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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Heimerdinger
Ideal
Strong
Ok
Low
None
A brief overview of Yasuo's laning
Placement for early ability points could be Q, E, Q, W against Laners with non-ranged auto attacks and primary damage abilities that cannot be wind walled for example Kayle. Also you can max e first, but only if you intend to farm passively against a harder match up that you can't poke down.
Critical damage reds are also viable but less reliable then armor pen reds as they give you a better early game.
Critical damage reds are also viable but less reliable then armor pen reds as they give you a better early game.
Don't go in on tanks unless its a free kill or the entire enemy team other than the tank is dead and you have backup. Only ultimate knockups on squishies, preferably groups of squishies. Don't go in on every knock up you get you have plenty of time too catch them on your way down after you have assessed the situation. Try and 1v1 the enemy adc a lot your wind wall makes you a direct counter to most adc/marksman type champions and therefor gives you a lot of free kills.
Trinity force is a great item on Yasuo, in fact almost as good as infinity edge. Yasuo's Q procs as an auto attack meaning that sheen procs on it as well and scales with 200% of your base AD when you have trinity force. Furthermore the crit on trinity force in patch 6.11 will no longer exist and will have more attack speed instead making it even better. Phantom dancer is better for Eing fluently and 1v1ing people as the attack speed is just better in general and makes your damage more consistent.
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