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Spells:
Flash
Exhaust
Items
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Zyra
She's just like you. An AP Carry with an AD support. Be wary of her snare.
Ideal
Strong
Ok
Low
None
Introduction
AP Sona is the true pinnacle of bull. You have great healing power, poke, auto attack empowerment for yourself AND your team, nad you have an unblockable ult that keeps anyone in it still for at least a second. Sona is amazing in all team comps, and is a great support.
Most of the time, you want to use your Q's ridiculous range to poke them down, followed up with an auto attack to get the extra damage from your Q AOE thing off. Your passive Q does massive damage, but shouldn't be used 24/7. Your W and E passives are also very good in lane, and I typically try to use them more, either to continue stacking damage, or stopping an enemy from doing any damage when my exhaust is down.
TL;DR, max Q first, then W, then E. Put an extra point in W if you're in a poke-heavy lane, or E if your ADC is low mobility and theirs is high.
TL;DR, max Q first, then W, then E. Put an extra point in W if you're in a poke-heavy lane, or E if your ADC is low mobility and theirs is high.
Depending on the matchup, you're going to want to poke down the enemy ADC, and zone them off of CS, while your ADC farms for free. If their support has good CC (Thresh, Blitz, Alistar), play a bit more passive, and be ready to dodge abilities. If they have a healing support (Soraka, Nami, Taric), poke them down instead of the enemy ADC, to force them to use their heal on themselves, rather than the ADC.
When you're getting ganked, use your E, then empowered auto attack to slow either their jungler or the enemy ADC, making the gank much harder to actually finish.
When you're getting ganked, use your E, then empowered auto attack to slow either their jungler or the enemy ADC, making the gank much harder to actually finish.
You should always be with your team. Your waveclear is horrible and your utility is high, so stick with your team. During teamfights, you want to be positioned towards the backline, using a combination of your W and your Q to keep your team healthy, and their team not-so-healthy. Keep in mind that your Q gives your team an empowered auto attack, so try and get any AA based champs in it's radius.
Your ult can be used as a good engage, but an even better disengage. If your team has a better engage like a Syndra stun or Hecarim ult, save yours until it seems like you're going to lose the fight, then use it as a disengage and get your team out of there.
Your ult can be used as a good engage, but an even better disengage. If your team has a better engage like a Syndra stun or Hecarim ult, save yours until it seems like you're going to lose the fight, then use it as a disengage and get your team out of there.
Lategame you should be playing pretty much the same as midgame, except now keep in mind that you do damage, and make use of that damage. When your heal is on CD, go for the enemy carries. Bonus points if it's a 2/19 Jhin. Be sure to not over extend, and think of yourself as a squishy zone mage, rather than a tanky 100-0 oneshot challenger smurf jesus christ how is this damage legal on a tank sona. You're squishy as the pillsbury doughboy, and should position as so.
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