Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes:
Resolve
Sorcery
Spells:
Teleport
Flash
Items
Ability Order
Deathbringer Stance (PASSIVE)
Aatrox Passive Ability
Introduction

Pros
- Dominates lanes especially against tanks
- Good against lifesteal-based champions
- Strong early game
- High mobility in terms of passing over terrains
- Clean trade with burst damage
- Able to dive with
World Ender
Cons
-
The Darkin Blade requires some mechanical skill
- Tends to overpush early on due to hitting everything when bullying enemy
- Mediocre mid and late game
-
World Ender isn't as useful as it sounds like
- Dominates lanes especially against tanks
- Good against lifesteal-based champions
- Strong early game
- High mobility in terms of passing over terrains
- Clean trade with burst damage
- Able to dive with

Cons
-

- Tends to overpush early on due to hitting everything when bullying enemy
- Mediocre mid and late game
-

The crux of this build is
Grasp of the Undying and
Nimbus Cloak.
Aatrox's passive,
Deathbringer Stance would stack with
Grasp of the Undying to produce a whole lot of damage. Even at level one, a full combo can reduce the toughest tanks like
Darius or
Garen to half health while yours is still full at 100%.
You're gonna need
Bone Plating too for extra survivability.
Demolish is fine and all but you're supposed to stay in the lane and fight as long as realistic possible to gain the benefits of
Overgrowth and
Grasp of the Undying.
I went for
Chrysalis for the HP. Depending on what you're more comfortable with, I don't see any problems with
Conditioning or
Second Wind.
Overgrowth for more HP, no questions.
Nimbus Cloak on the other hand would give mobility for
Aatrox when you activate
World Ender. In fact, you can even take the enemy by surprise because you're usually slow in using using your skills and the sudden boost from
Nimbus Cloak would make you very scary. It's useful to run away from ganks, diving enemy towers or chasing the enemy carry. Once you have
Frozen Mallet and the help of this rune, it's hard for most of your enemies to escape.
I personally like
Transcendence because with the extra 10% Cooldown reduction, it helps with executing skills faster and in turn activating the
Deathbringer Stance faster which is your main source of damage. I don't really see any real alternative to this besides
Celerity and
Absolute Focus. However, that rune and
Gathering Storm aren't really conductive to this build as you don't really need more damage, as you're getting your source mainly from HP.
Scorch? Maybe.







You're gonna need




I went for









I personally like






Most other guides said to go
Conqueror. Some say
Arcane Comet. Maybe even
Electrocute. I've personally tried all those and the results were at best mediocre and at worse 4 consecutive demotions. What these guides fail to address is the fact that
Aatrox right now is surprisingly squishy. Very squishy, in fact, for a champion that is supposedly designed to dive towers.
Say you invest in non-HP items such as
Blade of the Ruined King and went with
Conqueror, you can't deal much damage in time because you'll be dead. Even with
World Ender, you're still going to die as it doesn't actually heal back a lot of health as the old
Aatrox's Blood Well. Going for other Runes as of right now is not an option to me. My logic is that, if I want my
Aatrox to have big damage potential,
Grasp of the Undying can do that for me.
In summary, here's how it is for me. You can have either an
Aatrox that deals a lot of damage and die as quickly, or an
Aatrox that deals a lot of damage... and not die. The option is clear here. This fact might change in the future patches which allow
Aatroxs runes to diversify but this is just the way it is at this moment.




Say you invest in non-HP items such as






In summary, here's how it is for me. You can have either an



The goal of this build is to build as much HP as possible in order to feed the
Grasp of the Undying. This can be achieved in many ways but you get the idea.
From my experience, rushing
Black Cleaver first doesn't produce desirable results.
Frozen Mallet on the other hand would allow you to retain domination over your lane. The idea here is that one gives you speed while the other slows your enemy. Fundamentally it may seem like the same idea but it's actually different.
Having an enemy slower means it's easier to land hits with
The Darkin Blade. Besides that, it means better chance for
Infernal Chains to tie them down. Having more speed on the other hand does not necessarily guarantee this. Besides that, with this build, most of your damage comes from having a lot of HP. It makes little to no difference whether you have
Black Cleaver first or
Frozen Mallet first in terms of stats, but a world of difference in terms of practicality.

From my experience, rushing


Having an enemy slower means it's easier to land hits with




You'd think the new
Aatrox is like
Riven, but not really. If anything, he's closer to
Illaoi in the sense of a slow, imposing juggernaut. As such, some people might find it hard to use
The Darkin Blade as it does not have the fluidity and mobility of
Riven's
Broken Wings.
In order to properly land a hit, you need to study the pattern of your enemy's movement. One thing I'd like to do is to use the first
The Darkin Blade right in front of the enemy. Naturally, they would back away and hit the edge of the blade. If not, there's the second
The Darkin Blade. By this point, most would have backed away but together with
Umbral Dash, a second
The Darkin Blade would hit around the edge. Followed by a third
The Darkin Blade and a stab of
Deathbringer Stance combined with
Grasp of the Undying would put the victim in a hospital.
One advantage
Deathbringer Stance bring is it's anti-healing mechanic. When you meet another tank with
Grasp of the Undying and hit each other, you'll gain more health back from the trade out of this because of the passive.
While
Infernal Chains is usually used for catching enemy champions, it's also useful in last hitting some out of reach creeps and harassing the enemy while they're under tower.






In order to properly land a hit, you need to study the pattern of your enemy's movement. One thing I'd like to do is to use the first







One advantage


While

I hope this guide of mine will be useful for you if you'd like to try out the new
Aatrox. I'll add in more to this guide later on and clean it up with better formatting. If you have any questions or would like to know anything more in-depth, feel free to comment and I'll include your inquiries in future amendments.

You must be logged in to comment. Please login or register.