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Recommended Items
Spells:
Ghost
Smite
Items
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Sejuani
it can slows you down because of its abilities, i recommend not to engage a fight with this FROZEN CHICK.
Synergies
Ideal
Strong
Ok
Low
None
INTRODUCTION
FOR MY ITEM:
Boots of Swiftness - i highly recommend this bootes for hec
arim because of his passive
Ninja Tabi - this boots is for additional tankiness
Mobility Boots - in all three boots i least recommend this because the movement speed is only applicable for Devastating Charge when ganking and wore off after using such ability, compare to the first two which are more good and reliable
skirmisher's sabre-chinderhulk - a good jungling item for hecarim beacue of its huge health and reduce damage from enemy champion
Trinity Force - helps you for ganking and it adds to all your status
Black Cleaver - it adds movement speed for hacarim and it also has cool down reduction
Dead Man's Plate - it adds health and also additional movement speed, also with 100 stack attack damage is doubled and slows enemy champion upon hit
Ohmwrecker - it can help you to respond quickly to your allied champion in lane and additional health and CRD
OTHER ITEMS
Randuin's Omen - good item for tank and thanks to its slow effect you can keep hitting enemy champion
Frozen Heart - good for tank purposes and the reduced attck speed of the enemy champ is such a help for you to harass them together with its CDR
Locket of the Iron Solari - thanks to the shield it gives you can sustain your health and allied cahmpions health for a few seconds, good item for ganking and sustaining lanes
Spirit Visage - it gives buff to your Spirit of Dread and also good for sustaining life in the jungle with its fast regeneration
Turbo Chemtank - movement speed and health regen
Iceborn Gauntlet - tanky item and it giver slow effect to enemy champion in an area, also because of the shen effect it gives additional damage
Hexdrinker - additional damage and it gives shield for sustain
Sterak's Gage - additionl health and helps you to have additional damage if you are planning to go AD and not tanky
Thornmail - it has good effect on ad champs (only situational if you are loosing)
Sunfire Aegis - if you are planning to go tank and want some tankiness then this might help you
Boots of Swiftness - i highly recommend this bootes for hec
arim because of his passive
Ninja Tabi - this boots is for additional tankiness
Mobility Boots - in all three boots i least recommend this because the movement speed is only applicable for Devastating Charge when ganking and wore off after using such ability, compare to the first two which are more good and reliable
skirmisher's sabre-chinderhulk - a good jungling item for hecarim beacue of its huge health and reduce damage from enemy champion
Trinity Force - helps you for ganking and it adds to all your status
Black Cleaver - it adds movement speed for hacarim and it also has cool down reduction
Dead Man's Plate - it adds health and also additional movement speed, also with 100 stack attack damage is doubled and slows enemy champion upon hit
Ohmwrecker - it can help you to respond quickly to your allied champion in lane and additional health and CRD
OTHER ITEMS
Randuin's Omen - good item for tank and thanks to its slow effect you can keep hitting enemy champion
Frozen Heart - good for tank purposes and the reduced attck speed of the enemy champ is such a help for you to harass them together with its CDR
Locket of the Iron Solari - thanks to the shield it gives you can sustain your health and allied cahmpions health for a few seconds, good item for ganking and sustaining lanes
Spirit Visage - it gives buff to your Spirit of Dread and also good for sustaining life in the jungle with its fast regeneration
Turbo Chemtank - movement speed and health regen
Iceborn Gauntlet - tanky item and it giver slow effect to enemy champion in an area, also because of the shen effect it gives additional damage
Hexdrinker - additional damage and it gives shield for sustain
Sterak's Gage - additionl health and helps you to have additional damage if you are planning to go AD and not tanky
Thornmail - it has good effect on ad champs (only situational if you are loosing)
Sunfire Aegis - if you are planning to go tank and want some tankiness then this might help you
i get Rampage first because it can help me clear camps quickly. as you can see at level three i have Rampage Spirit of Dread Devastating Charge all activated, i prioritized Devastating Charge first because it is good at ganking its damage is quite good , and then Rampage because of the stack it gives, aybe you are thinking that why should i not priorotized Rampage first, its because i believe as a jungle you help your team to get the kill and let them be stronger, its a team fight not an individual fight (but tll because hecarim is op you can still hve that kill in mid game but not in early, let your team feed on your enemy first before you go eating spree) and lastly Spirit of Dread max at lvl 18. no question for Onslaught of Shadowsbecause its self explanatory.
-farming with hecarim is easy, if you can get a leash from your team it would be better;
-ok o first start at the frog and smite it as soon as possible for the smite to cool down quickly,
-after that "BLUE BUFF" is next , always use health potion for you o keep healthy in the jungle (by now you have Rampage and Spirit of Dread try using Spirit of Dread when using Rampage because of its healing purposes)
-after blue then wolf,
-go home and buy Skirmisher's Sabre and Health Potion (if you used all of your potions),
-next is the raptors kill (dont use smite) after that go directly to the golems
-when in the golem use smite and kill it
-next is the "RED BUFF" dnt use your smite immediately use it if you think it is necessary
-after that if possible kill the scuttle crab for vision on the river
-if you think you can gank the lane near you, use [devastating charge]] to enter then Rampage and Spirit of Dread for additional damge.
LANING
if you think your ally champion need to recall and leave the lane, you must be the one to assist or sustain the lane for the enemy team will not have the guts to go near the turret and go for a possible takedown, after that go back farming but leave a ward near that lane for the vision of the champ if there will be a possible gank on him.
-ok o first start at the frog and smite it as soon as possible for the smite to cool down quickly,
-after that "BLUE BUFF" is next , always use health potion for you o keep healthy in the jungle (by now you have Rampage and Spirit of Dread try using Spirit of Dread when using Rampage because of its healing purposes)
-after blue then wolf,
-go home and buy Skirmisher's Sabre and Health Potion (if you used all of your potions),
-next is the raptors kill (dont use smite) after that go directly to the golems
-when in the golem use smite and kill it
-next is the "RED BUFF" dnt use your smite immediately use it if you think it is necessary
-after that if possible kill the scuttle crab for vision on the river
-if you think you can gank the lane near you, use [devastating charge]] to enter then Rampage and Spirit of Dread for additional damge.
LANING
if you think your ally champion need to recall and leave the lane, you must be the one to assist or sustain the lane for the enemy team will not have the guts to go near the turret and go for a possible takedown, after that go back farming but leave a ward near that lane for the vision of the champ if there will be a possible gank on him.
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