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Rakan Build Guide by Neqster

Support Welcome back my friend

Support Welcome back my friend

Updated on May 4, 2019
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League of Legends Build Guide Author Neqster Build Guide By Neqster 33 1 89,280 Views 14 Comments
33 1 89,280 Views 14 Comments League of Legends Build Guide Author Neqster Rakan Build Guide By Neqster Updated on May 4, 2019
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Runes: Maine Page!

1 2
Sorcery
Summon Aery
Nimbus Cloak
Celerity
Waterwalking

Domination
Ghost Poro
Relentless Hunter
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Welcome back my friend

By Neqster

    Rakan is a great hero, he is charismatic, joyful and he like dancing, dancing is his passion which portrays in his fighting style. Rakan is very dangerous and unpredictable, he can very quickly initiate the fight and leave it unscathed, our hero is very mobile and is hard to catch him.
    Rakan moves with grace, he is a perfectionist and expected the same from the player, perfection. Rakan is very difficult to playing on support because it is easy to opress him in early game phase and he requires patiance and good timing. You have to remember many things before you send him to dance. In this guide I will presented you his abilities, his good and weak sides, two pages of runes and many other things that I hope I will not forget.

Advantage


- Mobility
- Good team-fighter and combat initiator
- Good to guard the shooters
- Good roaming between bottom lane and mid lane
- It's fun to play with him
- Easy to play..

Disadvantage


- ..hard to master!
- Susceptible on damage
- Very easy to oppress him and harassing him in early game
Fey Feathers "Passive" - Rakan periodically generates a 33-254 (+90% of ability power) shield with a cooldown of 40-16 seconds (based on level). Damaging an enemy champion with a basic attack or ability reduces Fey Feathers cooldown by 1 second.

Lover's Leap: If either Rakan or Xayah is recalling, the other may move nearby and activate their own recall to join them. Both reach base at the time of which the initiator's recall ends.
Gleaming Quill "Q" - Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.

Flings a magical feather that deals 70/115/160/205/250 (+60% Ability Power) magic damage to the first enemy hit.If the feather hits a champion or epic monster, Rakan restores 0 (+70% Ability Power) health to himself and nearby allies after 3 seconds or when he touches an ally.
Grand Entrance "W" - Dashes to a location, knocking up nearby enemies on arrival.

Dashes to a location. Upon arrival Rakan spirals into the air, dealing 70/115/160/205/250 (+70% Ability Power) magic damage and knocking up enemies for 1 second.
Battle Dance "E" - Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.

Flies to an allied champion, granting them a 40/65/90/115/140 (+80% Ability Power) health shield for 3 seconds.Can be re-cast at no cost once within 5 seconds. Battle Dance's cast range is increased when cast on Xayah.
The Quickness - Gains movement speed, charming and dealing magic damage to enemies touched.

Gain 50% movement speed for 4 seconds. Touching enemies deals 100/200/300 (+50% Ability Power) magic damage and charms them for 1/1.25/1.5 second(s) the first time they're hit. The first champion charmed grants Rakan 150% decaying movement speed.
When the season 8 was started I always used " Sorcery" and " Domination" because that was giving me a lot of movement speed - 48 from " Relentless Hunter" + " Waterwalking". On full build I have near 450 movement speed so i dont needed to buy " Mobility Boots" and can focused on additional statistics like Armor from " Ninja Tabi" or Magic Resistanc from " Mercury's Treads". Also at the start I had 25 magic power with " Absolute Focus" so that are very good values at the start. Also these runes are very helpfull for initianting team fights.

These runes are making you more flexibility. With these runes like " Waterwalking" and " Relentless Hunter" you can easier and faster roaming between bottom lane and mid lane, also you can help your jungle.

" Summon Aery" and " Absolute Focus" is making that your phase lane are much stronger. Damage from your spells are more painful and your shields are more durable. Also " Eyeball Collection" is giving you additionaly magic power but only when you destroy enemy "Wards" or you will assist in the kill your opponents.
Summon Aery - Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

Damage: 10-40 (based on level) (+ 10% AP) (+ 15% bonus AD)
Shield: 35-80 (based on level) (+ 25% AP) or (+ 40% bonus AD)

Aery cannot be sent out again until she returns to you.
Nimbus Cloak - Shortly after casting your Ultimate, gain 100 movement speed, decaying over the next 2.5 seconds. For the duration of the movement speed increase, you can pass through units.

Cooldown: 60 seconds. Affected by Cooldown Reduction.
Absolute Focus - While above 70% health, gain an adaptive bonus of 3-24 attack damage or 5-40 ability power (based on level).
Waterwalking - Gain 25 Movement Speed and an adaptive bonus of up to 18 attack damage or 30 ability power (based on level) when in the river.
Eyeball Collection - Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power per eyeball collected.
Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 attack damage, or 10 ability power.
Collect 2 eyeballs per champion kill, 1 eyeball per champion assist or ward takedown.
Relentless Hunter - Gain 8 out-of-combat movement speed plus 8 per Bounty Hunter stack.

Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion.
I using " Resolve" and " Sorcery" because with new patch (8.23) RITO added new tree with runes and finally I can chose what I want. " Resolve" are very usefull and helpfull when enemy team have very agresive champion on support like for example Brand, Zyra. These runes help you survive early phase lane. With " Waterwalking" form " Sorcery" you can roaming between bottom lane and mid lane.
Guardian - Guard allies within 175 units of you, and allies you target with spells for 2.5 seconds. While Guarding, if you or the ally take damage, both of you gain a shield and are hasted for 1.5 seconds.

Cooldown: 70-40 seconds
Shield: 70-150 (+ 25% AP) (+ 12% bonus health)
Haste: +20% Movement Speed
Shield Bash - While shielded, gain 1 − 10 (based on level) bonus armor and magic resistance.

Whenever you gain a shield, your next basic attack against a champion deals 4 − 21 (based on level) (+ 1.5% bonus health) (+ 8.5% shield amount) bonus Adaptive damage. The empowered attack lasts up to 2 seconds after the shield expires.
Bone Plating - After taking damage from an enemy champion, their next three spells or attacks against you deal 25-50 less damage (at levels 1-18).

Duration: 1.5 seconds
Cooldown: 45 seconds
Unflinching - After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10 seconds. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
Absolute Focus - While above 70% health, gain an adaptive bonus of 3-24 attack damage or 5-40 ability power (based on level).
Waterwalking - Gain 25 Movement Speed and an adaptive bonus of up to 18 attack damage or 30 ability power (based on level) when in the river.

I prefer these Boots

Mercury's Treads - Mercury when enemy have a lot ground control and when they have champions which are based on Magic Power.
Ninja Tabi - Tabi when enemy have AD team-comp or their Shooter are based on auto attacks.

Items at the start:

    At the start you can choose Coin or Edge. I prefer to play with coin because u have additional movement speed which is very important things on rakan and you get faster "Wards"

First back - 800-900 Gold #1

    When you will have around 800-900 Gold you can go back on respawn and you should upgrade your "Ancient Coin" on "Nomad's Medallion", also you should buy "Boots of Speed", "Control Ward" and "Oracle Lens"

First back - 1375 Gold #2

    When you will have around 1375 Gold you should upgrade your "Ancient Coin" on "Nomad's Medallion", also you should buy "Aether Wisp", "Control Ward" and "Oracle Lens"

Core item

    As a first item you could buy Shurelya. This item help you in engage and start team fights as first. Also you get additional movement speed and a little hp.

    Sometimes I start with unholy Grail but only when I need magic resists and also when enemy have on support for example like Brand, Karma, Nami because this help you survive phase lane. This item is veru usefull and have unique passive which restoring additional hp your allies when you will give him shield or use heal from "Q - Gleaming Quill".

Other items

Locket of the Iron Solari - I usually buy it when enemy have "Area Damage", for example Brand, Karthus. After activation is giving shield you and your allies which are near you.

UNIQUE Active: Shield yourself and nearby allied champions for 2 seconds, absorbing up to 30-285 (+20% of the caster's bonus health) damage (at levels 1-18). Active's shield amount is calculated using the recipient champion's level if the recipient is a higher level than the item owner. 120 second cooldown.
Knight's Vow - Good items for protection your shooter.

If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage. Both effects are reduced to 6% on ranged champions.
Zz'Rot Portal - I usually buy this item because he is very useful when you are sieging like towers and another structors. Also this item giving you additional movement speed when you are going straight ahead towers.

Click icon for more informations.
Banshee - I usually buy it when in game enemy have Zyra and a lot of groung control which can stop me and my initiating.

UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.[/i]
Ardent Censer - Good item when you want give your shooter a little power and he is based on auto attacks.

UNIQUE Passive: Your heals and shields on an allied champion grant you and your target 10-30% Attack Speed and 5-20 on-hit magic damage (based on level). This does not include regeneration effects or effects on yourself.
Redemption - Good item in team fights. You can restore a massive health on a little range and also you will set a some true damage.

UNIQUE Active:Target an area within 5500 range. After 2.5 second, call down a beam of light to heal allies for 30-370 (based on target's level) and deal 10% of maximum health true damage to enemy champions and 250 true damage to minions (120 second cooldown). Can be used while dead.

These maps presents "Control Wards". I marked places where I usually put "Control Wards". I divided them into categories which are in another colors.

--- Bottom lane - Blue Side ---

Legend of map:



Orange - You must have vision in these place.
    1. Default place for "Control Ward"
    2. When you are pushing enemy for under the tower
    3. When enemy have very aggressive champion in the jungle like Graves, Kinred, Schaco, Xin Zhao
Ligh Blue - This vision is for control on river.
    1. When you are doing dragon. *Good "Control Ward"* can disable all enemy "Wards".
    2. When enemy mid laner have prority and can easly come on bottom lane or have global ultimates for example Galio, Taliayh, Twistad Fate, Aurelion Soul.
    3. Propably your mid laner will put ward in this place.
White - When eneamy have very agresiv champion in the jungle with global ultimate or he is invisible, for example Shaco, Evelyn, Nocturn. I always put ward in place 1 and 2 does not matter which chempion is in the jungle.

Black - This place is for "Control Wards" when you are in defensive and you lost tower but number 1 is good when enemy have invisible enemy or can jump by walls, for example talon, kayn, shaco, evelyn.
--- Bottom lane - Red Side ---

Legend of map:



Orange - You must have vision in these place.
    1. Default place for "Control Ward"
    2. When you are pushing enemy for under the tower
Ligh Blue - This vision is for control on river.
    1. Propably your mid laner will put ward in this place.

    2 and 3. When enemy mid laner have prority and can easly come on bottom lane or have global ultimates for example Galio, Taliayh, Twistad Fate, Aurelion Soul. Also these things with agresive enemy jungle.

    4. When you are doing dragon. Good "Control Ward" can disable all enemy "Wards".
White - When eneamy have very agresiv champion in the jungle with global ultimate or he is invisible, for example Shaco, Evelyn, Nocturn. I always put ward in place 1, 2 and 5 does not matter which chempion is in the jungle. I put ward in the other place (3,4) when I pushing enemy for second tower.

Black - This place is for "Control Wards" or "Ward" when you are in defensive and you lost tower but number 1 is good when enemy have invisible enemy or can jump by walls, for example talon, kayn, shaco, evelyn.
--- Wards around - Baron ---

Orange - This is standard place for "Wards". You will put "Wards" in these place when you will need to have a vision around "Baron"
    1. "Ward" in this place is not important like "2" or "3" but this "Ward" it's very rare and
    players very rarely find it and destroyed so when you lost "Wards" in place "2" and/or
    "3" so you will probably have still visions in this place "1".
    2. If you place a good "Control Ward" in this place you will detect all enemy "Wards".
    Check this.
    3. It's good to keep a vision in this place because you will always saw an enemy
    jungler, where he is going and what he is doing on the river.
Ligh Blue - These are places when you are playing on Blue side of map. You could put "Ward" in these places when you will be able to start the fight with Baron.
Purple - These are places when you are playing on Red side of map. You could put "Ward" in these places when you will be able to start the fight with Baron.

Blue and Purple - Situations “Wards” or just you have a free “Wards” in your inventory.
    2. When enemy can jump by the wall or he can be invisible.
--- Wards around - Dragon ---

Orange - Standards "Wards". You will put "Wards" in these place when you will need to have a vision around "Dragon".
    1. If you place a good "Control Ward" in this place you will detect all enemy "Wards". Check this.
    2. It's good to keep a vision in this place because you will always saw an enemy
    jungler, where he is going and what he is doing on the river.
Ligh Blue - These are places when you are playing on Blue side of map. You could put "Ward" in these places when you will be able to start the fight with "Dragon".
Purple - These are places when you are playing on Red side of map. You could put "Ward" in these places when you will be able to start the fight with "Dragon".

Blue and Purple - Situations “Wards” or just you have a free “Wards” in your inventory.
    1. When enemy can jump by the wall or he can be invisible.
--- Wards around Red buff - Bottom ---
--- Wards around Red buff - Top ---
--- Wards on river ---
--- Wards in the jungle ---
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