Udyr Build Guide by Dragging Korpsez
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The Phoenix rises from its ash
+6 Attack Damage or +10 Ability Power, Adaptive and +15-135 Health (at levels 1-18)
Here's ya boy, Dragging Korpsez, Udyr main that started playing Udyr again after a long pause.
Notes I leave from time to time.
- I have to re-do most of this. Send help.
- Any suggestions or corrections are appreciated.
-University and exams so yeah. Hopefully I remember to update the chapters after exams.
MUST CHANGE THIS THING
Lethal Tempo - Press the Attack is pretty useless early game, and there isn't much of a different late game, and Fleet Footwork is useless.
Triumph - Can only be outdone by Overheal if you have Nami or Sona (Taric, Bard and whatever other healing supports have lower synergy) on your team spamming heals even when you're full HP. So I'd say Triumph is the best because supports don't actually spam heals when you aren't low on health (maybe just not yet).
Legend: Tenacity - Do I really have to explain this? Go away.
Coup de Grace - Let's not risk it and take Last Stand. And don't even mention Cut Down, you aren't squishy.
Conditioning - Extra tankiness.
Unflinching - More tenacity after casting ghost/smite. If you're going for the gates only take Demolish.
Bloodrazor - It's gonna be your main source of damage as you're gonna build full tank after.
Mercury Treads - You get slowed or stunned for less time. Also, bonus MR.
Frozen Heart - Your early source of tankiness and extra tower diving potential in case you've got the opportunity.
Abyssal Mask - Early source of MR. Also makes you deal more damage with your Phoenix Stance's magic damage.
Spirit Visage - After building Abyssal Mask you are still going to have more armor than magic resist. By building Spirit Visage I am trying to balance that.
But of course if the situation doesn't ask for it, don't build it. Also gives you more healing from Turtle Stance.
ZZ'Rot - Trying to balance your resistances even more, also giving you extra pushing power.
Elixir of Iron - Gives you an extra bonus of 25% tenacity, 300 HP, bonus MS for the allies behind you, but makes you bigger, so you have a bigger hitbox.
This is the easiest part. Initiate with E, follow with Q, switch to R and then rotate depending on the situation.
Q - The attack speed is useful at damaging structures and applying DoT.
W - Great defensive ability.
E - Great CC and escape ability. When chasing a target or running away rotate betweeen E and W.
R - The main damage ability. Deals magic damage in a cone on the first attack after casting and every 3 attacks after unless you recast or cast something else.
Recasting resets the cone damage.
Gank a lane, and if the gank is successful push the lane. I don'r recommend making risky plays unless you know your team's gonna actually do something.
Pros / Cons
1. An enemy Vayne, Evelynn or Miss Fortune will most likely melt you however tanky you are.
2. Pretty good in teamfights.
3. An enemy stun will most likely end your gank with no rewards. UNLESS YOU FLASH. BUT YOU'RE RUNNING GHOST. Of course you can switch to flash if the situation asks for it.
Creeping / Jungling
Start Blue, then Gromp. You should be able to clear your whole jungle without problems. Try keeping your passive stacked to 3 as long as you've got blue buff.
Protect your team's ADC/midlaner as much as you can if they are useful, keep enemy ADCs or midlaners busy.
[ NEW ] CHANELOG
THIS SECTION IS FOR GUIDE CHANGES BETWEEN PATCHES
6.20 > 6.21
Changed guide name from "[6.20] Godyr opens d gatez!" to "[6.21] Godyr opens d gatez!"
Edited the Phoenix builds because my brain hurt trying to balance AR and MR.
6.21 > 7.1
Changed guide name... again. (Won't mention namechanges in the future.)
Edited the runes and masteries. The item builds are pretty much the same.
Edited guide chapters to match the item build and current runes and masteries used.
Added some build order notes.
I believe I covered everything for this patch, tell me if I forgot anything.
7.1 > 7.3
Changed item build, removed some pics. Will add new pics later.
7.3 > 7.6
Added top lane build. Added missing runes for funbuilds. For the AD funbuild use the runes from the tiger build.
7.6 > 7.22
Removed the other builds and reworked Phoenix to suit current patch. I'll come back with funbuilds and other interesting builds sometime in the future.
7.22 > 7.24
Switched runes to Predator. I've tried going Resolve, it was a big failure. Precision is meh, maybe just maybe in combination with Tiger (needs testing, but I'm too lazy to do that).