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Draven Build Guide by chinarp

AD Carry [6.5] A Master Class on How to Play Draaaaven!

AD Carry [6.5] A Master Class on How to Play Draaaaven!

Updated on June 5, 2016
9.5
34
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2
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League of Legends Build Guide Author chinarp Build Guide By chinarp 34 2 1,685,083 Views 13 Comments
34 2 1,685,083 Views 13 Comments League of Legends Build Guide Author chinarp Draven Build Guide By chinarp Updated on June 5, 2016
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1
mastrer1000 (134) | August 16, 2016 4:29am
you are not tyler1 -1
1
Pawello12337 | August 16, 2016 1:26am
Useless BETA guide u got -
1
TheTigan | August 11, 2016 2:55pm
Useless guide
Only tyler's draven guide is the best
1
Joxuu (336) | August 11, 2016 3:40pm
1
Sir Wellington (31) | February 11, 2016 11:36am
Sorry this is so overdue!!

<◄•►> Sir Wellington's Review Shop <◄•►>

Cheat Sheet


+ You have the 1% crit chance rune! I'm a numbers guy so I love all the math behind it, so I'm glad to see it here.

+ I like how you broke down the First Back options into gold amount brackets. That's extremely helpful and not very well explained in most other guides.

+ The rest of the items are organized into clear categories to help understand which items to buy when. Nice job!

+ The Threats (matchups) segment at the bottom is fully filled out and detailed.

- The two starting options need a bit of explanation, so I know why
I should pick one over the other.


Introduction


+ Custom table of contents!

+ Pictures!

+ Lots of Draven-styled humor!

- The pics are just stacked on each other without a real sense of purpose. Try spacing them out or moving them around to make them look like part of an overall format (they don't all have to be in the intro section, for instance).

- The dividers and chapter headers would look better if they were centered (not just for the intro, but for all the sections).


Why Draven?


- I didn't realize this was the Pros/Cons section at first - change either the table of contents title or the section title so they match, or find some way to tie them together more clearly.

- The green/red color scheme works well and is very popular, but it's a bit excessive here and clashes with the other colors in your guide. Try using the colors more sparingly (see how in my post I only used green/red for the + and the -?)

- The text is cramped together and needs some breathing room. Put a space or two between the header and the first sentence, and between the pros section and the cons section. You could add space in other places too if you want, but those two spots really need it.


Runes


+ I like the pic of your rune page taken straight from the client!

+ Tankbusting rune setup for extra credit!

- It's easy to miss the "RECOMMENDED RUNE PAGE" at the beginning because it's squeezed between the header and the rune page picture. Give it a little breathing room.


Masteries


+ I like how you explained the Keystone choice at the beginning, before diving into the details.

+ More pics!

- wiki mastery=feast is a broken link, but that's an easy fix. Just rewrite it as "mastery feast" in double brackets.

- Unyielding provides an increase to bonus resistances only. ADCs have the least amount of resistances by default because they build damage items. Even if you added a Banshee's Veil in there, the extra MR from this mastery would still be negligible. Recovery isn't as bad as you might think, especially in lane phase (it adds up to 24 health per minute).


Skills/Basics


- Spacing here is solid, except right underneath the header again.
That doesn't really change from section to section, so I'll just suggest putting a space under all the headers and not mention it repeatedly.

+ I like the red color scheme (it matches the ability icons!)

- But why are the "MAX THIS FIRST/SECOND" sentences a dark green? It clashes with the rest :(

+ Great explanations on everything!


Summoner Spells


+ More great explanations!


Champion Select


+ This is the first guide I have seen that devotes an entire section to Champion Select. Very impressive.

+ Very well explained too, with lots of detail.

- Colors are all over the place though. Try picking 2 or 3 of your favorite colors that complement each other, and stick with those. (I like the red/yellow/orange/little bit of cyan theme you have going so far).


Support Synergy & Matchups


+ What a massive coding endeavor. How much time did you spend writing this section? O_o

+ Super organized!

+ On a side note, I play Blitzcrank and Leona support alongside my main role (top lane), if you're in the mood to queue up together :)


Laning


+ Super awesome detail. This is the content that a lot of guides either skim over or don't address at all.


Itemization


+ A table of contents just for this section? That must mean it's detailed and in-depth....

+ Would ya look at that: it IS detailed and in-depth!


Teamfighting


+ More detailed content!

- While your thoughts are separated into paragraphs (with some titles), they could use some more formatting. The colors are nice, but it's easy to get lost and gloss over the content because it's not clearly divided/organized.


A Thank You


+ Impressive stats! It wouldn't be a true Draven guide without some entitled bragging rights in the Thank You section anyway ;)


Conclusion:


This guide was quite fun to read and very helpful! Take an upvote and 4 stars sir! While there were some spacing issues and very minor formatting/coding issues, your content and overall organization is amazing. Nice work!
1
G00lash | November 27, 2015 8:56pm
Quoted:
Thank you for the comment and I appreciate the suggestion. I can see how this can work against a full AD comp but usually when a mage is in the mix you need the extra MR just to not get popped. Unless you are suggesting an early Maw of Malmortius or Mercurial Scimitar. Just a personal thing, however it does work, I never liked a Bloodthirster rush. I just found the crits from another item to be a lot better. Essence Reaver is viable as a rush but you can get the 40% CDR from the passive, then those CDR glyphs kind of become useless. I can see it working if you build BT -> REAVER -> DOMINIK -> IE-> SHIV/PDS/YOUMUU/FIRECANNON. It would be a very early-mid game centric idea, but just not what I would prefer, especially in the new ADC meta where almost every ADC builds early crit, with the exception of Ezreal, Corki, and Kog'Maw. Enemy ADC RNG can screw you over, so you want to have some of that.


I see what you mean completely. Now that I think about it a little, a fed AP mid lane is the most common thing to shut me down. It also makes me realize why laning against Corki can be difficult for me sometimes. Shows my wealth of knowledge

Appreciate your reply man. Learned a lot more from it than I'm sure you'd think. Good luck and play on player.
1
chinarp (2) | November 26, 2015 7:42pm
G00lash wrote:

Hey, nice guide! Just wanted to add to all of this (if you would like to add it to your guide, up to you), and say that if you switch out 6 Magic Resist glyphs for Cooldown glyphs, you can have enough CD reduction to keep your axes going indefinitely while roaming if you build Essence Reaver before level 13 (CDR is effective lvl 13 and after). Even if built late game, it is still nice and improves sustainability in long fights and games with a lot of skirmishes. It is what I have been doing lately and works great. I've started to not rush Essence Reaver, but build it right after BT (and Greaves) or after BT, IE, and Attack Speed item (or after last whisper if heavy armor). This is because Essence Reaver doesn't give you the damage spike that BT or IE gives (however, if your first back, you're 3/0 and solid cs, it's actually great to rush). It's a bit hard to decipher when is the best time in the game to incorporate Essence Reaver, but I think you get the idea.

If you read this, thanks for taking the time! And good luck!


Thank you for the comment and I appreciate the suggestion. I can see how this can work against a full AD comp but usually when a mage is in the mix you need the extra MR just to not get popped. Unless you are suggesting an early Maw of Malmortius or Mercurial Scimitar. Just a personal thing, however it does work, I never liked a Bloodthirster rush. I just found the crits from another item to be a lot better. Essence Reaver is viable as a rush but you can get the 40% CDR from the passive, then those CDR glyphs kind of become useless. I can see it working if you build BT -> REAVER -> DOMINIK -> IE-> SHIV/PDS/YOUMUU/FIRECANNON. It would be a very early-mid game centric idea, but just not what I would prefer, especially in the new ADC meta where almost every ADC builds early crit, with the exception of Ezreal, Corki, and Kog'Maw. Enemy ADC RNG can screw you over, so you want to have some of that.
1
G00lash | November 26, 2015 5:44pm
Hey, nice guide! Just wanted to add to all of this (if you would like to add it to your guide, up to you), and say that if you switch out 6 Magic Resist glyphs for Cooldown glyphs, you can have enough CD reduction to keep your axes going indefinitely while roaming if you build Essence Reaver before level 13 (CDR is effective lvl 13 and after). Even if built late game, it is still nice and improves sustainability in long fights and games with a lot of skirmishes. It is what I have been doing lately and works great. I've started to not rush Essence Reaver, but build it right after BT (and Greaves) or after BT, IE, and Attack Speed item (or after last whisper if heavy armor). This is because Essence Reaver doesn't give you the damage spike that BT or IE gives (however, if your first back, you're 3/0 and solid cs, it's actually great to rush). It's a bit hard to decipher when is the best time in the game to incorporate Essence Reaver, but I think you get the idea.

If you read this, thanks for taking the time! And good luck!
1
MyNameIsStove | November 24, 2015 12:48pm
Epic Draaaaaaaaaaaaven Guide and hope you climb challenger with it
1
chinarp (2) | November 15, 2015 4:10pm

Really nice guide! One thing that I would like to see is that you have Phantom dancer as a situational item seing as it can be very useful at some points over stattic shiv.


Thank you! I used to prefer statikk for the initial burst, but new phantoms are so much better.
1
TheBlightcaller | November 4, 2015 11:23am
A wonderful guide on Draaaaaven!
1
JompaTheBeast (2) | October 31, 2015 7:06am
Really nice guide! One thing that I would like to see is that you have Phantom dancer as a situational item seing as it can be very useful at some points over stattic shiv.
1
BrandonTitan (2) | October 30, 2015 2:54pm
Great guide, just a bit too many sentences in all caps. But thats okay because DRAAAAVEN
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