her passive. Having a teammate there to proc it for you can make all the difference.
I fee like Leona is a champion that doesn't need to secure baron to get a victory. If you are able to continuously pick of targets and win fights for your team you can destroy the enemie's base that way. Of course getting a Baron makes the game a lot easier but it's not a requirement if you are having a good game.
Make sure that you adjust your item build every game according to the enemie's champions. Your only Core item's are Cinderhulk and Titanic Hydra. Everything after that is optional.
Use it as an auto reset during ganks only if the enemy champion doesn't have flash or is cc locked. If the enemy champion has flash or high mobility use your Q instantly after your E. Don't greed out for the extra auto.
If the enemy champion is pushing you might be able to save your E. Use Ghost and Q to run up to them and save your E for when they flash or try to get away.
To get the most out of your jungle clear once you have Tiamat do the following: Auto->Q->auto>tiamat->W. Try the combo with the practice tool if you need to. It should be smooth fast if you do it right. Always use W at the end of the combo to get the most from the resistance bonus it provides. Using it early is a waste because the creature will be stunned by your Q.
When doing Dragon/Baron you should wait until your teammate has proced your passive until you use your next ability. You passive doesn't stack, it only refreshes the duration. Allowing your ally to proc every passive after an ability will decrease the time it takes to take down the objective.
Be aware of which boots the enemies are buying. If they buy merc treads you have to be faster about chaining your cc.
Keep track of enemy flashes, specially during the early game. It's fundamental for your success and snowball potential.
Don't force bad/risky ganks if you can't find a good opportunity. Leona is no hypercarry but she scales surprisingly well with items and you can farm at a decent rate once you get tiamat.
Always buy a pink ward if it gets cleared. Especially if you are against a strong early game jungler. It's important that you don't run into him/her blindly. Early game is the most important part of the game for Leona.